You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
#dynamic 0x800000
#include stdpoke.rbh
#org @start
givepokemon PKMN_MEWTWO 0x5 0x0 0x0 0x0 0x0
end
What's the Tile Molester Offset of the Intro Hero in Fire Red
I am having problems editing it in black and white colours
So I have the Pallet Offset ready and I just need the Sprite Offset :)
this might have been answered already, but I don't have the time to look through every page for it. So here is my question:
How can you upload screenshots, made on goldmap?
well if i want to play there apears a message : the internal battery run dry.
It means that it works well.
Try reading the link that was posted a while ago.well if i want to play there apears a message : the internal battery run dry.
Should you wish to fix this, it can simply be fixed by navigating through the menu bar, selecting Options, opening the Emulator submenu and selecting "Real Time Clock".
How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?
Have you connected the Route to Pallet Town as well as connecting Pallet Town to the Route?I have problems with AdvanceMap again :S
I tried to use the connection manager, but it doesn't seem to work anymore. I changed the direction you leave Pallet Town (Right), connected it to a new Route, but everytime I try to exit Pallet Town, all I see is the border.
img3. imageshack.us/img3/944/notworking.png
(I need 15 posts or more.... damn)
I edited the border to show it's definately not part of the map edited. How do I fix it?
So you basically want to trigger the script? well, its as easy as compiling the script into the ROM, the making a new script in there with the offset of the script in the "script offset" box.