Move: Corrupt Thoughts
Type: Dark
power: --
pp: 5
accuracy: 65
Effect: opponent behaves as though the player hasn't got enough badges to control it. (loafs around, attacks itself/allies, takes a nap, or does as told) for 5 rounds
Move: Rest In Peace
Type: Ghost
Power: --
pp: 10
Accuracy: 100
Effect: Pokemon disappears for one round (like with shadow force) and comes back the next turn fully healed
Move: Soul Drain
Type: Ghost
Power: 120
pp: 15
Category: Special
Accuracy: 85
Effect: Hit + Heal, much like giga drain, but a heavy hitter move for ghosts.
Move: Haunt
Type: Ghost
Power: 50
pp: 20
Category: Physical
Accuracy: 100
Effect: Confuses foe 15% of the time for 3-5 rounds, gains strength when used consecutively
Move: Instill Fatigue
Type: Ghost
Power: --
pp: 10
Accuracy: 55
Effect: Exchanges opponent's ability with Truant
Move: Terrify
Type: Ghost
Power: --
pp: 25
Accuracy: 100
Effect: Sharply reduces opponents' defence, spec. defence, and speed
Move: Possess
Type: Ghost
Power: --
pp: 15
Accuracy:75
Effect: Usable only in double battles, this move makes the user vanish (like in shadow force) for 3-5 turns, and inhabit the body of your other pokemon, adding together the stats of the two to make a significantly stronger version of your other pokemon.
This effect expires when the ghost-type initiator reappears after the 3-5 turns.
Feel free to make up any descriptions that seem good.