This game was poorly made, in my opinion. I was keeping notes through out the demo, and here's my thoughts.
- Dialog sucked. There was no personality in it.
- Minimal effort put into the game. Haven't even made an effort to change the titlescreen, or the entire introduction.
- Maps are boring. Nothing interesting.
- Water tile isn't properly animated.
- First scene in Oak's lab is strange. Oak just automatically assumes that you want a Pokémon.
- I could heal my non-existent Pokémon before getting one.
- I was able to go around the wild grass before receiving a Pokémon.
Yeah, I just stopped right there. I'm going to assume the rest of the game is like this; in the fact that you say 'go do this' and don't put restrictions for trying to skip it.
1. The character development part of the process is still going on. I have yet to develop many character traits.
2. I will mention this at the end of the post.
3. Could you please place some suggestions for the maps. If you did not play bvery far then you didn't make it to any good maps.
4. Has been fixed.
5. The text there was always kind of bad. I am rethinking it.
6. I have fixed this.
7. I have fixed this.
Would you try to add a little more detail and a little less criticism in your next post. If you come back.
From what you say, a bit of it is still a work in progress, so it seems normal enough to me (I'm going to try the demo after this), though it does strike me as odd in the sense that the demo would be released at such an early stage...
EDIT:
I'll jot down some problems I see as well so Ty101, can fix them.
- Raining and Snowing in my house? *And many other buildings.
-Your, I think mother, should talk to youir face, not the side of it.
-There's a sand like pathway put near the shore, and it looks like its make to connect to grass, not the sandy shoreline.
-I agree about the dialogue
-Runtime error talking to someone in the house to the left, above the lab.
-Amethyst Island, including its houses (inside), seems quite empty
-The right foot forward frame of the upwards walk animation of the male hero seems off.
-The dialogue also has a bit of spelling and grammatical errors, like "Meat me at my house"
-There's a masterball symbol for the pokeball you get to catch a pokemon
-I got stuck trying to catch my first Pokemon because even thought the Squirtle's HP was almost gone, it didn't catch it. So I was out of Pokeballs...
All in all its definitely a work in progress. I would suggest making all accessible parts of the game up to a finished standard before releasing a demo.
1. Fixed
2. Fixed
3. Will be fixed, I don't have any tiles that would look good there.
4. So do I.
5. I'll look into it.
6. I will add some new tiles once the new tileset is done.
7. I'll get another sprite.
8. I'm not good at spelling but I can't believe I missed that.
9. Default, I'll get the sprite now.
10. There is a way to get more pokeballs, just go talk to the man again and he will give you another one. This is turned off after you get your first pokemon.
And the three main points that I have made multiple times that need to be posted every single time.
1. The purpose of this demo was to include length, not quality.
2. I have no artistic talent at all and I have tried multiple times to make a new title screen and every time it is awful.
3. The game is not tested due to the lack of help and of time when it was released.
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I'm back and progress has resumed.
Not much progress on the length aspect has been made since the demo (about 5 minutes) Now I have started to add the next section of game.
Even though these comments are kind of harsh I still like to see any posts what so ever and once again, PLEASE FOCUS ON THE STORY!