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January 17th, 2010 (12:51 PM).
Researcher & Game Developer
Join Date: Jun 2008
Location: Somewhere on earth...
Quote originally posted by
Yes, they are mostly static: in buildings, caves, even in many outdoor scenerys. I was thinking of something like this:
Yeah, I'm not using a specular map, do I really need it here? Its all rock...
On the other hand I could try to make it less perfect and clean,add some grass.
BTW, nice models
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Ok... but with the specular map thing, I tried yo explain you something. The metal part of the mallet shines more than the metal part from the real one(I think it's not very noticeable on those screenshots); there're things which on the real world don't shine, but in the videogames, they do shine or they SHOULD shine. Maybe your pyramid wont shine, but certain types of materials will(rusted metal, polished stones).
BTW, making a day-night system is VERY hard and consumes a lot of memory, sometimes is not enough to change the screen color tone.
Whatever, good luck with your game!
Pokémon Pure Version. It's gone now. Buh-bye Nohmen Region! Nobody will miss you because no one had the chance to meet you.
And also... a new Megaman X game is coming. Megaman X: Maverick Wars.
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