Generation III doesn't work like that. In generation III, a move is physical or special depending on its type, and nothing else. I can't make a tool that edits that though, because I don't know how. The best I can suggest is to switch two types so that the former is now special, and the latter physical, and then switch the types of ALL of the respective moves and pokemon.hi final zero! ur tools work great! so, can u make a tool to edit when an attack is physical or special? as the sound move editor!
Oh! In English that's referred to as whether the move makes contact or not. It's the first check box near the bottom of the program.my question was about physical attacks as flame wheel, cuz' in the games is physical (when you attack sharpedo).
No, and I don't want to implement such a thing. There'd be too great a chance someone would misspell something and mess things up, or create a null entry. What would work better would be using numbers then, but what's the point of using a tool at all if you aren't going to enjoy the nice using interface and labelled moves?Is there anyway to use the "extract list as .txt" to easily imput lots of data into the Egg Move Editor?
Thinking about this some more, I could have another extract command that exports the data into numbers, and then allow one to import said data to quickly change many moves, making it easy for people to exchange egg move lists and quickly implement them. I don't think there's really a high demand for such a thing though. Wait until Christmas break; I'll have plenty of time to code something fun like that then, so perhaps, maybe.Is there anyway to use the "extract list as .txt" to easily imput lots of data into the Egg Move Editor?
1) What do you mean by a search function? Remember, you can start typing in the list box and it will jump to what you type.Couple of questions:
1/ Would it be possible to have a search function? Would make it a lot easier (although this is more about your move editor).
2/ How would I go about adding egg moves for a Pokemon that doesn't have them, without overwriting another Pokemon's moves? For instance, if I wanted to add egg moves to Caterpie?
Nvm the second one, I had a brain malfunction, found out now 8D