You need to choose a flag (0x500 should do if you're unsure), set it at the end of the script, and set the Person ID of the sprite (in AdvanceMap) to this number.HELP !
In fire red !
I make 'give pokemon script' and copy scriptoffsets from Eevee at CELADON CITY .
I creat new person event and paste that script at scriptoffsets and i change Eevee to Poliwag.
In my test i can obtain that pokemon but ! That Person event still leave ! then i can't walk [I place it front of door]
Please tell me how that i obtain pokemon and that event disappear . PLEASE
Thank a lot !!
very easy to use, but some scripts i want to edit, don't edit for example a few things like what the mom says before you get your pokemon. No matter how I change it, it is always the same.
Also in Prof. Oak's intro speech, I want to change "This World" to something else and it doesn't work.
You should be able to change the mom's text. But the intro text is reserved for hex editing and maybe if your lucky, atext (atext never works for me...)
They're just an ID - if you've ever done algebra in mathematics, or if you've ever written a program, you'll know what a variable is. A flag is a variable that has 2 values - set (true) and cleared (false). It starts as cleared. The value you send to setflag/checkflag/etc is just a number which identifies the specific flag you're referring to.Slightly confused about how flags work
Which is why there are 2 notepads - one under the "swiss army knife" button on the toolbar, and one when you press ctrl+L. The former is used for taking down any and all info that you need, while the latter is used to catalogue any flags you encounter (by default, it's filled with a small selection of FR flags, so you have an idea of how it might be used or even what flags you might want to overwrite).It might be how they are seen and written out.
If it were simply stated as " if <event> has happened" with the flag actually labeled in the code.
If the flag for say the player being the Pokemon Champion, it would be easier to recognize if it was labeled something like "Pokemon Champion" than a flag #.
Number blend together very easily.
I have the same problem but since he fixed it his self, the answer isnt here. deathex1 please tell me (post here or pm) the answer to this problem.(Anyone else can help me too!)erm i nid help as i use the script i got a beeb sound and nothing happen i set as speaking script but nothing happen
I have the same problem but since he fixed it his self, the answer isnt here. deathex1 please tell me (post here or pm) the answer to this problem.(Anyone else can help me too!)
And does the advanced map offset event code have to hexadecimal or decimal and where do I get it?
Im just a starter dont blame me for not knowing things. :)
Since all questions are about scripting itself, I couldn't find the answer to my question:
I can't load the entire Rom into the PKSV..
Can someone help me out?
Well, I know how it should be done, but the problem is, when I select my rom, it doesn't load a script..
What was your script? If you didn't open the ROM that happens.
When you hit compile you get it, and you just hack to insert the @start offset into the little box.
File--> Open --> [Browse for your ROM] --> Enter --> Script