This is false, I use an AR all the time on my fr and mew obeys just fine.Yes mew won't obey you even if you got All the 8 badges and won the game, it has something specail in it's code that does that it will not obey you when caught in wild.
And i don't understand the link you gave me i'm new to this :)
Hope you can help :)
Plaese tell me how to do this :)Easier solution is to decompile the mew event in FR/LG, and check for the flags that allow it to obey.
Try changing the byte at '0x801D402' from '0x97' to '0x00'. That should make it so that all Mews obey. If you're planning on having Mew in the wild, you're probably going to want a general solution (i.e., to not have to use 'setobedience' every time the player catches a new Mew).
Any hex editor. AKA cygnus, hex workshop, hexecute, ect.In what file, and with what program do i need to change this? :)
the guys new lets not go to hex editing just yet..
i think he has a point although u have all the badges and catch a 'wild' mew in the grass it will not obey, best thing to do as a new hacker is copy the mew script frm birth isle and paste it to the location u want the mew to be..
good luck and never give up :)
the guys new lets not go to hex editing just yet..
i think he has a point although u have all the badges and catch a 'wild' mew in the grass it will not obey, best thing to do as a new hacker is copy the mew script frm birth isle and paste it to the location u want the mew to be..
good luck and never give up :)
I downloaded hex workshop, but when i search after the value 0x801D402 it just give me and error, please tell me what to do in the hex program :)
And to be sure that you know what I want. I want to make Mew appear like any other of the legendaries, mewtwo, zapdos, moltres etc.
With a sprite and when you talk to the sprite you battle mew, and then when you catch it, I want to be able to control it :)
And if you want to create an event like Legendary birds and mewtwo, you have to compile a script (check the existing ones to see how they are done, so that you can do your own with mew in it)Try changing the byte at '0x801D402' from '0x97' to '0x00'
0x801D402 is not a value, it's an offset: you have to choose the option "Go to..." (shortcut "ctrl+G" if I'm not wrong): and then follow what Colcolstyles said:And if you want to create an event like Legendary birds and mewtwo, you have to compile a script (check the existing ones to see how they are done, so that you can do your own with mew in it)
Well... I know that (for cygnus at least) you need to take the eight off the front. then you need to split the digits into groups of two and reverse them. goto 0x02d401 instead.Okay thanks, but I put 801D402 in the offset field and chooses Hex and click on Go, but nothing happens, I just keep pressing Go, please help :)
Well... I know that (for cygnus at least) you need to take the eight off the front. then you need to split the digits into groups of two and reverse them. goto 0x02d401 instead.
Err, not quite. Yes, he should remove the '8' (that was a mistake on my part) but he shouldn't reverse the number. You only do that when you're, for example, viewing data byte by byte.
@OP:
Download a hex editor (I prefer Translhextion for basic tasks), press Ctrl + G, then type "x1d402" (without the quotation marks) into the box that pops up. Somewhere on the first line should be the number '97' (it should be the third number from the left). Change that to '00' by pressing the zero key twice. Save and it should work. I haven't tested it thoroughly, though.