Proud to hack Ruby Version!
<3 And play it you shall someday.
And now to move on to...
As you crawl through Super Rising Thunder!'s Dungeons (and its Mini-Dungeons, as well), take each step forward cautiously - for you never know when you might end up triggering a Trap! Traps in SRT work much like they do in Pokemon Mystery Dungeon - they are hidden tiles on the Dungeon map that cause a variety of effects, both positive and negative. Some types of Traps have a chance of not working when you trip them, and some types of Traps (mainly Swarm Traps and Sticky Traps, though this effect only comes into play in later Dungeons) can be manually disabled by throwing Rocks on them. Other Traps will work all the time, every time, just to give you trouble. XD
So far, there are ten different Traps, but I am eager for suggestions for other Trap ideas. If you have an idea for a Trap (please don't suggest Trap concepts that require ASM, such as damaging Traps or status effect Traps!), by all means let me know! The more variety in the Traps, the better