Quote:
Originally Posted by Team Fail
I don't follow. Can I see an example?
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Like in Hiun City for instance... when you're in the main part of the city, there are movement permissions that co-respond in the direction that is used, like for instance... the up, down, left and right movements get adjusted into facing in a different direction... like as if you're running around a curved part or something (eg. the Sky Arrow Bridge). This was something that was implemented in the 5th generation for movement permissions, so like if you're in a building that has a curved area such as spiral stairs... the movement permissions are set in that way so that you'll move up the stairs while rotating around.