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September 19th, 2011 (11:35 PM).
Glory To Arstotzka
Myself and NintendoBoyDX have actually been researching this, and we came up with a theoretically sound way of doing it.
Our idea was to run the checks in battle right after any level up, and if an evolution trigger was met, basically transform the Pokemon into its evolution. Obviously, we would need to find the stat recalculation routines and make them update the stats, then finally update the stats in the battle ram. As you have no doubt gathered, this will not be a simple process, and indeed, may be improbable as it might make the game lag very badly.
JPAN did research on the evolution animation routines, and found that they only worked when called from exactly where they get called.
Theoretically possible, practically nearly impossible.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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