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Unread September 20th, 2011, 07:35 AM
Jambo51's Avatar
Jambo51
Thinking about quitting...
 
Join Date: Jun 2009
Location: Livingston, Scotland
Gender: Male
Nature: Quiet
Myself and NintendoBoyDX have actually been researching this, and we came up with a theoretically sound way of doing it.

Our idea was to run the checks in battle right after any level up, and if an evolution trigger was met, basically transform the Pokemon into its evolution. Obviously, we would need to find the stat recalculation routines and make them update the stats, then finally update the stats in the battle ram. As you have no doubt gathered, this will not be a simple process, and indeed, may be improbable as it might make the game lag very badly.

JPAN did research on the evolution animation routines, and found that they only worked when called from exactly where they get called.

Theoretically possible, practically nearly impossible.
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Guys, please don't send me question which belong in the Simple Questions or Scripting Help threads. I don't mind the occasional question about ASM or something, though. And definitely don't send me PMs or VMs asking for help with your hack or requesting custom ASM. I will not answer.
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