Pokémon Mint Fantasy [Demo Released!]
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December 7th, 2011 (04:46 PM). Edited July 12th, 2015 by Pia Carrot.
Gen II Hacker | PHO Enthusiast
Join Date: Aug 2010
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Welcome to the Pokémon Mint thread!
Pokémon Mint is a game I've been working on for a long time now, about four years actually. It's been through several storyline changes and features, some of the prominent ones being Diagonal Movement, Mega Evolution, and a nostalgic vibe that everyone can enjoy.
The game takes a lot of inspiration from several games: Pokémon, Zelda, Oldschool RuneScape, and Fable: The Lost Chapters.
In this 2015 version, expect it to be the final draft. Lots of great features have been added, and with the new storyline changes, I am proud to call this my fangame, and I could not have done it alone. I hope you all enjoy the experience that is Pokémon Mint.
Once Mint is finished I will release a stripped version of it for developers to make their own full Pokémon games in the gen 2 style. All releases are unencrypted so you may use it as you please, with credits.
Welcome to the land of TRUJON! Play as MINA, the ace student of the LAMAERE ACADEMY, as you go on an adventure to collect badges, catch POKéMON, raise SKILLS, defeat villains, face the ELITE FOUR, join the regional mafia, and much more!
Plots begin to thicken in the land of TRUJON, as search for the legendary and mysterious GELTIA ISLAND begins to rise. TEAM ROCKET has infiltrated the region in search of the secret power the GELTIANS held, and the mafia of ORIN LAKE CITY isn't very happy about it.
MINA begins her adventure in her hometown of PATSU VILLAGE, on her graduation day. After submitting an exam, she receives her starting POKéMON and her essentials before setting off on her journey.
Reputation System, which allows for perks such as Auction House entry
All 721 POKéMON are in the POKéDEX (Note, not all may be available)
A total of 18 different starter POKéMON to choose from
KALOS as a second region
Collectathons (Manuscripts, Map Pieces and more!)
Mega Evolution (Press Z in battle while holding a Mega Stone)
Four Skills: Archaeology, Mining, Woodcutting, and Lockpicking
Difficult Endgame Content
Tileset-based Day/Night System
Beta 1 June 30th, 2015
Bugs (We hate these!):
Diagonal doesn't work after Continuing your save (Fix is by opening Save menu and pressing "No")
Some animations play oddly or are in the top left corner of the screen.
While walking diagonally, encounters can stack, and trainers that spot you may behave oddly (doesn't break the game but may cause annoyance)
Credits and Thanks:
All that have contributed to POKéMON Essentials
IslandWalker of Bulbagarden (don't even know if you're still around man xD)
Whack a Hack XY Devamp Dex Contributors
Special thanks to:
and last and most definitely least, Catman
Skill System and other misc. things explained:
Today I've written a successful Player Experience and Lockpicking system.
Lockpicking works like this:
Chests can have a lockpick difficulty of Easy, Medium, Hard, or Master. All Chest Locks have a Durability of 100%.
L is the Lockpicking level, and T is the tier of chest. Easy = 8, Medium = 6, Hard = 4, Master = 2.
So say your Lockpicking level is 90. A Master chest with 100% Durability minus 90 is 10, divided by 2 is 5. The chest now has an "open area" of less than 10, which is what all master chests are set to. If the open area was 11 or more, the lockpick would break and fail.
Opening any chest gives you 1000 Player Experience, or one level up.
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