[C++ and Ogre 3D] Castle Forge 3D
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May 24th, 2012, 03:33 PM
Join Date: Aug 2009
Location: Near a laptop
Originally Posted by
Wow, you have done a considerable amount of changes. Just by looking at the screenshots is enough to see that you have changed a lot of it.
I thought this project interesting, as I use GameMaker. Back when Mark Overmars was the owner of this program, it was the only program I would ever use. I still use it today, but as technology evolved, so did game making utilities. Then, I started using RPG Maker, the Quake engine, and a few others I can't remember at the moment.
Nice progress from the base engine you started out with!
Yeah I improved dungeon structures even more, I use 5 "layers" to create them I'm also considering making floating platforms in the sky.
Things I'm working on:
Pokemon Essentials GTS System
Pokemon Essentials Mach & Acro Bike Script
Random Battle Generator
If you wish to donate to me you can do so here:
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