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Old July 5th, 2012 (01:10 PM). Edited July 5th, 2012 by Dying Light.
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Dying Light
Pegasus Knight
 
Join Date: Jun 2011
Location: Somewhere cold...
Gender: Male
Nature: Hardy
Quote originally posted by Maruno:
Try this (in def openSplash):

Code:
    @pic.name="Graphics/Titles/"+@splash
    @pic.moveOpacity(15,0,255)
    @pic.moveSE(15,"Audio/SE/yourSEfile")
    @pic2.name="Graphics/Titles/start"
    @pic2.moveOpacity(15,0,255)
I recognised moveOpacity from the Poké Ball-throwing animation in battle, and I remembered that it also involved sound effects. A quick adaptation gave me the above code. I've not tested it, but I think it'll play the SE once as soon as the title screen has faded in.
I just tested it in Scene_Intro and it worked. All I did was change the code between line 47 and line 57. Then, I specified the SE to play. In my testing, I simply set a Pokémon cry. Now, when you press "C", it plays it.

EDIT: Yep, it works like a charm. IceGod64, Maruno's code is what you want. By itself, it plays a cry when you reach the titlescreen. With a little editing, you can set it so that it only plays when you press Enter or C.
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