I agree with that. In my case, it's been a while since I've been in love with a Pokemon game (GS, maybe Emerald), but since then I haven't had nearly as much fun with the games and usually had to make up new ways to make the game more fun. The problem, for me at least, is that the games relish too much in being an RPG, and a simple one at that, but what makes this a bad thing is that, because of this, it rakes its focus off of being a believable world where creatures much like animals exist. There's not much to do other than battle, prepare for battle, and a few minigames, and...I dunno. I guess its because of the whole "Beat gyms and thwart evil team" scenario that I'm falling out with the games, less formula would really breathe some life into the series. You'd just think that such an expansive world would be far more expansive and varied in activities than battles, a casino (maybe), and some sort of contest. This, then, spills into RPs, and thus it falls onto the GM to make the world seem more attractive, alive, and believable.