Skies of Fruition [T] [IC]
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September 15th, 2012 (01:47 AM). Edited September 15th, 2012 by Mr. Mammoth.
One cool snowman
Join Date: Aug 2011
Location: Wherever there is ice
Hahaha! Oh, the posts you make are just as hilarious as usual! I can feel that some pretty serious stuff is about to go down...
Hahaha, two hilarious posts in a time-frame of about two days? I guess that I can regard myself as one lucky girl! Err... I mean guy... However, you really had me on the verge of crying when Ellsworth's syrup had been stolen. Such drama, such horror! You my good sir, deserves an oscar or something for this fine piece of litterature!
Also, here is the next chapter:
Chapter 2 part A.
Route 17 part A
Woah! Route 17, don’t you mean Route 1 or something? Well, the answer to that, is no. If you haven’t heard it already, there seems to be a blockade of Psyducks just in the beginning of Route 1. Why are they there? Well, nobody really knows. However, Route 17 leads to Gateon Port. And as you may hear by the name, Gateon Port is a port-town with lots of boats. These boats go both in and come out of the harbor, so you should be able to find some pretty interesting stuff here and there.
But enough about Gateon Port, you are in Route 17, are you not? Well, you’re currently in a part of it anyway. So, how does this Route look then? I’ll gladly tell you!
Route 17 is commonly referred to as ‘The Great Plain of Orre’, which isn’t a description that’s too far off actually. The Route goes all the way from Gneiss Town to Gateon Port, thus making it the third longest Route in all of Orre. There’s some nice trivia for you! Route 17 is basically a great compilation of flat land and hills. In the winter however, the plains - as if by magic - turns into glistering tundra. The plains almost give off a sense of freedom, one could say… Due to the fact that the first part of Route 17 is fairly close to the mountains, many Rock-types like to dwell here. However, it is also the preferred place for honing your skills if you are a Fighting-type.
That being said, a lot of Hikers often gather here simply to rest, battle or maybe exchange valuables they’ve found in the mountains. Since the topography doesn’t have much else than grass and small bushes to it, the diversity of Pokémon-types aren’t that big. However, this is a common place for different Flying-types to rest after an exhausting trip over the mountains, so maybe you’ll find something cool after all?
You may interact with other players here, however you may only do so via Joint-posting.
You may not move onto the next part of Route 17, although you may go back and forth between here and Gneiss Town.
There is no PokéMart here either. BUT, Hikers may be willing to trade you cool stuff for either money or certain Pokémon.
Moves: Rock Throw | Defense Curl
This moving rock can often be mistaken for, well… other rocks. You should always watch what stones you’re stepping on since these guys can get pretty mad if you’d happen to step on them.
Moves: Tackle | Growl | Tail Whip
Zigzagoon often roam the plains in search for berry-bushes to gain their nourishment from. Certain bigger species of this Normal-type likes to assert their dominance by establishing a home and attacking anyone who comes too close without permission.
Moves: Scratch | Leer | Tail Whip
Like Zigzagoon, these Normal-types roam the plains mainly for food. However, these rats are more prone on stealing food from others. Rattata and Zigzagoon are known to sometimes have big brawls over food.
Moves: Peck | Sand Attack | Leer
These feathery creatures are easily agitated, especially if you come too close to their food. They are fast to react and will probably rather bare its talons than flee to a rookie Trainer, so watch out!
Moves: Karate Chop | Leer
Machop are docile and won’t attack without a lot of provocation. They like beating the crap out of Rock-types to hone their skills as battlers. And even though they mostly fight with all they’ve got, they always fight fairly.
Moves: Tackle | Defense Curl
Unlike their rock-cousins Geodude, Roggenrola are docile and a bit shy. They are more likely to turn around and flee if they sense danger. Not that they’re particularly fast though, they are rocks after all.
Moves: Gust | Chatter | U-Turn
Rarity: Very Rare
This is a rare species to fly over the mountains, and you’ll be lucky to find more than two of them in a row. Chatot are recognizable by their love of imitating various things, especially humans. This seems to annoy some people, in fact.
Moves: Karate Chop | Force Palm
Rarity: Very Rare
Tyrogue is a perfect example of a lone wolf in the Pokémon-world. They train under the watching eyes of nobody and aren’t quite fond of people either. To find one of these, you’ll have to be really lucky, and if one escapes you, the chances of finding another one are non-existant.
Trades ‘n’ Shops
Hiker Jeffery is a man with a big stomach and an interest for trading. He loves all kinds of trading, be it to trade wares for money or Pokémon for Pokémon. He’d gladly accept any kind of trading! So here’s what he’s got:
Oran Berry x3
Persim Berry x2
For these berries, Jeffery will gladly accept the money you’ve got. And if you happen to be short on cash, this man might be so nice that he will give you one sample for free.
Moves: Ember | Growl | Charge Beam
Magby are a rare occurrence in Orre and they aren’t really likely to be found much places else than in Jeffery’s care. How he even got ahold of several is pretty much beyond even me.
Moves: Thundershock | Leer | Ice Shard
Like Magby, Elekid are a rare occurrence in Orre. They have been reported to sometimes find their way to a strong source of electricity, but that is a very rare case.
This is serious business. These two Pokémon are very rare and they cost a minor fortune. That anyone would currently be able to purchase them is an irrational thought. However, he is willing to trade a Pokémon labeled “Very Rare” for one of these guys. But keep in mind; he will only trade ONE to a specific person. Asking for both of them is a bit selfish, don’t you think?
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