1-From Cedolan Dept. Store: "The board on the right describes the store layout". There's no event in the board on the right.
2-The "Random Dungeon sign" says that the wild pokémon level are based in my party level, but all wild pokémon levels are 1.
3-The NPC who talks about Strength is saying that the bolder isn't on switch even when this is on switch!
4-The rival event isn't moving.
5-The pokémart has some tileset movimentation problems.
6-The Hiker, the Fisherman and the Beauty starts a single battle and, after, a double battle. It is correct?
7-In dive map I can submerge outside the dive area.
8-I can't return to the player house when variable 1 have a String value. To fix, only set the first variable to 0 in the door event.
Code:
Exception: ArgumentError
Message: comparison of String with 0 failed
Game_Event_:161:in `<'
Game_Event_:161:in `nf_particles_game_map_refresh'
Game_Event_:148:in `each'
Game_Event_:148:in `nf_particles_game_map_refresh'
Particle_Engine:596:in `refresh'
Game_Event_:20:in `nf_particles_game_map_initialize'
Particle_Engine:591:in `initialize'
Game_Map_:57:in `new'
Game_Map_:57:in `setup'
Game_Map_:56:in `each'
9-Error in the National Park Pavillion teleport coordinates even if I didn't enter in the Bug-Contest. If I enter, I get teleported to the wrong place (in the left building) and, in the end:
Code:
Message: Section119:115:in `pbJudge'No encounters for map 29, so can't judge contest
***Full script:
pbBugContestState.pbStartJudging
Interpreter:243:in `pbExecuteScript'
PokemonBugContest:112:in `each'
PokemonBugContest:112:in `pbJudge'
PokemonBugContest:152:in `pbStartJudging'
(eval):1:in `pbExecuteScript'
Interpreter:1599:in `eval'
Interpreter:243:in `pbExecuteScript'
Interpreter:1599:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:276:in `pbExecuteScript'
Interpreter:1599:in `command_355'
Interpreter:494:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'