To all of you who were having issues, I tracked down the problem, and included the relevant files in the BSP download. I also fixed a minor compiling bug.
Update, and decompile/compile to your heart's content!
Enjoy!
I still get the same previous issue (Crash). After several tries I figured that it happens only when I update the BattleScriptPro.ini file.
EDIT: Ok, it was apparently caused by the font setting to 9.75!!!
EDIT: Some minor glitches I noticed:
-It will automatically change the class of the first trainer listed to 'PKMN TRAINER'
-Editing a Pokemon's levels doesn't seem to save
Question: No checkbox/feature for double battles in your Trainer Editor?
Nice tools... If I may ask though Jambo you seem to be the only one with the knowledge to create such complex tools. What would it take to Rebuild XSE and Advance map? I know there are great tools but there is a problem with XSE it seems after awhile for no reason that I can find just starts compiling things into my script that I did not put there and then my rom will end up unable to run any scripts at all. I have to delete it and then re-extract it from a .rar file I have saved... I don't want to discredit Hackmew or Lu-oh in any way or in any form, I just would really like to see a new script editor like XSE but more up to date along with a new map editor. I have personally been learning Programming from a site called Computerscienceforeveryone.com, it uses C to teach all the fundamentals I am bearly on lesson 7. But once I have the logic down then I will do what ever it takes to take all the tools the pokemon gba games and turn them into one tool that does it all....
My question is for you Jambo is what will it take to make this wonder tool happen? I don't want to do it alone, I want it to be a community thing and "Open Source" so if we ever disappear it can be updated even with out us.... Any Ideas or advice will be much help
Please, please, punctuate your posts. Break them up into paragraphs, it makes them so much easier to read.
Anyway, people, in my experience, tend not to want a "Do it all" tool, besides which, it would be incredibly complex to code.
There's nothing wrong with XSE to my knowledge, so I see no good reason to make a new script compiler. Having said that, I could fairly easily build one off the framework of BSP, since scripting languages are all fairly similar at heart.
I'm making a map editor, but it's an incredibly complex programme to make. Give Lu-Ho a little slack, it may be a buggy tool, but at least it works!