Pokemon: Pillars of Destiny is seeking motivated individuals who work well on a team and wish to be a part of a dedicated, quality project in which they can apply their skills. I am looking to fill multiple positions as soon as possible.
Spriter / Pixel Artist
These roles will handle the creation of character sprites, pokemon sprites and tiles and must be capable of working with direction as well as able to offer their own visions. Sprites and tiles are managed by different individuals unless the team member is capable of performing both roles within the team.
Content Artist
This roles is for individuals who excel at creating Sugimori art and help recreate concepts from a style guide to provide developmental and promotional material for the game. Content artists must be skilled at drawing a diverse selection of material.
Mapper
This role will follow style guide direction to create fluent and detailed maps that adhere to the world guidelines and fit the style of the current maps. The exterior world is completely mapped, the team member will be responsible for helping update maps as well as creating interior maps.
Programmer (RGSS & Ruby)
This role will work closely with the project lead to create and implement features within the game.
Composer / Sound Engineer
This role will be creating music and sounds and must be creative as well as capable of taking and implementing input from the project lead. Seeking dedicated individuals who are prepared to complete an entirely custom sound set for the game.
Current Progress
Sprites and Tiles are in progress. Tiles are roughly 75% complete and custom tiles may need to be created here and there with a primary focus on buildings. Character overworld sprites are roughly 5% complete. Since we are working on recreating overworlds using a new character template, many existing overworlds need to be recreated. Character battle sprites are the primary focus for this position.
Conceptual and promotional art is roughly 30% complete. Many concepts are in place through the use of a style guide to ensure universal continuity of visual material, however promotional art is at 0%. This role will primarily focus on creating the promotional material which primarily consists of characters.
Exterior Regional mapping is near complete, roughly 90%, minor changes may apply. Interior maps are roughly 10% complete and the position for mapping will primarily be working with interior maps that include houses and caves. Some exterior maps
may be requested for updating.
Programming and script implementation needs a dedicated and talented individual to implement features and concepts. Concepts are roughly 80% complete with almost no current implementation.
Official Pokemon: Pillars of Destiny Thread