How do you make a scripted loss? Like for example in the beginning of my hack I want a fight with a level 70 Giratina right after getting your starter but I want it to be when you lose the game continues instead of making you continue the battle until you win. Like right after your pokemon faint you would "wake up" in your room... How would I do this?
Hmm, that could be tricky.
Maybe make it so the player's location after losing the battle(where they'll reappear, like when you lose a battle and return just outside of a pokemon center) is the bed in their room or something.
If that doesn't work out, then ASM might be needed to create some alternative battle form or something...
Does anybody know how to edit base stats of Deoxys? In the various editors I tried, it just showed the stats of the normal form, which is used during the battle against it I am guessing.
I opened the ROM in a hex editor and searched for the base stats of the speed form (Since my ROM is Emerald,) but it didn't find anything.
There is only one form of deoxys in each version of the GBA games(sorta).
- attack and defense go for FR and LG(forget which gets which)
- R/S get speed I think
- emerald gets normal.
So there is only one deoxys form in emerald.
(correct me if I'm wrong somebody)
Now for another question of my own.
I can't recall if I saw anything that helped with this or not.
Okay, lets say I have a hack that's already been started a bit, but on a regular FR rom (BPRE). If I wanted to add JPAN's hacked engine, would I patch the rom with the hack followed by the engine, or would I patch the engine on first? Or (and I'd expect this) is there some other process to follow to apply the hack and hacked engine onto a rom?
Or is that just not possible?
I have the same question for MrDollSteak's decapped rom base.
Thank you to anybody who decides to help here.