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- Seen Apr 21, 2020
EDIT: I went ahead and cleaned this up so it was easier to read, heh.
I really wanted to make a hack of this game with the Pokémon that weren't included, so I started poking around for data! As far as I know, this is the first ever data documented on this game, so I'll try to be as detailed as possible. Here's what I've found so far:
Pokémon structure format:
this is a little weird and I'm not 100% sure what all of this does, so bear with me. Starting at 0x6A3707 is the data for the Pokémon themselves. It goes as follows:
Name in Ascii (0x0A Bytes)*
Catch Mode Sprite (0x01 bytes; 00 if none, defaults to Treecko?)
Hatch Mode Sprite (0x01 bytes; 00 if none, defaults to Wurmple?)
Unknown (0x01 bytes; always 00?)
Evolution (0x02 bytes; [type] [Pokémon])
Additional unknown data (0x9 Bytes)
Total size of each Pokémon: 0x18 bytes
The Pokémon you will encounter, whether by Catch or Hatch mode, is always sent to 0x02000598 in memory. You could make a cheat to set a Pokémon for easy testing!
*Changing this affects how a Pokémon's name is displayed during play ("You caught/evolved [Pokémon]!") but NOT for its Pokédex entry. That data is apparently completely separate. I have not found any information on the Pokédex yet, though it would be nice to eventually have control over at least the list order. Any left-over space in a Pokémon's name is filled with 0x20, or an ASCII space character.
Values for evolution type:
00 - Does not evolve*
01 - Exp.
02 - Leaf stone
03 - Fire Stone
04 - Link Cable
05 - Moon Stone
06 - Water Stone
07 - Thunder Stone
08 - Sun Stone (unused / untested)
09 - Affection
0A - Pokéblock
0B - Split**
*Must "evolve" in to 0xCD/Blank Pokémon???
**PRETTY sure the way this works is "declared Pokémon value + 1"; i.e. 0B 9B to evolve in to either Pikachu OR Raichu, 0B B3 to evolve in to either Corsola or Chinchou, etc. Not sure how the evolution method (Exp., Stone, etc.) is determined in such cases as neither Gloom nor Wurmple offer any clues so far (possibly hardcoded?) Please chime in if you feel you could shed some light on this! It would be really nice to have more control over this so that adding Pokémon such as Eevee might be possible.
Also unknown to me is how Shedinja is handled by the game. This may also possibly be hardcoded (automatically add to Pokédex once Ninjask is obtained maybe???), if anyone has any idea how this works or the possibility of modifying or disabling such behavior, please offer your input!
Wild Pokémon Lists/Format:
Each list is 0x10 bytes in size, allowing for 8 Pokémon per list. If you would like to have less than eight Pokémon, use 0xCD (a "blank" Pokémon) to fill in the remaining slots. There are two lists per field location. Not sure how lists are assigned to the appropriate field locations just yet, the only pointers I found lead to the first of all these lists only...? (I.E. Petalburg Ruby 1)
Format: PP 00 PP 00 etc (PP = Pokémon in hex, 00 has no value). All addresses are in hexidecimal. It's interesting to note that based on these internal lists, literally all information online regarding Pokémon catch locations have incorrect data (there is no Medetite in the Safari Zone!!!)
Anyways, here are the lists:
Additionally, Aerodactyl, Chikorita, Cyndaquil, Totodile, and Latios/as can be found at random on any given field, supposedly... I have no idea where this data is stored, as I have been unable to make them appear legitimately yet to do a memory trace. It would also be nice to be able to find the data to determine which Pokémon is used when Jirachi is called, or any of the legendaries are faced in a Bonus capture game, so if anyone has any ideas please share them!
Egg Pokémon Lists - These are the lists of Pokémon which can be hatched from eggs. 0x34 bytes each, one list per table universal across all field locations. Format is same as wild Pokémon, i.e. PP 00 PP 00 etc. (not sure what happens if 0xCD is used to truncate list in this case)
Additional notes/discoveries
Cry data exists in the game for Bayleef, Meganium, Quilava, Typhlosion, Croconaw, Feraligatr, and Deoxys. None of these Pokémon are available in the game, and the Johto starters can't even evolve as a result! No remaining data for these Pokémon appear to be left, though there are four placeholder portraits featuring crudely drawn numbers still in the game for up to Pokédex number 210 (if the blank entry 0xCD is assumed to be #206, these would come directly afterwards!) ... I question if it is possible to add more than 205 Pokémon if the game considers 206 to be the "end" value, but it shouldn't be impossible with the right skills.
Also found unused was, for some reason, the Elite Four battle music from Ruby and Sapphire. Old trailers of this game showed the Wild Pokémon theme also being used at one point, so this is likely a leftover from a time in development when Ruby and Sapphire music was still being used instead of original themes.
So that's all the information I have found so far! Please let me know if you have any questions, if I didn't explain something well enough, or if you have any suggestions or ideas you might be able to contribute to this further! My ASM skills are so limited that this is about all the data I was able to find myself so far, but it's a step in the right direction for hacking at least the Pokémon themselves! Actual physical table "map" data is probably beyond my research skills at the moment... my eventual goals are to be able to have more control over split-type evolutions, and to be able to add additional field areas outside of the nine available (as well as editing and better understanding the "travel order"), so if anyone has any suggestions on where to go next or other neat things I should dig in to, let me know! I'll be doing some poking myself in the meanwhile.
Finally, here is a list of all the Pokémon's hexidecimal values!
I really wanted to make a hack of this game with the Pokémon that weren't included, so I started poking around for data! As far as I know, this is the first ever data documented on this game, so I'll try to be as detailed as possible. Here's what I've found so far:
Pokémon structure format:
this is a little weird and I'm not 100% sure what all of this does, so bear with me. Starting at 0x6A3707 is the data for the Pokémon themselves. It goes as follows:
Name in Ascii (0x0A Bytes)*
Catch Mode Sprite (0x01 bytes; 00 if none, defaults to Treecko?)
Hatch Mode Sprite (0x01 bytes; 00 if none, defaults to Wurmple?)
Unknown (0x01 bytes; always 00?)
Evolution (0x02 bytes; [type] [Pokémon])
Additional unknown data (0x9 Bytes)
Total size of each Pokémon: 0x18 bytes
The Pokémon you will encounter, whether by Catch or Hatch mode, is always sent to 0x02000598 in memory. You could make a cheat to set a Pokémon for easy testing!
*Changing this affects how a Pokémon's name is displayed during play ("You caught/evolved [Pokémon]!") but NOT for its Pokédex entry. That data is apparently completely separate. I have not found any information on the Pokédex yet, though it would be nice to eventually have control over at least the list order. Any left-over space in a Pokémon's name is filled with 0x20, or an ASCII space character.
Values for evolution type:
00 - Does not evolve*
01 - Exp.
02 - Leaf stone
03 - Fire Stone
04 - Link Cable
05 - Moon Stone
06 - Water Stone
07 - Thunder Stone
08 - Sun Stone (unused / untested)
09 - Affection
0A - Pokéblock
0B - Split**
*Must "evolve" in to 0xCD/Blank Pokémon???
**PRETTY sure the way this works is "declared Pokémon value + 1"; i.e. 0B 9B to evolve in to either Pikachu OR Raichu, 0B B3 to evolve in to either Corsola or Chinchou, etc. Not sure how the evolution method (Exp., Stone, etc.) is determined in such cases as neither Gloom nor Wurmple offer any clues so far (possibly hardcoded?) Please chime in if you feel you could shed some light on this! It would be really nice to have more control over this so that adding Pokémon such as Eevee might be possible.
Also unknown to me is how Shedinja is handled by the game. This may also possibly be hardcoded (automatically add to Pokédex once Ninjask is obtained maybe???), if anyone has any idea how this works or the possibility of modifying or disabling such behavior, please offer your input!
Wild Pokémon Lists/Format:
Each list is 0x10 bytes in size, allowing for 8 Pokémon per list. If you would like to have less than eight Pokémon, use 0xCD (a "blank" Pokémon) to fill in the remaining slots. There are two lists per field location. Not sure how lists are assigned to the appropriate field locations just yet, the only pointers I found lead to the first of all these lists only...? (I.E. Petalburg Ruby 1)
Format: PP 00 PP 00 etc (PP = Pokémon in hex, 00 has no value). All addresses are in hexidecimal. It's interesting to note that based on these internal lists, literally all information online regarding Pokémon catch locations have incorrect data (there is no Medetite in the Safari Zone!!!)
Anyways, here are the lists:
Spoiler:
Petalburg Forest (Ruby)
List 1: (055A84)
-------
16 Nuzleaf
0B Zigzagoon
0E Silcoon
10 Cascoon
93 Duskull
90 Keckleon
CD Blank
CD Blank
List 2: (055A94)
-------
00 Treecko
16 Nuzleaf
0B Zigzagoon
0E Silcoon
10 Cascoon
93 Duskull
29 Nincada
90 Keckleon
Petalburg Forest (Sapphire)
List 1: (055AA4)
-------
23 Slakoth
5D Roselia
0E Silcoon
10 Cascoon
93 Duskull
90 Keckleon
CD Blank
CD Blank
List 2: (055AB4)
-------
95 Tropius
23 Slakoth
5D Roselia
0E Silcoon
10 Cascoon
93 Duskull
29 Nincada
90 Keckleon
Plains (Ruby)
List 1: (055AC4)
-------
56 Illumise
4D Electrike
09 Poochyena
51 Magnemite
53 Voltorb
18 Taillow
8D Castform
CD Blank
List 2: (055AD4)
-------
7A Zangoose
09 Poochyena
51 Magnemite
53 Voltorb
18 Tailow
8D Castform
CD Blank
CD Blank
Plains (Sapphire)
List 1: (055AE4)
-------
89 Jigglypuff
4D Electrike
09 Poochyena
51 Magnemite
53 Voltorb
18 Tailow
8D Castform
CD Blank
List 2: (055AF4)
-------
55 Volbeat
7B Seviper
89 Jigglypuff
09 Poochyena
51 Magnemite
53 Voltorb
18 Tailow
8D Castform
Lilycove
List 1: (055B04)
-------
62 Wailmer
1A Wingull
41 Tentacool
60 Carvanha
B6 Luvdisc
84 Lileep
CD Blank
CD Blank
List 2: (055B14)
--------
8E Staryu
62 Wailmer
B2 Relicanth
41 Tentacool
60 Carvanha
B6 Luvdisc
84 Lileep
CD Blank
Beach
List 1: (055B24)
-------
33 Magikarp
1A Wingull
41 Tentacool
60 Carvanha
B6 Luvdisc
86 Anorith
CD Blank
CD Blank
List 2: (055B34)
-------
AF Clampearl
33 Magikarp
B2 Relicanth
41 Tentacool
60 Carvanha
B6 Luvdisc
86 Anorith
CD Blank
Granite Cave (Ruby)
List 1: (055B44)
-------
7D Solrock
44 Mawile
48 Machop
69 Grimer
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
List 2: (055B54)
-------
7D Solrock
48 Machop
26 Abra
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
CD Blank
Granite Cave (Sapphire)
List 1: (055B64)
--------
7C Lunatone
2F Makuhita
69 Grimer
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
CD Blank
List 2: (055B74)
-------
7C Lunatone
2F Makuhita
43 Sableye
26 Abra
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
Safari Zone
List 1: (055B84)
-------
9D Psyduck
A7 Heracross
A3 Girafarig
A6 Pinsir
A8 Rhyhorn
5B Doduo
A0 Wobuffet
CD Blank
List 2: (055B94)
-------
9B Pikachu
A7 Heracross
A3 Girafarig
A6 Pinsir
A8 Rhyhorn
5B Doduo
A0 Wobuffet
CD Blank
Chimney Mountain
List 1: (055BA4)
-------
66 Slugma
98 Vulpix
68 Torkoal
64 Numel
6B Koffing
72 Skarmory
CD Blank
CD Blank
List 2: (055BB4)
-------
03 Torchic
98 Vulpix
68 Torkoal
64 Numel
6B Koffing
72 Skarmory
CD Blank
CD Blank
Lake
List 1: (055BC4)
-------
31 Goldeen
36 Marill
13 Lombre
7E Barboach
80 Corphish
8B Feebas
CD Blank
CD Blank
List 2: (055BD4)
-------
06 Mudkip
36 Marill
13 Lombre
7E Barboach
80 Corphish
8B Feebas
CD Blank
CD Blank
Desert
List 1: (055BE4)
-------
82 Baltoy
4B Meditite
74 Vibrava
76 Cacnea
38 Geodude
97 Absol
CD Blank
CD Blank
List 2: (055BF4)
-------
78 Swablu
4B Meditite
74 Vibrava
76 Cacnea
38 Geodude
97 Absol
CD Blank
CD Blank
Ruins (Ruby)
List 1: (055C04)
-------
BD Beldum
C0 Regirock
C1 Regice
CD Blank
CD Blank
CD Blank
CD Blank
CD Blank
List 2: (055C14)
-------
BD Beldum
C0 Regirock
C1 Regice
C2 Registeel
CD Blank
CD Blank
CD Blank
CD Blank
Ruins (Sapphire)
List 1: (055C24)
-------
BD Beldum
C0 Regirock
C1 Regice
CD Blank
CD Blank
CD Blank
CD Blank
CD Blank
List 2: (055C34)
-------
BD Beldum
C0 Regirock
C1 Regice
C2 Registeel
CD Blank
CD Blank
CD Blank
CD Blank
List 1: (055A84)
-------
16 Nuzleaf
0B Zigzagoon
0E Silcoon
10 Cascoon
93 Duskull
90 Keckleon
CD Blank
CD Blank
List 2: (055A94)
-------
00 Treecko
16 Nuzleaf
0B Zigzagoon
0E Silcoon
10 Cascoon
93 Duskull
29 Nincada
90 Keckleon
Petalburg Forest (Sapphire)
List 1: (055AA4)
-------
23 Slakoth
5D Roselia
0E Silcoon
10 Cascoon
93 Duskull
90 Keckleon
CD Blank
CD Blank
List 2: (055AB4)
-------
95 Tropius
23 Slakoth
5D Roselia
0E Silcoon
10 Cascoon
93 Duskull
29 Nincada
90 Keckleon
Plains (Ruby)
List 1: (055AC4)
-------
56 Illumise
4D Electrike
09 Poochyena
51 Magnemite
53 Voltorb
18 Taillow
8D Castform
CD Blank
List 2: (055AD4)
-------
7A Zangoose
09 Poochyena
51 Magnemite
53 Voltorb
18 Tailow
8D Castform
CD Blank
CD Blank
Plains (Sapphire)
List 1: (055AE4)
-------
89 Jigglypuff
4D Electrike
09 Poochyena
51 Magnemite
53 Voltorb
18 Tailow
8D Castform
CD Blank
List 2: (055AF4)
-------
55 Volbeat
7B Seviper
89 Jigglypuff
09 Poochyena
51 Magnemite
53 Voltorb
18 Tailow
8D Castform
Lilycove
List 1: (055B04)
-------
62 Wailmer
1A Wingull
41 Tentacool
60 Carvanha
B6 Luvdisc
84 Lileep
CD Blank
CD Blank
List 2: (055B14)
--------
8E Staryu
62 Wailmer
B2 Relicanth
41 Tentacool
60 Carvanha
B6 Luvdisc
84 Lileep
CD Blank
Beach
List 1: (055B24)
-------
33 Magikarp
1A Wingull
41 Tentacool
60 Carvanha
B6 Luvdisc
86 Anorith
CD Blank
CD Blank
List 2: (055B34)
-------
AF Clampearl
33 Magikarp
B2 Relicanth
41 Tentacool
60 Carvanha
B6 Luvdisc
86 Anorith
CD Blank
Granite Cave (Ruby)
List 1: (055B44)
-------
7D Solrock
44 Mawile
48 Machop
69 Grimer
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
List 2: (055B54)
-------
7D Solrock
48 Machop
26 Abra
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
CD Blank
Granite Cave (Sapphire)
List 1: (055B64)
--------
7C Lunatone
2F Makuhita
69 Grimer
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
CD Blank
List 2: (055B74)
-------
7C Lunatone
2F Makuhita
43 Sableye
26 Abra
BB Shelgon
2D Loudred
3B Nosepass
CD Blank
Safari Zone
List 1: (055B84)
-------
9D Psyduck
A7 Heracross
A3 Girafarig
A6 Pinsir
A8 Rhyhorn
5B Doduo
A0 Wobuffet
CD Blank
List 2: (055B94)
-------
9B Pikachu
A7 Heracross
A3 Girafarig
A6 Pinsir
A8 Rhyhorn
5B Doduo
A0 Wobuffet
CD Blank
Chimney Mountain
List 1: (055BA4)
-------
66 Slugma
98 Vulpix
68 Torkoal
64 Numel
6B Koffing
72 Skarmory
CD Blank
CD Blank
List 2: (055BB4)
-------
03 Torchic
98 Vulpix
68 Torkoal
64 Numel
6B Koffing
72 Skarmory
CD Blank
CD Blank
Lake
List 1: (055BC4)
-------
31 Goldeen
36 Marill
13 Lombre
7E Barboach
80 Corphish
8B Feebas
CD Blank
CD Blank
List 2: (055BD4)
-------
06 Mudkip
36 Marill
13 Lombre
7E Barboach
80 Corphish
8B Feebas
CD Blank
CD Blank
Desert
List 1: (055BE4)
-------
82 Baltoy
4B Meditite
74 Vibrava
76 Cacnea
38 Geodude
97 Absol
CD Blank
CD Blank
List 2: (055BF4)
-------
78 Swablu
4B Meditite
74 Vibrava
76 Cacnea
38 Geodude
97 Absol
CD Blank
CD Blank
Ruins (Ruby)
List 1: (055C04)
-------
BD Beldum
C0 Regirock
C1 Regice
CD Blank
CD Blank
CD Blank
CD Blank
CD Blank
List 2: (055C14)
-------
BD Beldum
C0 Regirock
C1 Regice
C2 Registeel
CD Blank
CD Blank
CD Blank
CD Blank
Ruins (Sapphire)
List 1: (055C24)
-------
BD Beldum
C0 Regirock
C1 Regice
CD Blank
CD Blank
CD Blank
CD Blank
CD Blank
List 2: (055C34)
-------
BD Beldum
C0 Regirock
C1 Regice
C2 Registeel
CD Blank
CD Blank
CD Blank
CD Blank
Additionally, Aerodactyl, Chikorita, Cyndaquil, Totodile, and Latios/as can be found at random on any given field, supposedly... I have no idea where this data is stored, as I have been unable to make them appear legitimately yet to do a memory trace. It would also be nice to be able to find the data to determine which Pokémon is used when Jirachi is called, or any of the legendaries are faced in a Bonus capture game, so if anyone has any ideas please share them!
Egg Pokémon Lists - These are the lists of Pokémon which can be hatched from eggs. 0x34 bytes each, one list per table universal across all field locations. Format is same as wild Pokémon, i.e. PP 00 PP 00 etc. (not sure what happens if 0xCD is used to truncate list in this case)
Spoiler:
Ruby Table Egg List: (6A4A38)
-----------------------------
0D Wurmple
15 Seedot
1C Ralts
21 Shroomish
2C Whismur
3C Skitty
3E Zubat
45 Aron
4F Plusle
50 Minun
57 Oddish
6D Spoink
6F Sandshrew
71 Spinda
73 Trapinch
91 Shuppet
96 Chimecho
9F Wynaut
A1 Natu
A4 Phanpy
AA Snorunt
AC Spheal
B3 Corsola
B7 Horsea
BA Bagon
9A Pichu
Sapphire Table Egg List: (644A6C)
-----------------------
0D Wurmple
12 Lotad
1C Ralts
1F Surskit
2C Whisur
35 Azurill
3E Zubat
45 Aron
57 Oddish
5E Gulpin
6D Spoink
6F Sandshrew
71 Spinda
73 Trapinch
88 Igglybuff
91 Shuppet
96 Chimecho
A1 Natu
A4 Phanpy
AA Snorunt
AC Spheal
B3 Corsola
B4 Chinchou
B7 Horsea
BA Bagon
9A Pichu
-----------------------------
0D Wurmple
15 Seedot
1C Ralts
21 Shroomish
2C Whismur
3C Skitty
3E Zubat
45 Aron
4F Plusle
50 Minun
57 Oddish
6D Spoink
6F Sandshrew
71 Spinda
73 Trapinch
91 Shuppet
96 Chimecho
9F Wynaut
A1 Natu
A4 Phanpy
AA Snorunt
AC Spheal
B3 Corsola
B7 Horsea
BA Bagon
9A Pichu
Sapphire Table Egg List: (644A6C)
-----------------------
0D Wurmple
12 Lotad
1C Ralts
1F Surskit
2C Whisur
35 Azurill
3E Zubat
45 Aron
57 Oddish
5E Gulpin
6D Spoink
6F Sandshrew
71 Spinda
73 Trapinch
88 Igglybuff
91 Shuppet
96 Chimecho
A1 Natu
A4 Phanpy
AA Snorunt
AC Spheal
B3 Corsola
B4 Chinchou
B7 Horsea
BA Bagon
9A Pichu
Additional notes/discoveries
Cry data exists in the game for Bayleef, Meganium, Quilava, Typhlosion, Croconaw, Feraligatr, and Deoxys. None of these Pokémon are available in the game, and the Johto starters can't even evolve as a result! No remaining data for these Pokémon appear to be left, though there are four placeholder portraits featuring crudely drawn numbers still in the game for up to Pokédex number 210 (if the blank entry 0xCD is assumed to be #206, these would come directly afterwards!) ... I question if it is possible to add more than 205 Pokémon if the game considers 206 to be the "end" value, but it shouldn't be impossible with the right skills.
Also found unused was, for some reason, the Elite Four battle music from Ruby and Sapphire. Old trailers of this game showed the Wild Pokémon theme also being used at one point, so this is likely a leftover from a time in development when Ruby and Sapphire music was still being used instead of original themes.
So that's all the information I have found so far! Please let me know if you have any questions, if I didn't explain something well enough, or if you have any suggestions or ideas you might be able to contribute to this further! My ASM skills are so limited that this is about all the data I was able to find myself so far, but it's a step in the right direction for hacking at least the Pokémon themselves! Actual physical table "map" data is probably beyond my research skills at the moment... my eventual goals are to be able to have more control over split-type evolutions, and to be able to add additional field areas outside of the nine available (as well as editing and better understanding the "travel order"), so if anyone has any suggestions on where to go next or other neat things I should dig in to, let me know! I'll be doing some poking myself in the meanwhile.
Finally, here is a list of all the Pokémon's hexidecimal values!
Spoiler:
00 - Treecko
01 - Grovyle
02 - Sceptile
03 - Torchic
04 - Combusken
05 - Blaziken
06 - Mudkip
07 - Marshtomp
08 - Swampert
09 - Poochyena
0A - Mightyena
0B - Zigzagoon
0C - Linoone
0D - Wurmple
0E - Silcoon
0F - Beautifly
10 - Cascoon
11 - Dustox
12 - Lotad
13 - Lombre
14 - Ludicolo
15 - Seedot
16 - Nuzleaf
17 - Shiftry
18 - Taillow
19 - Swellow
1A - Wingull
1B - Pelipper
1C - Ralts
1D - Kirlia
1E - Gardevoir
1F - Surskit
20 - Masquerain
21 - Shroomish
22 - Breloom
23 - Slakoth
24 - Vigoroth
25 - Slaking
26 - Abra
27 - Kadabra
28 - Alakazam
29 - Nincada
2A - Ninjask
2B - Shedinja
2C - Whismur
2D - Loudred
2E - Exploud
2F - Makuhita
30 - Hariyama
31 - Goldeen
32 - Seaking
33 - Magikarp
34 - Gyarados
35 - Azurill
36 - Marill
37 - Azumarill
38 - Geodude
39 - Graveler
3A - Golem
3B - Nosepass
3C - Skitty
3D - Delcatty
3E - Zubat
3F - Golbat
40 - Crobat
41 - Tentacool
42 - Tentacruel
43 - Sableye
44 - Mawile
45 - Aron
46 - Lairon
47 - Aggron
48 - Machop
49 - Machoke
4A - Machamp
4B - Meditite
4C - Medicham
4D - Electrike
4E - Manectric
4F - Plusle
50 - Minun
51 - Magnemite
52 - Magneton
53 - Voltorb
54 - Electrode
55 - Volbeat
56 - Illumise
57 - Oddish
58 - Gloom
59 - Vileplume
5A - Bellossom
5B - Doduo
5C - Dodrio
5D - Roselia
5E - Gulpin
5F - Swalot
60 - Carvanha
61 - Sharpedo
62 - Wailmer
63 - Wailord
64 - Numel
65 - Camerupt
66 - Slugma
67 - Magcargo
68 - Torkoal
69 - Grimer
6A - Muk
6B - Koffing
6C - Weezing
6D - Spoink
6E - Grumpig
6F - Sandshrew
70 - Sandslash
71 - Spinda
72 - Skarmory
73 - Trapinch
74 - Vibrava
75 - Flygon
76 - Cacnea
77 - Cacturne
78 - Swablu
79 - Altaria
7A - Zangoose
7B - Seviper
7C - Lunatone
7D - Solrock
7E - Barboach
7F - Whiscash
80 - Corphish
81 - Crawdaunt
82 - Baltoy
83 - Claydol
84 - Lileep
85 - Cradily
86 - Anorith
87 - Armaldo
88 - Igglybuff
89 - Jigglypuff
8A - Wigglytuff
8B - Feebas
8C - Milotic
8D - Castform
8E - Staryu
8F - Starmie
90 - Kecleon
91 - Shuppet
92 - Banette
93 - Duskull
94 - Dusclops
95 - Tropius
96 - Chimecho
97 - Absol
98 - Vulpix
99 - Ninetales
9A - Pichu
9B - Pikachu
9C - Raichu
9D - Psyduck
9E - Golduck
9F - Wynaut
A0 - Wobbuffet
A1 - Natu
A2 - Xatu
A3 - Girafarig
A4 - Phanpy
A5 - Donphan
A6 - Pinsir
A7 - Heracross
A8 - Rhyhorn
A9 - Rhydon
AA - Snorunt
AB - Glalie
AC - Spheal
AD - Sealeo
AE - Walrein
AF - Clamperl
B0 - Huntail
B1 - Gorebyss
B2 - Relicanth
B3 - Corsola
B4 - Chinchou
B5 - Lanturn
B6 - Luvdisc
B7 - Horsea
B8 - Seadra
B9 - Kingdra
BA - Bagon
BB - Shelgon
BC - Salamence
BD - Beldum
BE - Metang
BF - Metagross
C0 - Regirock
C1 - Regice
C2 - Registeel
C3 - Latias
C4 - Latios
C5 - Kyogre
C6 - Groudon
C7 - Rayquaza
C8 - Jirachi
C9 - Chikorita
CA - Cyndaquil
CB - Totodile
CC - Aerodactyl
CD - Blank
01 - Grovyle
02 - Sceptile
03 - Torchic
04 - Combusken
05 - Blaziken
06 - Mudkip
07 - Marshtomp
08 - Swampert
09 - Poochyena
0A - Mightyena
0B - Zigzagoon
0C - Linoone
0D - Wurmple
0E - Silcoon
0F - Beautifly
10 - Cascoon
11 - Dustox
12 - Lotad
13 - Lombre
14 - Ludicolo
15 - Seedot
16 - Nuzleaf
17 - Shiftry
18 - Taillow
19 - Swellow
1A - Wingull
1B - Pelipper
1C - Ralts
1D - Kirlia
1E - Gardevoir
1F - Surskit
20 - Masquerain
21 - Shroomish
22 - Breloom
23 - Slakoth
24 - Vigoroth
25 - Slaking
26 - Abra
27 - Kadabra
28 - Alakazam
29 - Nincada
2A - Ninjask
2B - Shedinja
2C - Whismur
2D - Loudred
2E - Exploud
2F - Makuhita
30 - Hariyama
31 - Goldeen
32 - Seaking
33 - Magikarp
34 - Gyarados
35 - Azurill
36 - Marill
37 - Azumarill
38 - Geodude
39 - Graveler
3A - Golem
3B - Nosepass
3C - Skitty
3D - Delcatty
3E - Zubat
3F - Golbat
40 - Crobat
41 - Tentacool
42 - Tentacruel
43 - Sableye
44 - Mawile
45 - Aron
46 - Lairon
47 - Aggron
48 - Machop
49 - Machoke
4A - Machamp
4B - Meditite
4C - Medicham
4D - Electrike
4E - Manectric
4F - Plusle
50 - Minun
51 - Magnemite
52 - Magneton
53 - Voltorb
54 - Electrode
55 - Volbeat
56 - Illumise
57 - Oddish
58 - Gloom
59 - Vileplume
5A - Bellossom
5B - Doduo
5C - Dodrio
5D - Roselia
5E - Gulpin
5F - Swalot
60 - Carvanha
61 - Sharpedo
62 - Wailmer
63 - Wailord
64 - Numel
65 - Camerupt
66 - Slugma
67 - Magcargo
68 - Torkoal
69 - Grimer
6A - Muk
6B - Koffing
6C - Weezing
6D - Spoink
6E - Grumpig
6F - Sandshrew
70 - Sandslash
71 - Spinda
72 - Skarmory
73 - Trapinch
74 - Vibrava
75 - Flygon
76 - Cacnea
77 - Cacturne
78 - Swablu
79 - Altaria
7A - Zangoose
7B - Seviper
7C - Lunatone
7D - Solrock
7E - Barboach
7F - Whiscash
80 - Corphish
81 - Crawdaunt
82 - Baltoy
83 - Claydol
84 - Lileep
85 - Cradily
86 - Anorith
87 - Armaldo
88 - Igglybuff
89 - Jigglypuff
8A - Wigglytuff
8B - Feebas
8C - Milotic
8D - Castform
8E - Staryu
8F - Starmie
90 - Kecleon
91 - Shuppet
92 - Banette
93 - Duskull
94 - Dusclops
95 - Tropius
96 - Chimecho
97 - Absol
98 - Vulpix
99 - Ninetales
9A - Pichu
9B - Pikachu
9C - Raichu
9D - Psyduck
9E - Golduck
9F - Wynaut
A0 - Wobbuffet
A1 - Natu
A2 - Xatu
A3 - Girafarig
A4 - Phanpy
A5 - Donphan
A6 - Pinsir
A7 - Heracross
A8 - Rhyhorn
A9 - Rhydon
AA - Snorunt
AB - Glalie
AC - Spheal
AD - Sealeo
AE - Walrein
AF - Clamperl
B0 - Huntail
B1 - Gorebyss
B2 - Relicanth
B3 - Corsola
B4 - Chinchou
B5 - Lanturn
B6 - Luvdisc
B7 - Horsea
B8 - Seadra
B9 - Kingdra
BA - Bagon
BB - Shelgon
BC - Salamence
BD - Beldum
BE - Metang
BF - Metagross
C0 - Regirock
C1 - Regice
C2 - Registeel
C3 - Latias
C4 - Latios
C5 - Kyogre
C6 - Groudon
C7 - Rayquaza
C8 - Jirachi
C9 - Chikorita
CA - Cyndaquil
CB - Totodile
CC - Aerodactyl
CD - Blank
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