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XSE Scripting Tutorial

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0m3GA ARS3NAL

Im comin' home...
1,816
Posts
16
Years
  • i did go to the script help thread and nobody is giving me help!

    It happens, but you cant just post it here, you wont get help. If nobody answers your post after a few posts, ask nicely again, if that doesn't work, PM me your script and the problem, I'll see what I can do, but ONLY PM me if you have already tried the Script help thread a few times. (I know how hard it is, I have asked for some help in there before, and I get nothing, usually, I am lucky to get a response, but please try to keep your scripts in the script help tread. (There are more than one if you search for them, just dont accidentally revive an old thread, cuz that is against the rules)
     

    twi1ight

    Pokemon Paradox Creator
    34
    Posts
    15
    Years
  • It happens, but you cant just post it here, you wont get help. If nobody answers your post after a few posts, ask nicely again, if that doesn't work, PM me your script and the problem, I'll see what I can do, but ONLY PM me if you have already tried the Script help thread a few times. (I know how hard it is, I have asked for some help in there before, and I get nothing, usually, I am lucky to get a response, but please try to keep your scripts in the script help tread. (There are more than one if you search for them, just dont accidentally revive an old thread, cuz that is against the rules)
    ok i'll try again. *sigh* :(
     
    35
    Posts
    15
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    • ny
    • Seen Jun 30, 2009
    i found out that there are #s that after a batlle with a legendary they dissaper. i no theres a way to do it in the game so does anyone no the numbers that make the pokemon like kyorger to dissaper after the battle
     

    OutOfOrder

    Saving you from yourself...
    34
    Posts
    15
    Years
    • Seen Oct 9, 2008
    Well seeing as you are one of the people who have made a XSE guide, i was wondering if you knew how to make a trainer battle script and how to make a wild battle script.


    I have looked through this thread and none of these scripts work on and EMERALD rom... so i was wondering if someone knows what the script for a EMERALD ROM would be for the trainer battle and the wild battle.


    Thanks!
     
    Last edited:
    136
    Posts
    15
    Years
    • Seen Dec 27, 2010
    Spoiler:


    Can someone tell me whats wrong with this script?
    The person doesn't talk, and whenever I try to talk to him the givepokemon repeats...
    I think you forgot the if B-False goto @recived
    right now in your script theres no pointer to recived

    Does anyone get weird dots on the start menu after the input a code into the ROM?
     

    M O M U S U

    Fail-safe
    108
    Posts
    15
    Years
  • Ok, how do you make a wild battle script? Like, you talk to a Mew on the map and it initiates the legendary battle, with a Mew cry and legendary battle music and everything.

    I've tried using Pokescript and changing it to XSE, but that doesn't work.

    It says "unknown keyword at line _", then it says that lock, faceplayer, etc. are unknown keywords.

    Help please? I'm desperate here.
     

    Ineffable~

    DAT SNARKITUDE
    2,738
    Posts
    15
    Years
  • Here's my script:
    Code:
    #Dynamic 0x1DCBF8
    [LEFT]
    #ORG @Wow!
    Lock
    FacePlayer
    Message @Speak
    BoxSet 0x6
    Release
    End
    #ORG @Speak
    = This is a message![/LEFT]
    When I click compile, it says, "No dynamic start offset specified."
    I copied and pasted the code straight from your thread, so I couldn't
    have typed something wrong... What's going on?!
     

    machomuu

    Stuck in Hot Girl Summer
    10,507
    Posts
    16
    Years
  • Wow, when I first heard about this, I thought it seemed to complicated, however, When I tried it I found it wasn't all that hard and actally pretty good, plus, I can still use pokescript, which makes this even better, nice one Mew :D!!
     
    Last edited:

    HackMew

    Mewtwo Strikes Back
    1,314
    Posts
    17
    Years
    • Seen Oct 26, 2011
    Ok, how do you make a wild battle script? Like, you talk to a Mew on the map and it initiates the legendary battle, with a Mew cry and legendary battle music and everything.

    I've tried using Pokescript and changing it to XSE, but that doesn't work.

    It says "unknown keyword at line _", then it says that lock, faceplayer, etc. are unknown keywords.

    Help please? I'm desperate here.

    Do you mind showing use the script you tried to compile? That would sure help.


    Here's my script:
    Code:
    #Dynamic 0x1DCBF8
    [LEFT]
    #ORG @Wow!
    Lock
    FacePlayer
    Message @Speak
    BoxSet 0x6
    Release
    End
    #ORG @Speak
    = This is a message![/LEFT]
    When I click compile, it says, "No dynamic start offset specified."
    I copied and pasted the code straight from your thread, so I couldn't
    have typed something wrong... What's going on?!

    Are you sure you're using latest version of XSE?
     
    61
    Posts
    15
    Years
    • Seen Oct 12, 2012
    sorry what is wrong in this script:
    #dynamic 0x877554
    #org @start
    lock
    faceplayer
    applymovement 0x15 @lino
    waitmovement 0x15
    message @trino
    boxset 6
    pause 0x30
    release
    end


    #org @lino
    #raw 1
    #raw 0
    #raw 1
    #raw FE

    #org @trino
    = Ciao.

    SOMEBODY CAN ANSWER MY QUESTIONS WHY THESE SCRIPT DON'T GO?
    PLEASE HELP ME!
     
    Last edited:

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    sorry what is wrong in this script:
    #dynamic 0x877554
    #org @start
    lock
    faceplayer
    applymovement 0x15 @lino
    waitmovement 0x15
    message @trino
    boxset 6
    pause 0x30
    release
    end


    #org @lino
    #raw 1
    #raw 0
    #raw 1
    #raw FE

    #org @trino
    = Ciao.

    SOMEBODY CAN ANSWER MY QUESTIONS WHY THESE SCRIPT DON'T GO?
    PLEASE HELP ME!

    Try this:

    Spoiler:


    If you want to know proper movements, go to: http://pokehacks.dabomstew.com/index.php?token=srmovements
    Just add #raw then the movement(s).
     
    61
    Posts
    15
    Years
    • Seen Oct 12, 2012
    thank's now i try and i hope that it go!

    this is correct?
    #dynamic 0x877569

    #org @start
    lock
    faceplayer
    applymovement 0x0F @lino
    waitmovement 0x2
    message @trino
    boxset 6
    release
    end

    #org @lino
    #raw 0x1
    #raw 0x1
    #raw 0xFE

    #org @trino
    = Ciao.

    these script is correct o no?
     
    Last edited:

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    thank's now i try and i hope that it go!

    this is correct?
    #dynamic 0x877569

    #org @start
    lock
    faceplayer
    applymovement 0x0F @lino
    waitmovement 0
    message @trino
    boxset 6
    release
    end

    #org @lino
    #raw 0x01
    #raw 0x01

    #raw 0xFE

    #org @trino
    = Ciao.

    these script is correct o no?

    I just corrected some things. They are in Bold.
     

    Hiche..

     
    979
    Posts
    16
    Years
    • Seen Dec 27, 2014
    ok but if i wuold that after speak paople go in another zone?

    You want the person to disappear?
    Try using hidesprite 0x0F or #raw 0x60.

    Spoiler:


    In advance map, put the people ID of the person: 212.
     

    Darthatron

    巨大なトロール。
    1,152
    Posts
    18
    Years
  • Okay, just to clear this out, this is not the script help thread...
    THIS IS
    if you post a script here, don't expect to get help anymore...

    Okay, just to clear this out, this is not the back seat moderating thread...
    THIS IS
    Oh... wait... that thread doesn't exist.
    _________________________

    Keep posting here if you need help. >_>
     
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