Well, it's probably about 76% done, so I suspect soon! :)Do you know when are you going to upload the next tutorials? :)
Hey i loves these tutoriols i am just really waiting for the only once tut
Thanks. Now I know what I've been doing wrong. I also want to know: How do you add a sound when you either:
A: talk to a person, or
B: Move with someone
I want to do that like at the beginning of the game when Prof. Oak moves the player to the lab with the "Follow Me" theme.
To start off, amzing tutorials! I don't know what I'd do without you! This may sound stupid, but, I'm confused on how to use the "script" event on advance map. I thought you just make a script making your sprite move, then, when you step on the script tile your player moves and stuff. Am I right?
Here's the script I used:
Spoiler:
#org $nonopoppa
lock
faceplayer
message $halt
$halt 1 =Crap!
boxset 6
applymovement 1 $jiggy
$jiggy 1 ; #binary 0x62 0x01 0x08 0x12 0x44 0xFE
applymovement 0xFF $jiggy
release
end
I don't know if this is right, but, thanks for your time Foullump.
Hey Foullump, I tried your advice and removed the 'faceplayer and lock', but my script still doesn't work. Every time I step on the tile, the hero freezes and is unable to move...Maybe I just can't script...Anyways, here is the script I used the second time...
Spoiler:
#org $pimp
message $talk
$talk 1 =Crap!
boxset 6
applymovement 1 $mover
$mover 1 ; #binary 0x01 0x0A 0x04 0x0C 0xFE
applymovement 0xFF $mover
pausemove 0x0000
release
end
Oh, and I tried to do the var values thing, but I didn't do it right I guess. Or maybe I just didn't understand you.
Thanks foullump,
-MDS
What you need to do is to set a person ID in AdvanceMap. Select the sprite, and just above the 'Open Script' button will be a box that says 'Person ID'I need some help with my wild battle script. the battle and the fadescreen and event work fine. the only thing is, when i capture or beat the pokemon, it doesnt go away. Here is my script. can someone tell me wat I did wrong?
#org $script
lock
faceplayer
cry 0xA1 250
#raw 0x33
pause 0x30
message $cry
$cry 1 = Gyooooga!
boxset 6
wildbattle 250 47 2
pause 0x70
fadescreen 1
removesprite 0x800F
setflag 0x1211
pause 0x10
fadescreen 0
release
end
#org $script
lock
faceplayer
message $question
$question 1 = Hi, do you like\nthis game?
boxset 5
compare 0x800D 0x0001
if 0x01 goto $yes
message $no
$no 1 = Ok. Then...
boxset 6
release
end
#org $yes
message $yes1
$yes1 1 = That's great,\nI like you!
boxset 6
release
end