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Pokemon StarterKit XP

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664
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16
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  • 2s6ttdx.jpg

    Welcome to my All New Pokemon StarterKit for RPG Maker XP!
    2s6ttdx.jpg

    Project Information
    Crazyninjaguy
    Creator
    Crazyninjaguy
    Team
    Scripting...
    Status
    Version 0.1.0
    Releases
    There's absolutely nothing wrong with poccil's Pokemon Essentials, but i feel it's a little hard to work with.
    That's one of the reasons i'm making this. It's not to compete against him, and it's definitely not 'The war of the StarterKits'.

    The main reason for me creating this is to better my own abilities, which i can safely say, is working.



    Information




    This kit is aimed to be as close to Pokemon Black/White as i can get it, graphically, and with the use of scripts.
    But don't just settle for using what's already in the kit, expand and create new things!



    Features




    - Neo Mode 07 (3D)
    - Black/White Features
    - All 649 Pokemon
    - Black/White Graphics/Audio
    - Evolution
    - Online Mystery Gift
    - Updater Utility
    - Animated Pokemon
    - Mouse Support
    - Seasons
    - Day/Night
    - Dual Screen
    - And many more.


    Completed Features



    - Menu System
    - Mystery Gift
    - Title Screen
    - Loading Screen
    - Neo Mode 07
    - Message System
    - Day/Season Checker
    - Mouse System
    - Dual Screen
    - Animating Pokemon



    Screenshots


    Spoiler:




    Videos




    Coming soon!



    Credits




    - Crazyninjaguy (Me) - All other scripts
    - Hackmew ~ Pokemon Cries and Various Graphics
    - Poccil ~ Socket methods - Message System - Graphics Module
    - PSPDS Creators - Tilesets
    - Kyledove - Tilesets
    - BidEd781 ~ 139 Colours
    - Dervvulfman & Vgvgf ~ Mouse Modules (Which i fused)
    - J.V ~ Thread Layout
    - MGCaladtogel ~ Neo Mode 07
    - Blizzard ~ Map Connections
    - trebor777 ~ Movie Player
    - Zeriab ~ Caterpillar System
    - SephirothSpawn ~ Tilemap Rewrite



    Releases



    Version 0.2.1 (With Updater) - http://www.planetdev.co.uk/forum/dm_eds/showcat.php?id=1


     
    Last edited:
    664
    Posts
    16
    Years
  • Hey, yeah now and then, just small fixes and stuff.
    I'm really working hard on this because i've wanted to create something like this for a while, but never had the ability :3
     

    Skystrike

    [i]As old as time itself.[/i]
    1,641
    Posts
    15
    Years
  • Hey, yeah now and then, just small fixes and stuff.
    I'm really working hard on this because i've wanted to create something like this for a while, but never had the ability :3
    I'd use it.
    3-D = epic.

    ...I don't know what to put here....I don't want to get an infraction :/
     
    664
    Posts
    16
    Years
  • Heh, the Neo Mode 07 part appeals to me too, hence why i added it.
    Well i'll be working on this a bit more later i think.
     

    D. Lawride

    Audi Famam Illius, Scriptor!
    577
    Posts
    14
    Years
  • Hey, this sounds like a very interesting kit! =D

    I can't change the one I'm using now, unfortunately, but I'll still be sure to use this one sometime!

    The bad thing about Poccil's kit is somewhat the lack of resources and such, but I don't find it very hard otherwise xD
     

    thepsynergist

    Vinemon: Sauce Edition Programmer and Composer
    795
    Posts
    15
    Years
  • Great job CNG! I love what you've done for this kit, and I'll try to convert my proj once you finish. Hoping my game doesn't take a dump on me for switching like it has a habit of doing when I upgrade Pokemon Essentials.
     
    664
    Posts
    16
    Years
  • Heh, well it shouldnt do, the only parts that won't work are the script calls, except for the calls in the quest system i wrote for you.

    But yeah, thanks for the feedback :3
     

    koby1

    The M4's Best Freind
    79
    Posts
    13
    Years
  • Nice, this will help tons of people who wont use google to search ... hopefully its a dummies guide sort of thing.
     

    Pokeman298

    Life knows not right nor wrong
    52
    Posts
    13
    Years
    • Seen Apr 23, 2011
    definitely getting my game converted to this when you are done!
     

    Conan Edogawa

    One Truth Prevails
    1,061
    Posts
    15
    Years
  • So will this allow someone to develop a game using a single screen, or is it dual-screen only?

    I'm wondering that too, if it does support single screen then I'll probably switch over. This looks great CNG, I'm really liking what you've done so far, especially the menu system.
     

    me2hack

    Graphics Artist
    286
    Posts
    14
    Years
    • Seen Mar 12, 2011
    The grass tileset looks kinda bad. No offense. S=
    Maybe I can help with Tilesets.
     

    Rassalon

    Epic One
    144
    Posts
    15
    Years
  • So will this allow someone to develop a game using a single screen, or is it dual-screen only?
    Knowing CNG and, the script he has probably used for the implementation of the dual screen it would be more than likely you could adapt for single screen use.
     

    majorgames

    Guest
    0
    Posts
    Nice, I'll definitly use this kit sometime but i'm not sure if i'll be able to update my current project to this kit easily but certainly my future projects

    anyway i have a some questions

    what is Neomode07

    hows the badge system set up

    is the battle system working

    will this support B/W sprite sizes (pokemon and overworld)

    will it suport animated battle sprites

    will the camera angle zoom and pan on certain events (like hian city and sky arrow bridge)

    will the battle system have changing camera angles on certain moves, throwing pokeball, sending your first pokemon out and if you're idle for a while like in B/W

    when is the first release
     
    664
    Posts
    16
    Years
  • So will this allow someone to develop a game using a single screen, or is it dual-screen only?

    I'll be adding that yeah, but right now it's in the early stages, so i expect by the first release it'll be a fixed dual screen. Later on i'll be able to change it though.

    The grass tileset looks kinda bad. No offense. S=
    Maybe I can help with Tilesets.

    To be fair i'm not really concentrating on the tiles right now, it was a quick put together of stuff i could find. If you could help with that it'd be great.

    Nice, I'll definitly use this kit sometime but i'm not sure if i'll be able to update my current project to this kit easily but certainly my future projects

    It'll be as easy as copying your maps over :)

    what is Neomode07
    Spoiler:


    hows the badge system set up

    It's not even started yet

    is the battle system working

    Not started yet, i have to work on the adding of pokemon first, which is coming along nicely.

    will this support B/W sprite sizes (pokemon and overworld)

    They need to be resized to twice their size unfortunately, otherwise they look out of place.

    will it suport animated battle sprites

    Yes, i'll explain the format of that later.

    will the camera angle zoom and pan on certain events (like hian city and sky arrow bridge)

    Only if you event it yourself with Neo Mode 07

    will the battle system have changing camera angles on certain moves, throwing pokeball, sending your first pokemon out and if you're idle for a while like in B/W

    Yeah, i'll try and make it as close to B/W as possible.

    when is the first release

    I don't wanna sound harsh or mean or whatever, but i said on the first post that releases will be made when i feel they're bug free.
     

    majorgames

    Guest
    0
    Posts
    so when you say twice the size do you litrally mean twice the size (192X192) or is it similar to pocles where its twice R/S/E sprites and sorta twice D/P/Pt/HG/SS/B/W sprites (128X128)

    NeoMode07 looks awsome. i tryed to impliment that into my current game, but it crashed...i copied the script from a Mode07 found on the internet >.>

    oh and sorry about asking the release date thing i didnt notice that in the origional post
     
    664
    Posts
    16
    Years
  • 192 x 192 is double the sprite sizes i had before i resized, so yeah, that one.

    Just copying it into essentials won't do it lol, it needs a ton of editing for it to work in there.

    Dw about asking, everyone does it, or thinks about doing it :3
     
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