This house just screams FF6 to me.
But for crit:
The scratchy surface of the white walls could be toned down a bit, and the wooden surfaces would look better and smoother without the dithering.. Hell, many things here would look better with a bit more of contrast, smoother surfaces, and without the dithering.
You should remember that when shading small objects, dithering works better for defining rough surfaces and the like.. Over-using it will only get you scratched textures everywhere, giving the piece an unwanted monotony and substracted depth. The goal here is to find a harmonious balance between the elements used and the techniques incorporated.
EDIT: Counted and.. WTF! 23+ colours? That's just way too many.
Economizing colors is one of the most important aspects of pixel art, and surely one of the best methods to help oneself improve. For something like this, 16 colors can give you enough freedom as it is, but the fewer you have, the better, because it forces you to figure out effective placement of the shades and hue mixing, among others. It is why pixeling in 8-bit is the perfect practice you can get, I must add.
Either way, I strongly suggest you to lower the count.
But for crit:
The scratchy surface of the white walls could be toned down a bit, and the wooden surfaces would look better and smoother without the dithering.. Hell, many things here would look better with a bit more of contrast, smoother surfaces, and without the dithering.
You should remember that when shading small objects, dithering works better for defining rough surfaces and the like.. Over-using it will only get you scratched textures everywhere, giving the piece an unwanted monotony and substracted depth. The goal here is to find a harmonious balance between the elements used and the techniques incorporated.
EDIT: Counted and.. WTF! 23+ colours? That's just way too many.
Economizing colors is one of the most important aspects of pixel art, and surely one of the best methods to help oneself improve. For something like this, 16 colors can give you enough freedom as it is, but the fewer you have, the better, because it forces you to figure out effective placement of the shades and hue mixing, among others. It is why pixeling in 8-bit is the perfect practice you can get, I must add.
Either way, I strongly suggest you to lower the count.
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