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[Gen V Mixed Tier Mono-Type] RMT please

26
Posts
12
Years
  • After a series of events in 2010(which involve the 4 following things, "Lag", "Brawl", "Rage", "Jigglypuff", I decided on making a Mono-Type Poison Team through my friends suggesting it, since whena snake bites you, you scream and that's pretty much what I did due to Jiggly. However from a mono-poison team, I decided to take on a role when I did use it, the role of a Team Rocket Grunt(seeing as how Team Rocket is my favorite team), though at first, I wasn't too sure on how to make a Mono Poison Team, I looked through each one and rounded it down to 6, I think I am aware now


    TEAM PREVIEW
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    TEAM CONSTRUCTION

    I decided on Nidoking first since he was going to be on the team regardless
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    I knew Gengar was one of the stronger and faster Poison-types so I listed him, plus he has Levitate, meaning an auto immunity to Ground
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    I needed a way around Psychic, and Only 2 pokemon could give me the immunity to Psychic that I needed, Drapion and Skunktank. I chose Drapion since I more aware on what he does
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    Now I needed Defense, I figured Weezing for my Physical wall not to mention his ability Levitate gives him immunity to ground
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    I was wondering who I could use for my Special Wall, but soon it was between Muk and Tentacruel. In the end, I decided on Tentacruel, with his wider movepool and higher speed(even though Muk does learn Shadow Sneak and Tentacruel learns no +1 Priority move
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    Now I had a free space in my team and wasn't sure who to choose. Even with it's 4x weakness to Psychic, I decided Toxicroak would be a good option.
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    I am aware of the "Wild Card" rule, but I haven't though of a good wild card yet, but I like this team how it is (but feel free to suggest a wild card)

    TEAM ANALYSIS

    LEAD
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    DRAPIACID the Drapion @Black Sludge
    Battle Armor
    Careful Nature
    EVs 252 HP/ 252 SP.D/ 4 Def

    -Knock Off
    -Earthquake
    -Toxic Spikes
    -Crunch

    I figured that Drapion's immunity to Psychic will come in handy, plus a nice physical attack and defense stat. Still not sure If he'll be my lead(since making Leads is probably the hardest thing for me to do). But I like Drapion and have seen him in action, I'm sure he'll be useful.

    PRIMARY PHYSICAL SWEEPER/REVENGE KILLER
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    TOXICACID the Toxicroak @ Life Orb
    Dry Skin
    Adamant Nature
    Evs
    4 HP/252 Atk/252 Spe

    -Sucker Punch
    -Drain Punch
    -Ice Punch
    -Swords Dance


    At first, Toxicroak's 4x weakness to Psychic made me look away from this pokemon, but after seeing him in action, made me reconsider, plus access to Sucker Punch made me love the Frog.
    I'm not to certain if Toxicroak or Drapion should be my lead because it seems like it's a job both can do.

    PRIMARY SPECIAL SWEEPER
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    GENGACID the Gengar @ Focus Sash
    Levatate
    Timid Nature
    EVs 252 SpAtk / 252 Spe / 4 Hp

    -Destiny Bond
    -Energy Ball
    -Shadow Ball
    -Focus Blast

    I wanted to do something not used often with Gengar, that's where Destiny Bond falls into place, Gengar's low defenses makes it a prime pokemon to get OHKO'ed so a Focus Sash seems like the best option. But then there's the problem of Sandstorm and Hail, not to mention Stealth Rock, if that happens, then Gengar has to outspeed everything it can and if I know Gengar can't OHKO someone, I'll play a suicide tactic and Destiny Bond. If I get outsped, then I get outsped.

    MIXED SWEEPER
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    NIDOACID the Nidoking @Life Orb
    Sheer Force
    Naive Nature
    EVs 40 Atk/252 SAtk/216 Spe

    -Hone Claws
    -Earthquake
    -Blizzard
    -Thunder

    I figured that it's Special Attack stat needed a boost, so I gave it Earth Power and considering one of the Elemental Beams. Poison Jab's for a Physical STAB and Sucker Punch is to get one good hit against Psychics and any other pokemon that might OHKO me and that outspeeds me. I'm not too sure in using Blizzard/Thunder because of the low accuracy but when I'm writing this I remember Hone Claws boosts Attack and accuracy too, now I feel stupid. Blizzard and Earthquake covers what Fire Blast would've and Life Orb is for an extra boost.

    PRIMARY PHYSICAL WALL
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    WEEZACID the Weezing @ Leftovers
    Levitate
    Bold Nature
    EVs 252 HP / 252 Def / 4 SpAtk

    -Flamethrower
    -Explosion
    -Haze
    -Thunderbolt

    I figured that with his defense, I could Haze pokemon with boosts in defense or speed(possibly attack and slower pokemon that used Calm Mind). Flamethrower is for pesky Steel Pokemon that I can't hit hard against. Sludge Bomb for STAB and when all hope is lost, use Explosion. unfortunately, Explosion took a hit this Gen with loosing it's secondary effect of lowering the opponent's defense so I'm considering replacing it.

    PRIMARY SPECIAL WALL
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    TENTACID the Tentacruel @ Black Sludge
    Liquid Ooze
    Timid Nature
    EVs 252 SAtk/4 SDef/252 Spe

    -Hydro Pump
    -Giga Drain
    -Rapid Spin
    -Ice Beam

    Even though Tentacruel doesn't have access to a priority move like Muk does and high HP, Tentacruel has higher Special Defense and Speed, plus a workable movepool. Knock Off is more so a support move, getting rid of items that may be needed for my opponents plan(Like a slower pokemon having a Flying Gem, using Acrobatics, but Resiting or taking normal damage from Ice) Rapid Spin was suggested, even though I considered it, I thought "meh, no one would suggest it" well I was wrong. Giga Drain got a boost this Gen and was suggested onto it

    Updated 7/21. Changes in BOLD.
     
    Last edited:

    PlatinumDude

    Nyeh?
    12,964
    Posts
    13
    Years
  • Use Focus Sash or Black Sludge/Leftovers on Drapion. The latter gives more reliable passive recovery than Shell Bell would. ALso, if you lead with Drapion, try this; Poison isn't a very good offensive type:
    -Toxic Spikes
    -Taunt/Whirlwind/Knock Off
    -Crunch
    -Earthquake
    Nature: Careful
    EVs: 252 HP/4 Def/252 SDef
    Item: Black Sludge/Leftovers
    Ability: Battle Armor

    IMO, Toxicroak is too frail to use Taunt. It also has little use of Anticipation; Dry Skin is the more useful ability against rain teams:
    -Substitute
    -Bulk Up
    -Drain Punch
    -Sucker Punch
    Nature: Adamant
    EVs: 244 HP/252 Atk/12 Def
    Item: Leftovers/Black Sludge
    Ability: Dry Skin

    or

    -Swords Dance
    -Drain Punch/Low Kick
    -Sucker Punch
    -Ice Punch/Substitute
    Nature: Adamant/Jolly
    EVs: 4 HP/252 Atk/25 2Spe
    Item: Leftovers/Life Orb
    Ability: Dry Skin

    If you're using mixed Nidoking, try this instead; as said before, Poison isn't a good offensive type:
    -Hone Claws
    -Earthquake
    -Blizzard
    -Fire Blast/Thunder
    Nature: Naive
    EVs: 40 Atk/252 SAtk/216 Spe
    Item: Life Orb
    Ability: Sheer Force

    Nidoking is also better off using special attacks this generation, thanks to Sheer Force:
    -Earth Power
    -Ice Beam
    -Thunderbolt
    -Fire Blast/Flamethrower/Sludge Wave
    Nature: Timid
    EVs: 4 HP/252 SAtk/252 Spe
    Item: Life Orb
    Ability: Sheer Force

    If you're using special attacks on Weezing, use Bold rather than Impish.

    I'd give Tentacruel Toxic Spikes too, but since Drapion is already doing it, might as well go offensive. It can also support with Rapid Spin to remove entry Spikes and Stealth Rock:
    -Hydro Pump/Surf
    -Giga Drain
    -Ice Beam/Sludge Wave
    -Rapid Spin
    Nature: Timid
    EVs: 252 SAtk/4 SDef/252 Spe
    Item: Life Orb/Leftovers
    Ability: Liquid Ooze
     

    vPHOTONv

    Breeder/EV Trainer
    41
    Posts
    12
    Years
  • I am not familiar with gen v but I'll throw in my two cents since im using a weezing as well.

    Nature:bold
    Item:leftovers
    Ability: levitate
    Ev spread HP/Def 252 and Sp.A 4

    Moveset
    Thunderbolt
    Fire blast
    Will o wisp
    Pain split

    The reason I say tbolt over a stab move is he isn't really meant to hit hard. Thunderbolt will put a skarmory in it's place showing it isn't the biggest and baddest def wall out there. Fire blast is just to deal more damage to the single steel pokies and what not. Steel will be a big disadvantage for you, already. So make at least one pokie be able to hit it over and over.

    Will o wisp is simple lower the opponents atk and have it try to hit a mass defense. It doesn't work out well, in their favor at least.
    Pain split, terrible recovery move, but it can be useful, and if you can predict a switch or have great luck it's nice. Most people will try to get it's HP as low as they can with a burned pokie, then switch to attempt a ko, pain splitting at that moment if it's early in the game is great. You will get at least some HP back if they have full health. Leftovers is to make it take hit after hit after hit. Especially burned foes.

    Just my weezing recommendation though. It's Smogon's tank form but I have been using it before I ever ready it on smogon.
     
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