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New move animation won't play

41
Posts
16
Years
  • Alrighty, I have another question...I made a Move sprite for the move Yawn, I labeled it as OppMove:YAWN and Move:Yawn in the Database, made its sprite, and the screen is raised a little...When I applied it, the game is still using the Tackle sprite instead of the newly made Yawn sprite...
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Make sure you recompile the game data. The relations between animations and moves is one of the things created during compilation (they're stored in the move2anim.dat data file).

    OppMove:YAWN and Move:Yawn
    I hope that second one has the move name in caps too, because it should.
     
    41
    Posts
    16
    Years
  • Make sure you recompile the game data. The relations between animations and moves is one of the things created during compilation (they're stored in the move2anim.dat data file).


    I hope that second one has the move name in caps too, because it should.

    Mind me, but how do you recompile? :)

    AND, both of the YAWNS are capitalized, I just messed up with the second one!
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    There's a debug option for it. Or you can hold Ctrl when running the game from within RMXP.
     
    41
    Posts
    16
    Years
  • There's a debug option for it. Or you can hold Ctrl when running the game from within RMXP.

    And once again, I thank you very much! :)

    Whenever I do it in the game, it says the script is taking too long, and then the game decides to restart...
     
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