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Title Screens In Ruby (Text & Pics) ^^

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derv1205

Trade/Battle/Breed/Clone (X,B2,D)
267
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16
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  • Some pictures are in spanish because of my PC, but you'll understand perfectly.
    You'll need:
    -Indexed Sprite
    -Cyclone
    -UnlzGBA
    -2 Empty Offset
    _Can use this: -6EF000 ; 7D0000
    They use 6 numbers, for UnlzGBA add two zeros (0) in front.
    -A graphic program, eg. Paint
    -Ruby Rom
    -And … PATIENCE ^^

    1.-First we open the indexed sprite in Paint and change the attributes to 240 x 160 pixels. It looks like this:
    Title Screens In Ruby (Text & Pics) ^^


    2.- Draw the title screen as you want it to be in the rom, use pictures from other places, I don't know, be creative ^^ It looks like this:
    Title Screens In Ruby (Text & Pics) ^^
    Those waves I took them from Unlz.

    3.-So now we have save as the picture, and then, we open it twice, in one we put in attributes, 128 x 128 and we make a puzzle with all the things the title screen will have.
    When I put 128 x 128 it looks like this:
    Title Screens In Ruby (Text & Pics) ^^

    So now, we have to fix it, so that, all is in that picture of 128x128 pix.
    Title Screens In Ruby (Text & Pics) ^^

    Now we have to erase the unnecessary things with the third square of the brush:
    Title Screens In Ruby (Text & Pics) ^^

    Like this:
    Title Screens In Ruby (Text & Pics) ^^
    To erase use the BLACK colour, RGB : 000
    PD. The Red square MUST be BLACK coloured!!!! If not, the title screen will mess.

    Now we save it as GIF and…To Cyclone!

    4.- We open cyclone and load the 128 x 128 file.
    First:
    Title Screens In Ruby (Text & Pics) ^^

    Second:
    Title Screens In Ruby (Text & Pics) ^^


    5.- After that the picture will appear at the left side of Cyclone , like this:
    Title Screens In Ruby (Text & Pics) ^^

    Then we click in one square of the left side and put it in the right so we build our title screen:
    Title Screens In Ruby (Text & Pics) ^^

    Finally, we got this:
    Title Screens In Ruby (Text & Pics) ^^


    Now we save the Raw file doing this:

    First, we put in File/Save TileMap:
    Title Screens In Ruby (Text & Pics) ^^

    Then we put in Raw Image Type and we save it:
    Title Screens In Ruby (Text & Pics) ^^


    Now to UnlzGBA!

    6.- We open Unlz, load the rom, then we go to the title screen number that is 75-78 and we put this IMPORT, then All Files, we select the 128 x 128 file and then Write to Rom, and in Image Offset we put a clean offset.
    6a.
    Title Screens In Ruby (Text & Pics) ^^
    6b.
    Title Screens In Ruby (Text & Pics) ^^

    6c.Select the 128x128 Gif File. 6d.
    Title Screens In Ruby (Text & Pics) ^^

    6e.
    Title Screens In Ruby (Text & Pics) ^^


    When you put "OK" a message appears, that means it's ok ^^

    Now, go to the next number of the title screen, if the title screen was 75 go to 76, if it was 78 go to 79. It appears some lines like this:
    Title Screens In Ruby (Text & Pics) ^^
    <--RawFile

    Now we load the file we made in Cyclone, we do this:
    Title Screens In Ruby (Text & Pics) ^^


    Then we select the Raw File and we do the same as we did in the title screen, I mean, we put another clean offset in IMAGE OFFSET.

    So now, we just try it in the rom, it will look bad, with other colours, well, just change palls and there you get your title screen ^^

    It looks like this first:
    Title Screens In Ruby (Text & Pics) ^^

    Then, with changed palls:
    Title Screens In Ruby (Text & Pics) ^^
    PD. Don't pay attention to the name ^^ u.u'

    Tutorial made by Derv1205, DON'T RIP! DON'T STEAL IT!!!Don't post it without permission in different websites or forums, if you want to put it somewhere else just PM me.

     

    phshfe

    OLD MAN HACKER
    11
    Posts
    17
    Years
    • Seen Apr 27, 2008
    What a great, easy to understand tut. Way to go.
     

    Flandre Scarlet

    Free your mind.
    356
    Posts
    16
    Years
  • Hmm... I don't understand properly.

    I know when you insert it and do it in Cyclone, I import all of the stuff and then the colours are all weird.

    What is the Pallete Offset to change those Pallets?

    B.T.W this is KakerZone X with a different name.
     

    darkion

    Dragon Trainer
    13
    Posts
    16
    Years
    • Seen Mar 4, 2008
    Where to get cyclone????????????????????????????????????????????????????????????????????????????????????????????
     

    derv1205

    Trade/Battle/Breed/Clone (X,B2,D)
    267
    Posts
    16
    Years
  • Hmm... I don't understand properly.

    I know when you insert it and do it in Cyclone, I import all of the stuff and then the colours are all weird.

    What is the Pallete Offset to change those Pallets?

    B.T.W this is KakerZone X with a different name.
    Well, you can change the palls with SNES, i dont know the offsets but i will
    look for them
    PD. I'm not KakerZone X >.<

    Where to get cyclone????????????????????????????????????????????????????????????????????????????????????????????

    Just download it from WAH or other websites
     
    190
    Posts
    16
    Years
    • Seen Jan 28, 2021
    Title Screens In Ruby (Text & Pics) ^^


    It might help if you actually GAVE US the palette offsets so we could, you know, actually have real title screens. D:
     
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