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[Essentials v13] Faster text and faster exp. gain animation

453
Posts
10
Years
    • Seen Apr 17, 2024
    If you're dissatisfied with even the fastest text speed and exp. gain bar animation speed then this tutorial is
    for YOU! *points finger*

    This short tutorial will teach you how to make the text speed in Pokémon Essentials twice as fast with a little trick
    and how to make exp. gain bar animation duration same for all exp. gain amounts (for example, gaining 50 exp
    and 500 exp will take the same amount of time).

    Note: This tutorial is written for version 13.

    This is how I did it in my game. First, you should find the updateInternal method
    in script SpriteWindow. The first line of the method should look like this:

    Code:
    curcharskip=@frameskip<0 ? @frameskip.abs : 1

    After that line, add this:

    Code:
    curcharskip += 1

    This will make all text in messages appear a lot faster. How does it work? Instead of showing one letter by letter
    it will show (at least) two letters at a time. However, if we do this, then a problem arises in pokémon battles. If the text
    appears too fast, before the "pokéball appearing" animation is over, the battle will freeze. So, we introduce a
    control variable that will turn on the char skip only during non-battle messages (made with Show Message).
    We update the above line like so:

    Code:
    curcharskip += 1 if $skip_one_more

    Next step is to initialize the global variable $skip_one_more. Insert this in the Settings script, first line.

    Code:
    $skip_one_more = false

    It should be false by default, and true only when we're showing messages. So let's turn it on in method
    Kernel.pbMessage (script PokemonMessages, line 1010). Insert this as the first line in the method:

    Code:
    $skip_one_more = true

    And insert this before the last line (return ret)

    Code:
    $skip_one_more = false

    That's it! If you'd like to have an option of choosing this text speed, you could add another control variable
    that together with $skip_one_more activates the char skip. For example:

    Code:
    curcharskip += 1 if $skip_one_more && $hyper_text_speed_ACTIVATE


    On to the exp. bar animation.

    Add this on the end of the method animateEXP (script PokeBattle_ActualScene, line 691)

    Code:
        @expAnimSpeed = (newexp - oldexp) / 60.0
        @expAnimSpeed = 1 if @expAnimSpeed < 1

    In method update, on line 811, there should be:

    Code:
    @currentexp += 1

    Overwrite that line with this:

    Code:
    @currentexp += @expAnimSpeed
    @currentexp = @endexp if @currentexp > @endexp

    That's it. Now to explain what's going on here. Firstly, we set some animation parameters. @expAnimSpeed is
    calculated as a difference between new exp. and old, divided by 60. This is equivalent to calculating speed from
    distance and time needed to cross that distance. Here, we want to cross the "distance" between new exp. and
    old exp. in 60 frames, regardless of that distance's length. If the speed is less than 1, we set it to 1, because
    minimally, we want to gain 1 exp per frame.

    The second part is in the update method. Instead of increasing the current exp by 1, we increase it by
    @expAnimSpeed, and if we go beyond the @endexp, we set the @currentexp back to @endexp

    If you've tried it and it works, a thanks will suffice. No credits are needed.
     

    Chrisario

    Friend code :0018 2912 2366 let me know
    108
    Posts
    10
    Years
  • I never asked for this but thanx alot for this The exp SE I seem can't get it from google
    because the quietness when gaining EXP is borring
     

    FL

    Pokémon Island Creator
    2,450
    Posts
    13
    Years
    • Seen May 4, 2024
    Nice tip!

    First, you reverse it. 'curcharskip += 1 if $skip_one_more' should be 'curcharskip += 1 if !$skip_one_more'.

    To solve the freeze problem, after each 'pbDisplayPaused(_INTL("{1}\r\nwould like to battle!",@opponent.fullname))' line and 'pbDisplayPaused(_INTL("{1} and {2} want to battle!",@opponent[0].fullname,@opponent[1].fullname))' line, add:

    Code:
        while @scene.inPartyAnimation?
          @scene.pbGraphicsUpdate
        end

    Doing this, the $skip_one_more stuff is unnecessary.
     
    11
    Posts
    9
    Years
    • Seen Apr 24, 2021
    Sorry but I do not understand where I have to put $ skip_one_more = true in the script PokemonMessages
     

    Courtland

    "It's time for the Revelation..." - Pokemon Doomsd
    57
    Posts
    10
    Years
  • Jeez, doesn't work if you have a Pokemon with speed boost or leftovers. It just endlessly get exp.
     
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