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Ruby hack: [Ruby Hack] Pokemon: Azure Archipelago

MiniMinun

Azumarill Lover Since Gen II!
118
Posts
10
Years
Oh, and another thing. If you are the one who is mapping, you definitely should think about doing a tutorial or something of the like. Your maps look flawless!
 

Winter Wonderland

Puts the fun in dysfunctional
305
Posts
12
Years
I'm really digging your story and, as you already know, the mapping is superb. You're one of the only people that make R/S/E tiles look nice to me. However, my only concern is with towns. I feel that people who map naturally tend to make towns look way too natural to be a town. So, it ends up looking like a settlement. Towns are man-made and humans are more comfortable with squares and easy shapes, vs. the zigzags of nature.

Also, I am very curious to see what you have in store for this stone. I have a feeling that you'll be able to visit Mossdeep later in the hack, but a recovering Mossdeep. I also can't wait to see how you use the two teams in this story as Team Magma would be incredibly outnumbered. It's gonna be fun to see.

I wish you the best of luck with this, and I am looking forward to more updates.
 

Alice

(>^.(>0.0)>
3,077
Posts
15
Years
Hey, it's been awhile since I've updated, but I've been working hard on the game. Mapping has been completed through the first city/gym and scripting is done up to Honey Forest, which is the first dungeon-y area.

So, updating the progress image, and throwing up some new screenshots/mapshots:

Screenshots:
uBGL99R.png
w9iVxO0.png
akWEPt6.png
A3YauqF.png
5MhDzi6.png
TWfPvmN.png
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Progress:
Progress To First Preview Release:

kFY8ihu.png

Original:
Spoiler:


And here's a full mapshot (well, it's actually two maps) of the first major city in the game. Ornata City:
S01R6gh.png
MuTPWSD.png


This is the first time I've used these tiles (and one of the first cities I've made in general tbh) and I'm feeling like I definitely need some more building variety. I'd also like to put a a playground where the sign is near the top of the map (by the mart), but I'm no artist, so if any spriters are looking for work, PM me, and I'll let you know what I need.
Oh, and I've been timing my work lately, to help keep me on track... this map took 11 hours and 41 minutes over 3 days. lol
 

Shufflejoy

Tutturu!
23
Posts
10
Years
  • Age 29
  • Seen Jan 13, 2015
I like the look of this a lot, so far! After Winter Wonderland posted about the city mapping, I was just as concerned about the city map, but (barring the tileset's lack of building choice) your city looks fantastic! You might be able to get away with creating new blocks using different palettes for the roof tiles on the buildings. This way, you wouldn't have to add any new tiles, but you'd have a bit more variety. Of course, if you can get someone to create some for you, that'd be awesome as well.

I'm looking forward to seeing where this goes. Keep it up!
 

Winter Wonderland

Puts the fun in dysfunctional
305
Posts
12
Years
Jeeez! Completely disregard everything I said about the city maps.

Let me make this perfectly clear: I. HATE. Hoenn. Tiles.

However, you make them look great! That map captures island life to a damn-near perfection!

If you're scripting is HALF as good as your mapping, we're looking at a real contender for Hack Of The Year.
 

Alice

(>^.(>0.0)>
3,077
Posts
15
Years
Jeeez! Completely disregard everything I said about the city maps.
Thanks for saying it. I kept it in mind while making the town, and I'd say it definitely ended up better because of it. The other town I made was definitely much more one with nature. lol

I haven't posted any caves yet, so I'll throw this up too. Just finished it last night. It's just a bonus cave with no real purpose other than adding wild pokemon variety, and an extra place to explore.
Now, before I get too far ahead with the mapping, I'm gonna head back and focus on scripting for awhile, so I probably won't have as much to show you guys.

MY96uuz.png
 
Last edited:

Reject217

Great Pokémon Reject
213
Posts
12
Years
I haven't posted any caves yet, so I'll throw this up too. Just finished it last night. It's just a bonus cave with no real purpose other than adding wild pokemon variety, and an extra place to explore.
Now, before I get too far ahead with the mapping, I'm gonna head back and focus on scripting for awhile, so I probably won't have as much to show you guys.

MY96uuz.png

I hope there are some hidden items in there as well ^^
 

Winter Wonderland

Puts the fun in dysfunctional
305
Posts
12
Years
See, I love the idea of adding all these extra areas for Pokemon variety and different areas for experience. I love these because then you can go to places to focus train one Pokemon. Like, I only train electric types on water routes, fire types in places with a lot of grass Pokemon and so on.

So, I feel I can use these areas to my advantage. :3
 

MiniMinun

Azumarill Lover Since Gen II!
118
Posts
10
Years
Wow. Just checked back on this thread to see how it's progressing, and I am glad I did. Everything looks absolutely STUNNING!!! The cave, like your routes, looks unbelievable, and the way you joined natural mapping into a city with Ornata is awesome. I wish two things:
1. That you have success with the rest of the hack, because I can't get over how amazing it looks so far.
2.That I could map as well as you -_-
Good luck! (Yet I doubt you'll need it!)
 

Alice

(>^.(>0.0)>
3,077
Posts
15
Years
Hey guys, I have a little video for you. The police are fairly involved in the story of this game, and I just finished up the first script that they show up in, so I thought now would be a good time to ask if there are any spriters that could make a Jenny sprite for me/any existing sprites that I could have permission to use.

Video:

In reality, this is just a stupidly complicated way of stopping the player from leaving town before they're supposed to. lol
 

Reject217

Great Pokémon Reject
213
Posts
12
Years
that scene looks... creepy... like a dealer selling his product onto a little kid... But, I like it lol. Can't wait for the next update ^^
 
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