Name: Nakashima Kazumi
Gender: Male
Rank/Squad: Captain, Squad 13
Zanpakutou: Kyoukaku
Inner World: It's in a house, 2nd floor. More like a large room, actually. If you know Nobita's room from Doraemon, that's how the furniture inside it is arranged: a study table, the cupboard
that Doraemon made his bed. book rack, etc. But it's larger. And there's this huge window overlooking sceneries that always change whenever I go inside; outskirts or a town, rural areas, riversides, you get it. On moody days, it'll probably rain. On emo days, a storm would brew outside. The joker sleeps inside the cupboard at night. Occasionally, we go out together (by climbing out of the window and softly dropping to the ground). XP But most of the time whenever I visit, he'll bring along his two friends and we'd play Go Fish together. XD
In bankai state, the floor is way higher and you go up via an elevator that skyrockets at the speed of sound.
Eyes: Brown. Twinkling brown. 8D
Hair: White, shoulder-length.
Height: 174 cm
Physical Age: 20-ish
Personality: Is very easygoing and laidback. He can be annoying at times, but very rarely so. Is mostly seen with a pair of earphones plugged on, listening to his favorite Japanese songs. Loves to readjust his glasses for unknown reasons.
Primary Hand: Right
Battle Style: His swordsmanship is ranging from average to poor, because he loves using Kido much more than physical force... eh. However, he can fight unreleased if he wants to. Though, most of the time, he would certainly use shikai in battles. If he happens to get an element that is inferior to his enemy, he would find a way to effectively use that element, or else resort to Kido and swordfighting.
Battle Stats:
Offense: 60
He is pretty horrible on the offense side, since his zanpakto is wholly Kido. Even on the rare occasion he uses his Joker card, he'd use it only in really tight situation, or in bankai, where he can blast off fireballs from sword tips. His archery skills, however, do not fall under this category since his aim is actually quite precise.
Defense: 80
His defense, on the other hand, is ranging from average to good. It would be most notable with his defensive cards, as well as Kido skills. Coupled together, he could erect an almost-impossible-to-destroy barrier, useful for aiding shinigami in need. (Though the Captain of Squad 13, he was formerly under Squad 4, so he knew basic healing with Kido. Also, some of the Water Cards contain curative capabilities)
Mobility: 90
His Speed is good. Maybe not fast enough to be on par with, say, Squad 2 Captain (who is the Head of the Onmitsukido anyway), but other than that, he is rather fast; fast enough to launch a card attack from one side, flash step to the other side and launch another card attack, and make it as if the two attacks are released continuously (not simultaneously, cause that would be haxx). If the Wind Card set is activated, his speed would be boosted even further.
Kido: 100
Kido is the only field that he really excels in. Apart from being able to use Hado and Bakudo spells with relative ease, he also likes to combine his card effects with Kido spells, to create... even more Kido spells. XD Sometimes, the extent of the combinations can be quite devastating, mind you. The activation of the Mind element would boost his Kido up to even greater degrees, but it's rarely done in shikai due to the reiatsu consumption drawback.
Reiatsu: 90
He doesn't really exert that much reiatsu out, because most of his spiritual powers are directed to Kido. Though he still could crush weaker opponents with his spiritual force if he wants to.. Yeah. A lot of his reiatsu are directed towards his card abilities, so he'd need a huge stock of it to use his cards well. Something like that.
Intellect: 90
His intelligence is not high enough for him to be able to speculate every single move his opponent is going to make in the battlefield, or to predict the whole battle even before it starts, but once he sees a chance, he is often able to manipulate it somehow to his advantages. He might also sometimes take a hit in order to let a certain strategy works. His intelligence also plays an important role when he is combining Kido spells with his card effects, often able to make a seemingly harmless defense card into
KABOOOOOOM!! a dangerous assault.
Physical strength: 70
Yeah... It's not great, because he mainly uses Kido. A LOT. But sometimes he does use melee weapons too. So... average.
Stamina: 70
His stamina is on par with his physical strength, which can sometimes be a flaw to him. However, with the barrage of cards surrounding him and the sheer amount of Kido spells he can use, this doesn't affect his battle abilities much.
Total: 650/800
Credits to Zameric =D