pepepepote
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- Seen Mar 5, 2013
The only problem is that when you push against the OW `+1
I am VERY new to making Pokemon edits... But I'd love for there to be a script that let's pokemon follow you in the overworld.
To do this with just scripting is impossible/it will look terrible. I'm currently researching a way to allow warps to work with this, but it will be some time before it is finished.
I don't know if this will be useful since I know nothing about hacking or any of these stuff... But there is a game called Mother 3 (kick ass game btw).
In this game the whole party walks behind your main character, following each one of his moves.
Maybe somebody could look a bit into the game programing stuff and use it on Pokémon games for a follow me script. There's a team who made an english translation of the game (since it wasn't available outside of Japan), the game turn out with no problems, so maybe those guys can give some sort of help. One of them goes by the nickname Tomato...
Hope this helps...
If you knew anything about GBA programming you would know that just "looking" at the "code" (which all has to be researched first) doesn't work. Heck, we hardly know half of what the Fire Red code does, so picking up a completely unresearched game is pretty much pointless considering it's taken us years to figure out how the FR engine works (to an extent).
TLDR; No. Just no.
I'm not sure how do it work, on BW was kinda funny xD
I know DPP have a "demo"for it on that park but just with a few pokemon, we can't do something like using the HgSs script and maybe the pokemon sprites to work a like?
(Also I'm thinking about like taking the maps from Pl, for example and putting everything on HgSs or BW engine XD but it's subject for another thread XD)
oh I see. but the idea is to make only one "thing" follow you, like on the BW example or make it work like in hg/ss?
Mind you, it is hard coded into all of the games that have it, not a stand-alone script.
That's because it HAS to be hardcoded, by definition. The GBA does nothing without code, and having a sprite "follow" you is among the more difficult things to achieve in ASM.
However, writing a new engine from scratch actually makes it relatively simple to achieve.
Anyway, technically, everything is hardcoded into the GBA games. Scripts are just combinations of pre-set pieces of code, after all.