Hahahaha, yeah, the PNX are like that. That was my point of making them, I didn't want all the teams feeling the same. I didn't want all the good teams out to save the world, all the evil teams to stop it. I want each one to have a reason for why they are involved in the storyline and I want the player to be able to play the game 6 times, each time picking a different team, and getting a different experience.
Anyways.....
Small update for you all. Since monday, I've had the whole week off and free. I am doing alot of work on my game.
As i said in the last update, I am currently linking the maps together.
Thanks to a plan I made before I began the project, I know how the maps are all linked with the storyline, and which towns the player will be going to in order. This has made it alot easier for me to fly through it.
I'm trying also to finish off all the basic things that need to be in the game on the maps. When I say basic things, it is the coding for jumping a ledge, and just making sure that code is on all of the ledges in the map or maps. Making the signs show when you press the ENTER key on them.
These things I say are basic, but most fan game developers, myself included, leave out these things, and these things add to the game feeling more rounded and more like an offical game.
Towns are still NOT POPULATED yet.....
The reason for this I want to code all of the stuff mentioned above (the "basic things" ) first - then the storyline and the NPCs will be last to go in.
So In the screenshot I'm about to show you, it may look a little bit bare, but don't worry, I will be fixing that after everythng for the map is done.....
It also shows the style of the sign message box, were it shows a small screenshot of the town too .
I'd love to hear what you think....
And remember, I'm looking for staff to help me :).
Thanks.