Wow. Best TileMap editor to date. The "load tilemap from sphere file" function is amazing. The Tileset I wanted to insert into Ruby was too big so it gave me many glitches. I did the sphere things and It severely reduced the tileset size and allowed me to insert a BG into my Ruby title screen successfully.
Just one bug. When I save the Tilemap I made as a RAW file, if I open the tileset and its raw file, the raw seems to not load correctly because the size of the tilemap automatically changes. However, this bug is not present in your old NTME.
Other than that, awesome job!
Also, do you happen to know the location of the tilemap for the Ruby Pokemon Logo in the title screen? I've found it once before while messing around replacing RAWs in UnLz once, but I can't find it again and I've searched everywhere.
Thanks in advance.