Played up to your beep boop puzzle today, and love the direction of this romhack. Thought I did something wrong, so was coming here for an answer how to advance, but now I see it is just pretty much the end of your pre-Alpha demo. A couple suggestions if I may is that first you tone down some of the traps. A poison trap on the main screen can be absolutely brutal if you don't have an antidote berry on you. Also, as someone else mentioned, the Slowpoke trap should eventually wear off. Maybe just tweak the effect spore trap so it can only Burn, Paralyze, and Sleep, not Freeze or Poison. If you don't want to do that, add more Antidote berries or always keep status curing berries around effect spore traps, which would also be neat knowing there's always a cure nearby. A part of me also hates the traps that take my items, not so much money, but precious items away. Maybe you could make it possible to choose an item to drop to get away rather than it randomly taking that PP restore berry you were just about to use etc.? Then, some sort of reliable way of healing would also be nice, but you might be tring to avoid that entirely. Like a bed in Pachirisu's House or something. Just something you could use in town, but again you might be excluding that to avoid people grinding. Lastly, the text at the beginning of the game was a bit overwhelming before the first fight. Maybe you could either add a comical fight at the beginning like fighting the Great Black One or just something to break it up real quick without any real EXP gain, so the text doesn't wall you immediately. Just have the fight give you 1 EXP or something, and have it as a way for people playing for the first time to know it is standard battle mechanics. Anyways, thank you for creating a fun little time killer for now, and I look forward to more when you get to it.