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Pokémon Amethyst

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81
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15
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  • I know you get a lot of ideas but I thought I'd suggest something.

    Key Item
    Empty Jar/Pot - An empty jar, you could mix herbs and other Items in here.

    Items
    Red Herb (an example) - A red herb that recovers 50% of a pokémon's HP. When mixed in the Empty Jar with other herbs, it may make a mixture that boosts Atk gain on levelling up.

    So basically, it works like the vitamins (protein, carbs ect) but the player can choose what to mix (like maybe 2x Red Herbs= 30 Atk EVs) and maybe it could be a minigame (the mixing)
     

    Fish94

    Freerunning Fish
    82
    Posts
    14
    Years
  • Assuming you don't have to be part of the game to help-

    Name: Flare
    Type: Fire
    Power:40
    Category: Special
    Accuracy: 100
    PP:30
    Secondary Effect: None
    Description: Shoots a small ball of flame at the opponent.

    Name: Magnet Pulse
    Type: Electric
    Power:60
    Category: Special
    Accuracy: 75
    PP:20
    Secondary Effect:Has a 50% chance to paralyse any steel pokemon in battle
    Description: Releases a quick pulse which electrocutes the opponent.

    Name: Void Shred
    Type: Dark
    Power:120
    Category: Special
    Accuracy: 35
    PP:5
    Secondary Effect: None
    Description: Damages the area around the opponent, creating a void which absorbs part of the opponent's soul.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Okay, It looks like I've exceeded my bandwidth on Photobucket. This means that you'll have to replace the banner images in your signatures with Imageshack ones for now (once I upload them). I'm working on reuploading all the images in the first post to Imageshack; bear with me :)
     

    negative

    Life returns. Life prevails.
    501
    Posts
    15
    Years
  • Name: Mind Play
    Type: Psy.
    Power:--
    Category: Special
    Accuracy: 100
    PP:5
    Secondary Effect: None
    Description: Depending which attack your opponent uses, he is badly poisoned, or Burned.
    (physical attack>Burn, Special attack> Poison)
     

    lizardman974

    I'm honestly just that awesome
    156
    Posts
    15
    Years
    • Seen Jul 28, 2013
    Also, Wichu, I fixed my move that I made. Here it is revised:

    Move Name: Plague
    Move Type: Bug
    Power: 70
    Accuracy: 85
    PP: 10
    Effect: May cause foe to flinch. (30%)
    Description: Summons a swarm of bug pokemon to attack the foe(s).
    Category: Special
    This is a field move, meaning it affects all pokemon on the field other than the user.

    The animation will still be the same. A bunch of tiny black dots with wings (like flies) come in from the left (in dispersed columns that go from top to bottom) and fly across the screen. This way, they cover all pokemon on the field, and it looks like a real swarm.

    In addition to my move, I also made a new item that also pertains to Bug Pokemon.

    Name: Bug Spray.
    Effect: If the holder makes contact with a Bug Pokemon, the Bug type becomes poisoned.

    I also made what I think Bug Spray should look like:
    BugSpray.png




    I also made a key item.

    Name: Ancient Text
    Description: An ancient book that seems thousands of years old. It's written in an ancient language.
    Details: When you get the book (preferably at the end of a huge cave), you need to take it to somebody who can translate the language for you. This person should be in the game's "important building" next to the fossil restoration guy (if you have one, that is. if you don't, just put them near scientists). In R/S/E, this was the Devon Corp. Building. In R/B/Y, this was the Silph Co. Building. When translated, it will tell you the story of the game's legendaries. In D/P, this was the story of Arceus creating everything.
    Appearance:
    ancientbook.png




    And finally, I made a stalactite formation that I think would go really well in the caves.
    Stalactite.png
     
    Last edited:

    Buck

    Just some guy from Minnesota.
    7
    Posts
    14
    Years
  • Move: Corrupt Thoughts
    Type: Dark
    power: --
    pp: 5
    accuracy: 65
    Effect: opponent behaves as though the player hasn't got enough badges to control it. (loafs around, attacks itself/allies, takes a nap, or does as told) for 5 rounds

    Move: Rest In Peace
    Type: Ghost
    Power: --
    pp: 10
    Accuracy: 100
    Effect: Pokemon disappears for one round (like with shadow force) and comes back the next turn fully healed

    Move: Soul Drain
    Type: Ghost
    Power: 120
    pp: 15
    Category: Special
    Accuracy: 85
    Effect: Hit + Heal, much like giga drain, but a heavy hitter move for ghosts.

    Move: Haunt
    Type: Ghost
    Power: 50
    pp: 20
    Category: Physical
    Accuracy: 100
    Effect: Confuses foe 15% of the time for 3-5 rounds, gains strength when used consecutively

    Move: Instill Fatigue
    Type: Ghost
    Power: --
    pp: 10
    Accuracy: 55
    Effect: Exchanges opponent's ability with Truant

    Move: Terrify
    Type: Ghost
    Power: --
    pp: 25
    Accuracy: 100
    Effect: Sharply reduces opponents' defence, spec. defence, and speed

    Move: Possess
    Type: Ghost
    Power: --
    pp: 15
    Accuracy:75
    Effect: Usable only in double battles, this move makes the user vanish (like in shadow force) for 3-5 turns, and inhabit the body of your other pokemon, adding together the stats of the two to make a significantly stronger version of your other pokemon.
    This effect expires when the ghost-type initiator reappears after the 3-5 turns.

    Feel free to make up any descriptions that seem good.
     
    Last edited:

    Fish94

    Freerunning Fish
    82
    Posts
    14
    Years
  • Move: Corrupt Thoughts
    Type: Dark
    power: --
    pp: 5
    accuracy: 65
    Effect: opponent behaves as though the player hasn't got enough badges to control it. (loafs around, attacks itself/allies, takes a nap, or does as told) for 5 rounds

    Move: Rest In Peace
    Type: Ghost
    Power: --
    pp: 10
    Accuracy: 100
    Effect: Pokemon disappears for one round (like with shadow force) and comes back the next turn fully healed

    Move: Soul Drain
    Type: Ghost
    Power: 120
    pp: 15
    Category: Special
    Accuracy: 85
    Effect: Hit + Heal, much like giga drain, but a heavy hitter move for ghosts.

    Move: Haunt
    Type: Ghost
    Power: 50
    pp: 20
    Category: Physical
    Accuracy: 100
    Effect: Confuses foe 15% of the time for 3-5 rounds, gains strength when used consecutively

    Move: Instill Fatigue
    Type: Ghost
    Power: --
    pp: 10
    Accuracy: 55
    Effect: Exchanges opponent's ability with Truant

    Move: Terrify
    Type: Ghost
    Power: --
    pp: 25
    Accuracy: 100
    Effect: Sharply reduces opponents' defence, spec. defence, and speed

    Move: Possess
    Type: Ghost
    Power: --
    pp: 15
    Accuracy:75
    Effect: Usable only in double battles, this move makes the user vanish (like in shadow force) for 3-5 turns, and inhabit the body of your other pokemon, adding together the stats of the two to make a significantly stronger version of your other pokemon.
    This effect expires when the ghost-type initiator reappears after the 3-5 turns.

    Feel free to make up any descriptions that seem good.

    So I herd u liek ghost moves? :D
    Your ideas are excellent, there really aren't enough ghost moves in pokemon.
     

    Jmaster

    The Golden Trainer
    7
    Posts
    14
    Years
    • Seen Sep 18, 2009
    the game looks cool but when will there be a demo come out?
     

    lizardman974

    I'm honestly just that awesome
    156
    Posts
    15
    Years
    • Seen Jul 28, 2013
    is there a demo of this game out yet?

    the game looks cool but when will there be a demo come out?

    Seriously guys? Did you even look at the rules? Stop asking when a demo will come out! Can't you at least wait until Wichu announces the date that the demo will be released? Until then, stop asking! All it does is annoy other members, and especially the thread's creator! It doesn't make the demo come out any faster, so stop asking!

    Also, instead of asking if a demo's been released already, look at the front page! If a demo is released, that's where it'd be!
     

    Death5 Shadow

    Apocalyptic Salvation
    124
    Posts
    15
    Years
    • Seen Apr 2, 2012
    If you need another musician i am willing to make some music. I just would like a reply.
     
    44
    Posts
    15
    Years
    • Seen Jan 18, 2012
    Wow! Always when I read this thread I feel that this project is alive:) Also great that the game will have new moves.
     
    39
    Posts
    14
    Years
    • Seen Oct 13, 2010
    Hi,

    This is not a question about the rom, but...

    How did you manage to make your presentation without the use of html?
    See, I'm trying to make one for my team, but I'm very limited without html... How did you do it?
     
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