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Development: Animated Sprites in Ruby and FireRed

Shiny Quagsire

I'm Still Alive, Elsewhere
697
Posts
14
Years
  • Yeah, I knew that. I'll try to find it, but fire red's backsprites are uncompressed, so it will most likely not be around the sprite tables.

    *offtopic* I love your hack. It's awesome :)
     

    sir.euge

    Bunchies Back!
    140
    Posts
    14
    Years
    • Seen Jul 17, 2012
    Wow now someone can make all of them animated and then upload their ips patch for all of us! Yay
     

    xGGxToiZ

    >.//:SO HOT:\\.<
    44
    Posts
    14
    Years
  • Oh, right. I see now.

    Well, I have some time in my hands so I could look for them.

    And a patch for animations? If that were to happen, then all hacks that wish to have those animations in there hack will have the same animations. shiny quagsire's right, it'll make animations not so unique anymore. You could edit it but hey why bother? We can make it ourselves err.. right? :\

    Oh and altariaking, thanks for the delay tip! :)
     

    Shiny Quagsire

    I'm Still Alive, Elsewhere
    697
    Posts
    14
    Years
  • I found some more animation data. It's huge though,
    Code:
    01 00 14 00
    02 00 06 00 
    03 00 06 00 
    04 00 18 00 
    00 00 01 00 
    FF FF 00 00
    
    01 00 14 00 
    02 00 06 00 
    03 00 06 00 
    04 00 18 00 
    00 00 01 00 
    FF FF 00 00 
    
    01 00 18 00 
    02 00 09 00 
    03 00 18 00 
    00 00 09 00 
    FF FF 00 00 
    
    01 00 18 00 
    02 00 09 00 
    03 00 18 00 
    00 00 09 00 
    FF FF 00 00 
    
    00 00 18 00 
    01 00 09 00 
    02 00 18 00 
    00 00 09 00 
    03 00 32 00 
    FF FF 00 00
     
    00 00 18 00 
    01 00 09 00 
    02 00 18 00 
    00 00 09 00 
    03 00 32 00 
    FF FF 00 00
    it's at offset 239EBB.There are 6 different trainers: the boy, the girl, trainer dude, old man, brendan, and may. plus, they're all the same!I played with the values, and it's correct. These are the animations for the trainer backsprites! Funny, there are pointers to 2347E8, which contains this:
    Code:
    00 00 00 00 FF FF 00 00
    I fiddled with the first value, the frame, and changed it to 05, and check out the result!
    bjecg9.png

    Oh, and I was a boy at the time.
     
    84
    Posts
    14
    Years
    • Seen Jun 6, 2014
    never would have though that it was possible :D
    overwhelming :'(
     

    Ben.

    Orange I s l a n d s~
    623
    Posts
    14
    Years
  • Wow, this looks great.
    I'm going to make a .IPS patch but not realising to the public.
    I will be doing some more research on this, and will report to you soon.
     

    sir.euge

    Bunchies Back!
    140
    Posts
    14
    Years
    • Seen Jul 17, 2012
    what program do u use? i want to research some animation stuff. now its possible to find the move animations and i want to help out.
     

    Binary

    え?
    3,977
    Posts
    16
    Years
    • Seen Apr 7, 2014
    Hey look you guys! I've stumbled upon something on Youtube last night. (Out of boredom.)
    Spoiler:


    What do you think?
    It's not perfect but it's not that shabby, r-right? :|
    :o
    It's near perfect enough.
    what program do u use? i want to research some animation stuff. now its possible to find the move animations and i want to help out.
    A hex editor and some knowledge C:
     

    El Diabeetus

    Amateur Voice Actor / ROM Editor ('Hacker')
    1,064
    Posts
    17
    Years
    • Age 30
    • Seen Jun 10, 2020
    I've got the animations activated. But, I'm confused on how to insert them. I've got a bunch of sprites from DarkCopper that have 2 frames.

    EDIT: Nevermind, got it.
     
    Last edited:

    Spiky-Eared Pichu

    NDS Hacker/Researcher
    257
    Posts
    14
    Years
    • Seen Oct 2, 2019
    If we can animate the Pokémon sprites, we can make something interesting with the loop feature. I think you know what I'm thinking...

    We can try to do something like the sprites in Black and White! But the problem is that it would need a lot of space, we'll likely have to enlarge the roms to 32mb...
     

    El Diabeetus

    Amateur Voice Actor / ROM Editor ('Hacker')
    1,064
    Posts
    17
    Years
    • Age 30
    • Seen Jun 10, 2020
    I altered the ff ff to fe ff, and it seems to work it won't stop playing the animation and it looks like it's non glitchy.

    I'll get a video of it up. I'll add a second frame!

    EDIT: Not quite, the battle won't totally load, but I'll keep playing with it.
     
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