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Make wild Pok?mon stronger on maps with higher ID numbers

10
Posts
8
Years
    • Seen Apr 27, 2016
    Make wild Pokémon stronger on maps with higher ID numbers

    Hello! i've edited an original essentials script with a simple equation that calculates the level of all the WILD pokemon found!

    just remove this part in PField_EncounterModifiers:
    Code:
    Events.onWildPokemonCreate+=proc {|sender,e|
       pokemon=e[0]
       if $game_map.map_id==51
         pokemon.level=pbBalancedLevel($Trainer.party) - 4 + rand(5)   # For variety
         pokemon.calcStats
         pokemon.resetMoves
       end
    }

    and replace it with this:
    Code:
    #by roby_kof
    Events.onWildPokemonCreate+=proc {|sender,e|
       pokemon=e[0]
       if $game_map.map_id>16
         pokemon.level=($game_map.map_id/7)+10+rand($game_map.map_id/7)  # For variety
         pokemon.calcStats
         pokemon.resetMoves
       end
    }

    you can edit the
    Code:
    $game_map.map_id>16
    with any map ID you want the script to sart... you can also change the parameters in the equation if you need to!
    My equation calculates levels which get higher and have a higher range with a rhythm similar to the original Pokémon games.
    Levels are calculated using the map ID: the higher is the ID, the higher are the levels!
     
    Last edited:
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