Kalsard
Looking for time travellers.
- 95
- Posts
- 14
- Years
- New Zealand
- Seen Mar 30, 2013
Mistake in ur sig, your center at the end isn't bracketed properly
Its good to keep team members low. try get a sprite or tile inserter and keep it like that?
Confused- Where are the hidesprite functions in here?
Set mum's person ID- NOT EVENT ID- to whatever flag your using. THen hidesprite 0x1, where you want it to go,
Go to map header
and add a script that would go
#dynamic 0x.......
checkflag 0x-Flagyouareusing
if 0x0 goto @notyet
hidesprite 0x1
release
end
#org @notyet
release
end
Should Work
Changes to your mum script are in BOLD, not too sure if they work. I just started around a month ago.
Also, Idea for Pallet town map. (missing ranch, also need a side entrance- Do it by surf, to get to the nursery.)
Its good to keep team members low. try get a sprite or tile inserter and keep it like that?
Confused- Where are the hidesprite functions in here?
Set mum's person ID- NOT EVENT ID- to whatever flag your using. THen hidesprite 0x1, where you want it to go,
Go to map header
and add a script that would go
#dynamic 0x.......
checkflag 0x-Flagyouareusing
if 0x0 goto @notyet
hidesprite 0x1
release
end
#org @notyet
release
end
Should Work
Changes to your mum script are in BOLD, not too sure if they work. I just started around a month ago.
Spoiler:
#dynamic 0x800004
#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
applymovement 0xFF @1
waitmovement 0xFF
showsprite 0x1
applymovement 0x1 @2
waitmovement 0x1
msgbox @3 0x2
pause 0x50 ~ Not sure about that one, might help
setflag 0x200
msgbox @5 0x2
release
end
#org @done
clearflag 0x200- Get rid of?
msgbox @yo 0x2
showpokepic 0x4 0x0A 0x03
cry 0x6 0x0
Msgbox @sleep 0x2
hidepokepic
showpokepic 0x7 0x0A 0x03
cry 0x7 0x0
Msgbox @sleep1 0x2
hidepokepic
showpokepic 0x1 0x0A 0x03
cry 0x1 0x0
Msgbox @sleep2 0x2
hidepokepic
fadescreen 0x1
fanfare 0x100
special 0x0
waitfanfare
fadescreen 0x0
msgbox @woah 0x6
release
end
#org @1
#raw 0x62
#raw 0x4E
#raw 0x4A
#raw 0xFE
#org @2
#raw 0x62
#raw 0x20
#raw 0x2D
#raw 0xFE
#org @3
= [PLAYER]! Do you know its so late?\nTomorrow you have to choose your 1st\lPokemon from Professor Oak,\land you don't want to be late\ldo you?\lGo to bed and sleep now!\p\c\h01\h04[PLAYER]:Okay Mom...
#org @5
= [PLAYER]! Go to Bed!
#org @yo
= [PLAYER] got to bed and went to sleep...
#org @sleep
= \c\h01\h04[PLAYER]:Ahh...zzz\n...\p...\lCharmander I choose you!\l...
#org @sleep1
= \c\h01\h04Go Squirtle!\p...
#org @sleep2
= \c\h01\h04I choose you Bulbasaur\pZzz...\l...
#org @woah
= \c\h01\h04[PLAYER]:Woah! Oh my Gosh I am late.\nI better hurry!\pEven a Squirtle would be good enough!
#org @start
lock
faceplayer
checkflag 0x200
if 0x1 goto @done
applymovement 0xFF @1
waitmovement 0xFF
showsprite 0x1
applymovement 0x1 @2
waitmovement 0x1
msgbox @3 0x2
pause 0x50 ~ Not sure about that one, might help
setflag 0x200
msgbox @5 0x2
release
end
#org @done
clearflag 0x200- Get rid of?
msgbox @yo 0x2
showpokepic 0x4 0x0A 0x03
cry 0x6 0x0
Msgbox @sleep 0x2
hidepokepic
showpokepic 0x7 0x0A 0x03
cry 0x7 0x0
Msgbox @sleep1 0x2
hidepokepic
showpokepic 0x1 0x0A 0x03
cry 0x1 0x0
Msgbox @sleep2 0x2
hidepokepic
fadescreen 0x1
fanfare 0x100
special 0x0
waitfanfare
fadescreen 0x0
msgbox @woah 0x6
release
end
#org @1
#raw 0x62
#raw 0x4E
#raw 0x4A
#raw 0xFE
#org @2
#raw 0x62
#raw 0x20
#raw 0x2D
#raw 0xFE
#org @3
= [PLAYER]! Do you know its so late?\nTomorrow you have to choose your 1st\lPokemon from Professor Oak,\land you don't want to be late\ldo you?\lGo to bed and sleep now!\p\c\h01\h04[PLAYER]:Okay Mom...
#org @5
= [PLAYER]! Go to Bed!
#org @yo
= [PLAYER] got to bed and went to sleep...
#org @sleep
= \c\h01\h04[PLAYER]:Ahh...zzz\n...\p...\lCharmander I choose you!\l...
#org @sleep1
= \c\h01\h04Go Squirtle!\p...
#org @sleep2
= \c\h01\h04I choose you Bulbasaur\pZzz...\l...
#org @woah
= \c\h01\h04[PLAYER]:Woah! Oh my Gosh I am late.\nI better hurry!\pEven a Squirtle would be good enough!
Also, Idea for Pallet town map. (missing ranch, also need a side entrance- Do it by surf, to get to the nursery.)
Spoiler:
Last edited: