... answers! XD
Shaneypoo17 said:
tyvm!
and i found the 2nd sprite of the hero in fire red unlz a few days ago... ill post the numba in a sec.
1.how exactly do i change the tiledata of the emerald screen???
2.is it possible to add new pokemon to the game without removing old 1s?
3.in a hex editor, what is the offset for the zigzagoon that chases birch arounds battle? cuz i wanna change it to a rattata.
4.can i change the maximum level from 100 to 250? if its possible how can i do it
1. I thought you made a tutorial for that?! o.0
In unLZ-GBA:
Rayquaza + background: 152 (BW pallete)
Clouds: 155 (Choose the pallete you want;default should work)
Pok?mon logo: 2609 (RAW dump + Ruby titlescreen pallete for TileMolester)
Emerald logo: 2610 (RAW dump + Ruby titlescreen pallete for TileMolester)
Press Start: 2611 (BW pallete)
2. Possible, yes. But not without a lot of ASM hacking...
It is easier to replace Pok?mon. Try it with the "?" Pok?mon bewteen Celebi and Treeko. That way you can keep more original Pok?mon.
3. Dunno. Haven't found the byte yet.
4. That should also be possible by ASM hacking. But I never tried it.
Legendary_Reploid_Zero said:
I want to substitute May for Shelly, as the heroine. But if i try to insert shelly in may's sprite,the colors are messed up. How can i get to May's sprite, SWITCH it with Shelly's.
Its like using Shellys offset and sprite, and switching their places so that Shelly is the heroine and may is a regular trainer.
DO YOU KNOW SCIZZ!!!
-This is for Pokemon Ruby by the way.
2. How do you edit the credits at the end when you beat the game and they show the producers?
3. Does anyone know any blank free spaces in Ruby? It is a long time to search for them.
CAN ANYONE HELP ME? Scizz!?
by the way, shaney, did you edit the title screen or did you just make your own. You have to edit the current title screen for it to work.
1. Just change the pointers. (Like Sprite picture pointer and pallete pointer)
Write down all of Mays, and all of Shelly's, then just switch them with the other one.
2. They should be stored as text, so you can do it with either Advance-Text or a Hex-Editor + table file.
3. Just search for a lot of FF-Bytes. There are so much that you can't miss them.
Icyflare said:
Is it possible to find the offset where the Home level is stored (like bank 03 map 00 for FireRed or bank 19 map 28 for Ruby/Sapp/Emerald [in hex]) and change it to somewhere else?
...
Such as Bank 00 Map 09 (Ruby/Sapp/Emerald)?
Yes that is possible.
In R/S/E/FR/LG just search for [19202821].
If you part is like this [19] [20] [28] [21] you will see your Bank and Map bytes. (19 and 28)
Just change them to whatever Map you want to start on. Like if you want to start in Petalburg, change them to Bank 00 and Map 00. (00 20 00 21)
Just a notice, you start on Bank 04, Map 01 in FR/LG, not on 03 00.
Abhishek said:
I'm making a funny hack of Crytsal version...
Pokemon: Tough Battle Version
I just finished editing all the trainers Pokemon...
I went to play, nothing changed to the ROM, than I discovered a .SA1 of my rom... I know it's the changed version of my rom, but how do I test(play) it? How do I IPS Patch it up?
Thanks...
SA1 is a Savestate file, not a patch.
Just normally play your ROM in an Emulator, and your changes should appear.
Make sure you saved your changes to the rom correctly. (Didn't had the ROM open in another program, etc.)
jedite1000 said:
how do i inseart my own pokemon im pokepic..when i do insert it the pokeomon looks weird and colors are stuffed up
You have to make sure that you indexed the image correctly. Kobre Lair has also posted a tutorial in the tutorial forum.
Pokepearl said:
Does someone know how i can edit tiles, in fr/lg?
If they are compressed, export them with unLZ-GBA, edit them and import them back in.
If they are uncompressed, you can edit them with Tile Layer Pro or Tile Molester.
w_rink_ly said:
How does one write a script for a hidden item. I wrote one the same as if it were a pokeball but you could just keep on getting the item from the same spot...
The hidden items are an odd kind of item! XD
To be honest, I couldn't figure out how they work yet...
You would be better off if you would use the Pok?ball items instead.
biwigirl said:
I know this is maybe a stupid question..but.. what is elitemap and Advance-Map? and how do I use it? I am newbie to this hacking stuff so I really dont know much about it.. and how do I use the VBA? I have read the info.. but.. im not from USA..Im from Denmark and Im not very good at english.. so.. if you could explain it more because I dont know what offsets and Hex-Editor is..?! and what is spites? plz help me. cause I really want all pokemons in my emerald.
EliteMap and AdvanceMap are Map editors. They allow you to change the world maps in the Pok?mon Advance games. (I would suggest you to play around with them for a while to get used to them and find out what function does what. It's not complicated.)
VBA (VisualBoyAdvance) is an Emulator, which allows you to play Gameboy games on your computer. Just click on "File->"Open" and load your game and play it. That's it.
Offsets are a position within the game file. They usually indicate where a certain thing is stored.
Hex Editors are programs which allow you to change files, by using Hexadecimal characters.
Sprites are just pixel graphics that are used in the games. (Like the Hero image in the Pok?mon games.)
Pokepearl said:
Does someone know a starter editor for pokemon LG?
Hex-Editor.
You can find the offsets for Fire-Red in
this post.
Just go to those offsets, copy some bytes and search them in your LG rom.
When you find them you will have the Starter Pok?mon offsets for Leaf-Green and can change them as I told in the post and my Tutorial.