The ROM is called Mitic Island, a Hack of the Week. It's a hack of Ruby, and the language is Spanish. Yes, I download all the tools from here on this thread. It's a real pain :/
EDIT: My RHEA settings are
Game Title - PKMN MITIC
Game Code - MAD
Maker - Nintendo
Main Unit Code - 00
Device Type - 00
ROM Version - 00
Header Checksum - 2A (This 2A is in gray, and doesn't appear to be able to be edited)
if you wanna edit the rom you need to keep the old settings or you cant edit it
or you need to change every ini file and that isnt always possible
Well, you've been told already that the Header of the ROM is probably something A-Map or unLZgba doesn't know... they only can read regular ones... open up a CLEAN Spanish Fire Red ROM and copy the Game Title and the Game Code onto the one you are having trouble with. It should work just fine after that.
(Since RHEA stands for Rom Header Editor Advanced, it's quite obvious that this is a header problem, the maker of the hack has changed the header in hopes that someone wouldn't change things in the ROM, you SHOULD honor that and play it the way it was supposed to be played, since I assume you are doing this to change the Wild Pokemon data to get what you want... (I've seen it happen before so I'm just assuming.))
Open ROM with it, find right offset with FSF, write the offset to Shinyzer's offset bar and click on Shinyze ;)How to use Shinyzer :< Please somebody help me ! :(
That's not all. To make a Pokemon shiny, just must set a variable, which I forgot now :POpen ROM with it, find right offset with FSF, write the offset to Shinyzer's offset bar and click on Shinyze ;)
She had asked just how to use Shinyzer not how to make Pokemon shiny :DThat's not all. To make a Pokemon shiny, just must set a variable, which I forgot now :P
She had asked just how to use Shinyzer not how to make Pokemon shiny :D
As for var it's setvar 0x8030 0x2 :)
Put that setvar afterCan you give a script as example cuz i dont really get how to use it
She had asked just how to use Shinyzer not how to make Pokemon shiny :D
As for var it's setvar 0x8030 0x2 :)
Can you give a script as example cuz i dont really get how to use it
Yeah you're right...With all due respect to Ash493 I have been using the shinyzer for a little while and I'm pretty sure the variable is 0x8003. It always works for me when I use that.
As for the 0x2 it should be the number of shiny pokemon you want the player to encounter. If you set it to two then two shinies will appear. Set it to five and the next five pokemon that appear will be shiny.