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[Challenge] Mono-Color Challenge

Halfcadence

Monocolorist
247
Posts
12
Years
    • Seen Jun 2, 2023
    4. You must have a minimum of three viable team members, UNLESS:

    • You are playing Generation I, in which case a minimum of two is fine.
    • You cannot legally obtain that amount in the game you are playing.
    • For those playing on GSC/HGSS, if you cannot get three team members before going to Kanto, two can be used.
    Going with more than three is encouraged, however, as is keeping your team somewhat balanced level-wise.

    Honestly, it's not that hard to read the rules. It takes five minutes, max.
     

    Raven Valt

    You gave me power in your gods name.
    1,220
    Posts
    12
    Years
  • Honestly, it's not that hard to read the rules. It takes five minutes, max.

    If i catch 2 pokemon which are blue and keep them in the party, If i happen not to use them it still counts as a Mono-Colour challenge. Also it stays as a solo challenge and it counts as a Mono-type challenge.

    there is no rule saying that I have to use the pokemon I catch, Only that I have to have them with me.
     
    Last edited:

    jdthebud

    Engineering Solutions
    4,195
    Posts
    13
    Years
  • If i catch 2 pokemon which are blue and keep them in the party, If i happen not to use them it still counts as a Mono-Colour challenge. Also it stays as a solo challenge and it counts as a Mono-type challenge.

    there is no rule saying that I have to use the pokemon I catch, Only that I have to have them with me.
    Going back to what I say in the OP:
    4. You must have a minimum of three viable team members, UNLESS:

    • You are playing Generation I, in which case a minimum of two is fine.
    • You cannot legally obtain that amount in the game you are playing.
    • For those playing on GSC/HGSS, if you cannot get three team members before going to Kanto, two can be used.
    Going with more than three is encouraged, however, as is keeping your team somewhat balanced level-wise.
    Note the use of the word viable. As in, three team members that you use throughout the challenge. A solo challenge doesn't use any other members except for the one. The only solo challenge that qualifies as a monocolor is a Snorlax run in RBY/FRLG, because it's the only black Pokemon in the Kanto Dex.

    You can do a Totodile solo if you want, and he'd a pretty good one to do it with, but it won't count as a monocolor, sorry.
     

    Raven Valt

    You gave me power in your gods name.
    1,220
    Posts
    12
    Years
  • Mono-Colour Blue for pokemon gold completed! Can't say it didn't count because I did it all legitly.

    Spoiler:


    Next up is Blue for Hoenn :D

    Same thing I asked on the Mono-type challenge, What is the rule for dupe clauses?
     
    Last edited by a moderator:

    jdthebud

    Engineering Solutions
    4,195
    Posts
    13
    Years
  • Same thing I asked on the Mono-type challenge, What is the rule for dupe clauses?
    Dupes are not encouraged at all, since you should be able to get the minimum on every color (except black in Kanto), although it's not like ou can't have dupes if you want - no more than one though, please. We like variety here :). I saw your question in the monotype thread about using Venusaur and 2 Victrebel for a combo green/grass mono, and that will work, although you don't really need to have a second Victreebel, since the minimum party number in Kanto is 2.

    and congrats on finishing your blue challenge on Gold.
     

    Dr. Slavic

    Last of the Wailords
    49
    Posts
    11
    Years
  • -- Update 2 --

    Fun update, caught two more members of my party and evolved three of them! Not a lot to say, just that the Silph Company was huge! Having two party members with Psychic has been pretty nifty, though.

    Spoiler:


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    ~-~ Team ~-~

    Spoiler:


    -- End of Update 2 --​
     

    Raven Valt

    You gave me power in your gods name.
    1,220
    Posts
    12
    Years
  • Dupes are not encouraged at all, since you should be able to get the minimum on every color (except black in Kanto), although it's not like ou can't have dupes if you want - no more than one though, please. We like variety here :). I saw your question in the monotype thread about using Venusaur and 2 Victrebel for a combo green/grass mono, and that will work, although you don't really need to have a second Victreebel, since the minimum party number in Kanto is 2.

    and congrats on finishing your blue challenge on Gold.

    Cheers for clearing that up and I didn't know whether the 2 part members applied for the Mono-typing aswell.

    Ill start that one as soon as I finish my Blue Emerald :P
     

    Dr. Slavic

    Last of the Wailords
    49
    Posts
    11
    Years
  • -- Update 3 --​

    Third and final update! It's been real, Red, but we must part now. This was an excellent run of the game, and I loved my team in the end!

    Spoiler:


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    ~-~ Team ~-~

    Spoiler:


    ~-~ Team Synopsis ~-~​


    MVP - Egghead
    Spr_1b_103.png

    Solarbeam - Toxic
    Psychic - Egg Bomb

    Egghead was a spur of the moment choice for my team, since I didn't have a Grass type on my team. However, after evolution, Egghead's massive Special stat really made him the star player on my team, even being able to sweep Bruno's entire team without hassle. Solarbeam is a must have for any Exeggutor, so naturally once I got it I didn't even hesitate to replace Barrage. Solarbeam didn't see much use outside of Giovanni and Bruno, however. Toxic was only used once, but it made it possible to actually defeat Lance's Dragonite. Psychic was already on Sandman, but Egghead had the superior Special to use it better, and was Egghead's main attack in all battles. Egg Bomb was a nifty move, and really served as a basic attack, helping out occasionally, but was not the main feature of Egghead. Egghead really earned his place as MVP, and I would gladly use him again in another play-through.

    LVP - Sgt. Sting
    Spr_1b_015.png

    Poison Sting - Twineedle
    Pin Missile - Rage

    I expected Sgt. Sting to become obsolete, but he really served his use for the first 6 gyms much better than I expected he would. With Bug type's incredible power in the first generation, he was the wild card that took down Poison, Psychic, and Ghost types with ease. However, his low stats really shined once we got to the Elite Four, and I had counted on him to take out Agatha. However, he didn't do really anything for the last stretch of the game, and unfortunately got placed as LVP because of it. Poison Sting was never really used, and was simply a relic of his old Weedle days. Twineedle was Sgt. Sting's best attack, as it was both powerful, hit twice, and could poison. Because of this, Twineedle was Sgt. Sting's main attack, and was quite useful while Sgt. Sting was helpful. Pin Missile was Sgt. Sting's other Bug type move, and was used on bulkier Pokemon with more health, since it had the chance to hit 5 times. I had expected Rage to be useful, but being locked on one move with frail defenses did not help Sgt. Sting at all, and was rarely used. Sgt. Sting was extremely useful as an early Pokemon, but just became unusable as the late part of the game progressed. I could see using him again, but not as a permanent member of my team.

    Wheeler
    Spr_1b_026.png

    Thunderbolt - Mega Punch
    Thunder Wave - Swift

    Wheeler's high Speed and Attack made him a good sweeper, along with his usefulness on Water and Flying types, and was definitely a fun choice. He showed his use against Misty for obvious reasons, as well as Xerxes' Pidgeot and Gyarados. Since I was able to pick him up early, Wheeler became a key member of my team, and is highly recommended. Thunderbolt was Wheeler's main attack, and I abused it heavily. It made light work of any Pokemon not immune or resistant to it, and the paralysis was nice too. I taught Mega Punch on a whim, since he could learn it, and it was a good choice, able to 2HKO and occasionally OHKO other Pokemon with ease before they could attack. Thunder Wave and Swift just came naturally to Pikachu, and were only ever used as last resort moves. Wheeler made an excellent member of my team, and I would gladly use him again, perhaps later in the challenge.

    Sandman
    Spr_1b_097.png

    Body Slam - Hypnosis
    Psychic - Metronome

    Sandman was my main special attacking force up until I got Egghead, and I expected him to be the MVP while I used him. His Special stat made him ultimately valuable, and his attacks complimented him nicely. Body Slam was surprisingly useful, and it's Paralysis effect activated quite often. I found myself using Body Slam a lot, sometimes more than Psychic, and was a staple of the team. Hypnosis was only used in tough fights when I needed to heal my Pokemon, but it definitely served its use in the Champion battle. Psychic was Sandman's main attack, and took down most Pokemon with relative ease. Metronome was an attack that I just added at random, hoping it would help at some point, though the biggest thing it ever did was cause Sandman to use Selfdestruct, which was not as fun as it might sound. Even after catching Egghead, Sandman's early evolution made him of the utmost use to my team, and helped me fly through the game.

    Rarity
    Spr_1b_078.png

    Fire Blast - Tail Whip
    Stomp - Growl

    Rarity was a late game catch, and I didn't expect to get too much use from her, but she showed off some impressive skills. She rivaled Wheeler with her Speed and Attack, and while Stomp was weaker than Mega Punch, its Flinch ability activated at good times, making Rarity a good attacker. Fire Blast was a useful move for closing the gap in type coverage I had, and was useful against Lorelei and Xerxes, as well as being used other times. Fire Blast's Burn status was also quite useful, cutting the opponent's Attack. Tail Whip and Growl were just attacks that I caught Rarity with, and never got rid of. Stomp was Rarity's main attack, and was a lot of fun when it worked right, causing the opponent to flinch. Rarity was a good member of the team for coming in so late, and I wish I could have caught her earlier for more use. I will definitely pick up another Ponyta in the future for prolonged use.​

    Alright, well Red is now finished! Onwards to Crystal!

    -- End of Update 3 --​

    ------------------

    -- Update 1 --

    Started Crystal and picked up the first four members of my team and my first four badges! Gotta keep going though...

    Spoiler:


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    ~-~ Team ~-~

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    Spoiler:


    -- End of Update 1 --​
     
    Last edited:

    Chevitile

    Little Monster
    141
    Posts
    14
    Years
  • Platinum's finished. I had fun with this challenge, even though it was done very quickly. I didn't really have a hard time anywhere, because I guess I had pretty powerful Pokémon. I used a Pachirisu from Floaroma to Pastoria, and then I dropped it. It was never meant to stay permanently, but it found its uses all the way until Pastoria.

    Video:
    Spoiler:


    Team:
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    Diana the Togekiss, Lv 57 (♀)
    Item: Splash Plate
    Return, Water Pulse, Flamethrower, Air Slash

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    Zedd the Gallade, Lv 56 (♂)
    Item: Razor Claw
    Psycho Cut, Brick Break, Night Slash, Swords Dance

    Spr_4p_460_m.png

    Lambrini the Abomasnow, Lv 55 (♂)
    Item: Soft Sand
    Blizzard, Earthquake, Strenght, Wood Hammer

    Spr_4p_478.png

    Electra the Froslass, Lv 56 (♀)
    Item: Zap Plate
    Ice Beam, Thunderbolt, Toxic, Shadow Ball
     

    Captain Gizmo

    Monkey King
    4,843
    Posts
    11
    Years
  • Update for my Red color- FireRed challenge

    Spoiler:
     

    jdthebud

    Engineering Solutions
    4,195
    Posts
    13
    Years
  • Update on Ultimate Monocolor Challenge (Pink).

    Final Update (#3) on Platinum.
    • Surfed to Victory Road, Marcus had fun there.
    • Beat Barry at the Pokemon League, then EV trained my team and finalized movesets, getting them to L57.
    • Took on the Elite Four. None were really hard as I was overleveled for the most part.
    • Finally Cynthia was up. Here's the video and play-by-play.

      Video:
      Spoiler:

    Screens:
    Spoiler:

    Hall of Fame:
    ultpinksinnohchamp.png



    Team Pink:
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    Healer the Bold Blissey, ♀ - L58 @ Zoom Lens
    Ability: Serene Grace
    Moves: Thunder, Softboiled, Fire Blast, Stealth Rock
    Final Stats: 405/15/34/122/175/83
    Elite Four MVP
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    Heart the Serious Mesprit - L57 @ Choice Specs
    Ability: Levitate
    Moves: Psychic, Grass Knot, Shadow Ball, Blizzard
    Final Stats: 175/125/146/162/144/116
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    Sakura the Bold Cherrim, ♀ - L58 @ Miracle Seed
    Ability: Flower Gift
    Moves: Petal Dance, Toxic, Solarbeam, Sunny Day
    Final Stats: 175/68/116/147/111/143
    Sinnoh co-MVP
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    Fable the Gentle Clefable, ♀ - L58 @ Wise Glasses
    Ability: Magic Guard
    Moves: Strength, Focus Blast, Thunderbolt, Moonlight
    Final Stats: 208/86/92/135/141/100
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    Marcus the Brave Lickilicky, ♂ - L58 @ Amulet Coin
    Ability: Own Tempo
    Moves: Return, Power Whip, Earthquake, Swords Dance
    Final Stats: 242/162/129/105/132/71
    Sinnoh co-MVP, Cynthia MVP
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    Nessie the Mild Milotic, ♀ - L58 @ Mystic Water
    Ability: Marvel Scale
    Moves: Surf, Dragon Pulse, Ice Beam, Recover
    Final Stats: 211/74/98/179/161/126

    HM Slaves:
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    Tropius - Fly, Defog, Cut, Rock Smash [boxed]

     

    jdthebud

    Engineering Solutions
    4,195
    Posts
    13
    Years
  • Update on Ultimate Monocolor Challenge (Pink).

    Going right into the Unova leg of my Pink ultimate.

    Update #1 on White.

    Name: Pink
    Starter: Oshawott

    • Beat the first gym with Oshawott and Pansear, then caught Amanda the Audino on Route 2.
    • Went into the Dreamyard, beat Team Plasma, then caught Dreamer the Munna.
    • Dreamer and Amanda kicked butt all the way to Nancrene City and Pinwheel Forest.
    • Beat N and challenged the gym, and defeated Lenora mostly with Amanda.
    • Team Plasma stole the skull and I went after them, then headed over the bridge to Castelia City.
    • After training up in the Battle Co. and helping Bianca, I took on Burgh and beat him pretty easily with my duo.
    • Went out to Route 4, where I beat Bianca and Cheren, then beat up the Desert Resort on my way to Nimbasa City.
    • Beat the trainers on Route 16, played some Battle Subway for vitamins, and defeated N at the Ferris Wheel.
    • Took on the gym and defeated Elesa easily with Amanda.
    • I am now saved on Route 5.
    Screens:
    Spoiler:


    Team Pink:
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    Amanda the Bashful Audino, ♀ - L34 @ Amulet Coin
    Ability: Regenerator
    Moves: Secret Power, Attract, Work Up, Dig
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    Dreamer the Rash Munna, ♀ - L34 @ Eviolite
    Ability: Synchronize
    Moves: Psybeam, Nightmare, Hypnosis, Future Sight

    HM Slaves:
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    Oshawott - Cut
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    Throh - Strength

     
    Last edited:

    Captain Gizmo

    Monkey King
    4,843
    Posts
    11
    Years
  • Mono-Color Red challenge completed :)

    Spoiler:


    I'll do another one :)

    Username: LilJz1234
    Color: Blue
    Game: FireRed
    Ultimate: Nope
     
    Last edited:

    Chevitile

    Little Monster
    141
    Posts
    14
    Years
  • Got the maingame of Pokémon White complete. I started off by hacking in a Cubchoo, and added Foongus, Frillish and Larvesta as I progressed through the game. It was a pretty easy ride all the way through, because I had a pretty well-rounded team. But I have a feeling the postgame will be a bit more challenging.

    Team:
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    Garibay the Beartic, Lv 53 (♂)
    Item: Soft Sand
    Strenght, Bulldoze, Brine, Icicle Crash

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    Mugler the Amoonguss, Lv 53 (♂)
    Item: Big Root
    Giga Drain, Solarbeam, Toxic, Sludge Bomb

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    Primadonna the Jellicent, Lv 53 (♀)
    Item: BrightPowder
    Scald, Shadow Ball, Surf, Recover

    Spr_5b_636.png

    Aspiras the Larvesta, Lv 50 (♂)
    Item: Eviolite
    Acrobatics, Flame Charge, Double-Edge, Bug Bite
     
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