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Create an Ability! (The Revival)

28
Posts
10
Years
    • Seen Mar 17, 2014
    Faraday: When facing a Pokemon that can have Magnet Pull, a Pokemon using a Magnet, or someone uses Magnet Bomb, Magnet Rise or Magnetic Flux the Pokemon's electric moves are charged.

    Lenz: When hit by an electric move, electricced due to terrain, paralyzed or uses a contact move on a Pokemon with Static, the Pokemon is Magnetized (can't escape but can't be hit by ground moves and normal moves become electric)
     

    PumpJack

    Gentleman Thug
    327
    Posts
    10
    Years
  • Two for a Fakemon I'm creating.

    Relative Mass

    -If the bearer is faster than the opponent, its Attack stat matches its Speed stat.

    Quantum Collapse

    -Stats, Types, and Status cannot be altered.



    Yeah, the Fakemon is space-based.
     

    BasedNate

    ImDaBes
    60
    Posts
    10
    Years
  • Xenon: Water moves are changed into Electric-type moves. Also, Electric moves has a +1 priority.
    Pokemon that needs this ability - All cute Electric-type Pokemon
     
    Last edited:

    Talon Flare

    Learning to break kayfabe
    124
    Posts
    10
    Years
  • Reborn Revives a Pokemon with half HP only if KO'd with 1 hit
    Final Hope If this Pokemon is the last Pokemon standing, it raises it's stats by maximum level
    Antivirus It heals Pokerus of any of the party's Pokemon
    Ancient Curse Puts a curse on the Pokemon that KO'd it
    Ancient Spirit Raises Sp. Atk stats after being inflicted with status ailment
     

    Blastin'Tyruntz

    Keeps blasting off again!
    1,094
    Posts
    14
    Years
  • Killer Instinct: Has a chance of hitting twice the first attack he makes.

    Good samaritan: Every turn, the pokemon has a chance to heal back 20% of the damage he dealt to the foe.

    Merciful: Each time the pokemon hits a damaging move, has a chance to attack at 1/2 power (means if an attacak does 100 power, it has a chnace to hit 50 power instead)

    Coward: The pokemon has a chance of disobeying his trainer if hit by a super-effective move.
     
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