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Tool: Advanced Series (GBA toolbox)

21
Posts
13
Years
  • I have a little problem with loading Sapphire rom, in the INIs folder there's no file for it... Does anybody know, where can I find it?

    Cannot open Ruby/Sapphire ROMs.... Wrong INIs
     
    Last edited:
    35
    Posts
    16
    Years
    • Seen Jun 17, 2013
    hi, good work. But you forget the Inis for German Roms.
    I hope it´s ok that I have made them.
    German people can find it here
    hxxp://board.romresources.net/board6-romhacking/board19-romhacking-tools/10088-inis-bookmarks-f%C3%BCr-feuerrot/
     
    14
    Posts
    13
    Years
    • Seen Oct 25, 2012
    AWSOME DUDE!!! I was searching this for ages. Thanks a lot. I'll try a bit later.
     

    pipdeath

    My Name Is Shadow Wolf
    7
    Posts
    14
    Years
    • Seen Dec 27, 2012
    Why is this happening every time i try to open it
     
    Last edited:
    2
    Posts
    12
    Years
    • Seen Mar 18, 2012
    i cant seem to get the sprite to insert...
    it saves and all but when i play it, it gets all broken and glitchy looking
    when i open the rom up again theres only blue squares in that position...
    happened using a clean rom AND hacked rom been trying to solve this for hours but no success...
    using a 64bit windows 7 if that helps...
     
    76
    Posts
    15
    Years
    • Seen Aug 8, 2021
    I'm trying to insert the moemon sprites into Emerald. However, since there's two frames in Emerald, I've run into a problem: the second frame isn't given any image.
    Is there any way to auto-insert all second-frame sprites? I really don't want to have to go to every one of the 439 images, open them, separate the front images for normal and shiny, then go to each pokemon in APSE and manually import each image. :(
     
    16
    Posts
    11
    Years
  • Seconded

    If possible, could someone make an .ini for the Japanese Fire Red roms? Or if its been done, could you post a link? You would be a god if you did.

    I second this notion! I finally find some good Moemon Roms and now I don't have a Jap version .ini for this awesome toolset Dx

    Unless anyone has any tips on how to make them. I'm ok with learning something new.
     

    Gamer2020

    Accept no Imitations!
    1,062
    Posts
    15
    Years
  • Whenever i try to open any of the programs i get a message that says, "Unable to find a version of run time on this application" can someone please help?
    Quick Notes
    These tools are written in Visual Basic 9, which is part of the .NET framework. Therefore, to run these tools, you will need to have the .NET framework installed on your computer.

    The answer is right there in the first post...
     

    tajaros

    Hi I'm dawg
    855
    Posts
    12
    Years
  • Yes, i do have that installed, i even un-installed and re-installed

    That happen to me just yesterday I have installed .net framework 4.0 at first then installed 3.0 still didn't worked but when I installed 3.5 it worked.....

    But in my other PC it worked with 3.0 I wonder what's the problem....

    Anyways kudos to you WICHU this is a great SPRITE EDITOR looking forward to your other tools... :D
     
    1
    Posts
    11
    Years
    • Seen Jul 19, 2012
    the download dosent work every time i click download on 2shared it sends me to upload.
     
    2
    Posts
    11
    Years
    • Seen Aug 16, 2013
    errormsg.png


    well that failed

    the message i get is

    unhandled exception could not find a path to C:\Windows\System32\INIs'.


    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Windows\System32\INIs'.
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.Directory.InternalGetFileDirectoryNames(String path, String userPathOriginal, String searchPattern, Boolean includeFiles, Boolean includeDirs, SearchOption searchOption)
    at System.IO.DirectoryInfo.GetFiles(String searchPattern, SearchOption searchOption)
    at Sprite_Editor.Form1.Form1_Load(Object sender, EventArgs e)
    at System.EventHandler.Invoke(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
    ----------------------------------------
    Advanced Pokémon Sprite Editor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Matt%20Owner/AppData/Local/Temp/Temp1_%20Advanced%20Series.zip/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
     
    Last edited:
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