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Troubles with translating the game

29
Posts
10
Years
    • Seen Sep 9, 2013
    hello, would need a list of script
    to make a translation.

    example, in PokemonOption, this text options

    I want to know if there is a list, or someone make a list of all places in the script where there is text, as part of the game, menu, bag, pokedex eth.

    every place where text.
     
    29
    Posts
    10
    Years
    • Seen Sep 9, 2013
    http://pokemonessentials.wikia.com/wiki/Translating_the_game

    Says it all, really. This'll get you a text file containing all the text in the game for translation.

    Translation should be the absolute last thing you do for your game. You should also keep a copy of the extracted text file (intl.txt) just in case.


    try to do it that way, but it gives compile error.

    so wondering if they have a list of every part of the game, menu, bag, eth. to do it that way.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    Does the "Extract Text" option work properly and give you an intl.txt file, but you got an error when using the "Compile Text" option? If so, you must have mucked something up during your translation (and you didn't copy-paste the error).

    I think it's better to try to resolve whatever error you're getting than to try to work around it, because I know for a fact that what the wiki says works properly.
     
    29
    Posts
    10
    Years
    • Seen Sep 9, 2013
    Does the "Extract Text" option work properly and give you an intl.txt file, but you got an error when using the "Compile Text" option? If so, you must have mucked something up during your translation (and you didn't copy-paste the error).

    I think it's better to try to resolve whatever error you're getting than to try to work around it, because I know for a fact that what the wiki says works properly.


    'pokemonsystem! ? 94 ??? typerror ?

    cannot convert fixnum into string
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    That leads me to believe you didn't fill in the LANGUAGES array properly. Here's an example of what it should look like:

    Code:
    LANGUAGES = [  
      ["English","english.dat"],
      ["Deutsch","deutsch.dat"]
    ]
     
    29
    Posts
    10
    Years
    • Seen Sep 9, 2013
    That leads me to believe you didn't fill in the LANGUAGES array properly. Here's an example of what it should look like:

    Code:
    LANGUAGES = [  
      ["English","english.dat"],
      ["Deutsch","deutsch.dat"]
    ]

    well, now I run and appear languages

    but there is another problem

    what is not translate in the game

    text change does not change the game.

    and re-create another file messages.dat every time you start the game.
     

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    messages.dat is the backup/default set of messages. Leave it alone. If you've chosen a language, it's going to use that language's file (if it exists).

    I'm going to have to ask you again to follow the instructions, because they work, and you've already shown once that you failed to do so. Try starting again.
     
    29
    Posts
    10
    Years
    • Seen Sep 9, 2013
    messages.dat is the backup/default set of messages. Leave it alone. If you've chosen a language, it's going to use that language's file (if it exists).

    I'm going to have to ask you again to follow the instructions, because they work, and you've already shown once that you failed to do so. Try starting again.

    revise and often

    LANGUAGES = [
    ["English","english.dat"],
    ["Español","espanol.dat"]
    ]

    section appears languages

    choose Spanish, with the file to modify espanol.dat formerly called
    intl.dat

    I compile from Intl.txt, that translated with notepad ++

    but the option to choose language, only returning to game boot menu and nothing changes.

    original texts are in English and not my changes.

    it is as if no language will.
     
    29
    Posts
    10
    Years
    • Seen Sep 9, 2013
    serious error

    achieve run the translation

    but I have another problem very grave

    when I choose the initial pokemon appears with question marks, as well as the pokemon in the grass and are not attacks.


    but when I speak with underside of mother in my house, and gives the Pokemon level 20, gives no problems.

    the problem is in the laboratory to choose the pokemon.

    rename only laboratory map, I returned to put its original name but nothing happens.

    must be another problem, but not what is.

    image

    gravepokemon.gif
     

    Pharetra

    zzzz
    451
    Posts
    12
    Years
    • Seen Apr 22, 2024
    RPG Maker XP has limited support for .gif files, which causes the sprite to flicker. Try using another sprite (PokéCheck's work fine for me).

    Also, you might want to resize the sprite ;)
     
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