>sees thread already 5 pages long
>most of page became a debate
>scratches head
I'm leaning towards the idea of "higher damage = crash into an object", because since we're surrounded by cactuses, bushes, forests, and mountains all around the island. So! I am in agreement towards everyone's opinions and keeping the "you get beat up, you get beat up" theory. It's the idea that stood out the most and it would be useful to determine everyone's health status xD
I apologize that I didn't think of that clearly. xD Honestly I wasn't aware of *how* players manage their health. My mindset was infinite. xD
Hopefully I didn't confuse anyone....again. And disregard anything with the percentage. We're gonna stick with the whole LET'S SLAM HIM OUT ONTO DA CACTUS.
oh and btw. Ariya post tomorrow morning. I'm halfway done! >_<
I don't really get the fascination with PvP in freeform. :/ It's impossible to regulate.
@Leaf Storm: I was thinking. In theme with the Metroid games, would it be possible for me to "fluff" the items as modular parts for the power suit? So, the Cracker Launcher would be an upgrade that Mimi could add to her arm cannon (But it would still be finite, obviously).
That's perfectly fine! You (well, anyone) is free to use their items however they want, but their power *is* limited, yes.
*Sees Ness taken, cries heart out*
Any room for me? I've got an idea for a Pichu character!
Three of the remaining spots are reserved, sadly. I'd recommend you to wait if either of the spots are open, because I will keep the player count at 15 and that's it. If all of the spots are taken, then unfortunately I won't be taking any players. :(
If any spot opens, I will VM you. :) I'll continue accepting spots before the mandatory boss battle...which will happen very soon. :)