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- Age 28
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Pikachu's hex no. is 19when i put in the pickachu hex thing it turns out its a vulpix .
do you know why ?
it might be wrong
Try that instead.
Also, how's this hack doing?
Pikachu's hex no. is 19when i put in the pickachu hex thing it turns out its a vulpix .
do you know why ?
it might be wrong
Pikachu's number is 25 ;)Pikachu's hex no. is 19
Try that instead.
Also, how's this hack doing?
Welcome!
This is my XSE tutorial.
It will cover most all the commands.
Don't take this without my permission.
Credit to Darthatron for the overview and basic tut. on XSE.
Credit to -Hackmew- for making XSE.
Credit to everybody that supports XSE!
Umm...I Have A problem Everytime i try to compile my script it gives me this
"Error 13 'Type mismatch' in file
C: \PokeHacks\Snowdrift\Scripts\PROF.rbc on line 1 missing #define or perimeter.
Line: dynamic 0xoffset"
any help plz :\
You're meant to use an offset, not the text "offset". -.-
Did you actually ready the guide? Or did you just copy/paste?
I have a script that is supposed to give you a celebi at level 80. I know it has no flag...But the problem is that it dosn't make a text box appear.Here is the script:
'-----------------------
#org 0xFFFF30
lock
msgbox 0x871AA90 '"Here is a celebi.\nI have grown old..."
faceplayer
givepokemon 0xFB 0x50 0x0 0x0 0x0 0x0
setflag 0x828
release
end
'---------
' Strings
'---------
#org 0x71AA90
= Here is a celebi.\nI have grown old and\ndon't need it any more.
Ok I have some n00b questions.......
Is it possible to just erase all the bytes from the game, and start new?
And how do you mix messages with giving Pokemon/items? Such as: "Here, take this Pokemon" and he gives you a Pokemon. I also don't understand how to actually end it..... when I tested your examples, I just kept getting the Pokemon over and over.
I tried mixing messages with giving, but when I compiled it, it only did the messages and didn't play music to get Pokemon, and didn't say "You got suchandsuch"
What's wrong with this script? I haven't been able to get it to work..... all the person does is just stand there, and nothing happens. Also, no other script works either :( One other thing..... is it normal that when you start the game after scripting, that the game is a little.... "laggy" I guess you'd say? Like, I can press Left and my character goes Left twice or all the way, even if I let go. Just an example. Anyway, here's the script:
#dynamic 0x71B69C
#org @start
lock
faceplayer
message @1
boxset 0x6
givepokemon 0x6 0x5 0x0 0x0 0x0 0x0
message @2
boxset 0x6
release
end
#org @1
= Have a Charizard\n, on the house :)
#org @2
= You got Charizard!\nWhat a nice guy.
I'm new at this to but I've read enough to know that this has to do with a problem with the flags. (that is if it has any) To mixscripts (like giving a pokemon and then warping)you put the warp script right in front of the release end.
Ok I have some n00b questions.......
Is it possible to just erase all the bytes from the game, and start new?
And how do you mix messages with giving Pokemon/items? Such as: "Here, take this Pokemon" and he gives you a Pokemon. I also don't understand how to actually end it..... when I tested your examples, I just kept getting the Pokemon over and over.
I tried mixing messages with giving, but when I compiled it, it only did the messages and didn't play music to get Pokemon, and didn't say "You got suchandsuch"
What's wrong with this script? I haven't been able to get it to work..... all the person does is just stand there, and nothing happens. Also, no other script works either :( One other thing..... is it normal that when you start the game after scripting, that the game is a little.... "laggy" I guess you'd say? Like, I can press Left and my character goes Left twice or all the way, even if I let go. Just an example. Anyway, here's the script:
#dynamic 0x71B69C
#org @start
lock
faceplayer
message @1
boxset 0x6
givepokemon 0x6 0x5 0x0 0x0 0x0 0x0
message @2
boxset 0x6
release
end
#org @1
= Have a Charizard\n, on the house :)
#org @2
= You got Charizard!\nWhat a nice guy.
Ok I have some n00b questions.......
Is it possible to just erase all the bytes from the game, and start new?
And how do you mix messages with giving Pokemon/items? Such as: "Here, take this Pokemon" and he gives you a Pokemon. I also don't understand how to actually end it..... when I tested your examples, I just kept getting the Pokemon over and over.
I tried mixing messages with giving, but when I compiled it, it only did the messages and didn't play music to get Pokemon, and didn't say "You got suchandsuch"
What's wrong with this script? I haven't been able to get it to work..... all the person does is just stand there, and nothing happens. Also, no other script works either :( One other thing..... is it normal that when you start the game after scripting, that the game is a little.... "laggy" I guess you'd say? Like, I can press Left and my character goes Left twice or all the way, even if I let go. Just an example. Anyway, here's the script:
#dynamic 0x71B69C
#org @start
lock
faceplayer
message @1
boxset 0x6
givepokemon 0x6 0x5 0x0 0x0 0x0 0x0
message @2
boxset 0x6
release
end
#org @1
= Have a Charizard\n, on the house :)
#org @2
= You got Charizard!\nWhat a nice guy.
Spoiler:
#dynamic 0x71B69C
#org @start
lock
faceplayer
message @1
boxset 0x6
givepokemon 0x6 0x5 0x0 0x0 0x0 0x0
message @2
release
end
#org @1
= Have a Charizard\n, on the house :)
#org @2
= You got Charizard!\nWhat a nice guy.
always only use one boxset :D.
do u know how to make another person move? for the applymovement script.
applymovement [people no.] [pointer to movements]
waitmovement 0x0
Did you check the Command Help?
The syntax is like this:
Code:applymovement [people no.] [pointer to movements] waitmovement 0x0