Sephear
Believe in the you that believes in cheese
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- Age 30
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- Seen Jun 4, 2023
Fire Emblem: The Rift War
The Kingdom of Aecilia
Aecilia was the first major civilization of Vojun, initially formed from an assortment of small villages gathering together for mutual protection from bandits and beasts. Their cooperation brought prosperity, bringing together resources some villages lacked and others were abundant in. They hoped that banding together could keep them safe forever, but peace only ever lasts so long. Eventually, some bandit chiefs combined their groups into a single horde to sack the settlement. The settlement's militia stood valiantly between the bandits and their homes, but they were just villagers with pitchforks fighting practiced thieves and killers wielding swords and axes.GMd by Lord Sephear and Colony
The Kingdom of Aecilia
The battle seemed completely hopeless, tales differ as to how, but whatever happened, the villagers survived. After the settlement's narrow brush with disaster it's residents worked harder than ever to make their new home thrive. In less than a century the town grew exponentially until it was a bustling citadel, imposing in it's size but beautiful in it's design. When the city was finally completed they crowned their first king, Waylan Hadaway, and christened the city Aecilia.
Aecilia continued to prosper for nearly a millennium, surprisingly content, only adding civilizations who wanted to join to their territory. The kingdom's royal family seemed especially long-lived, some people even speculate Waylan's wife was not entirely human, and that mythical blood runs through the Hadaways' veins.
The continent of Vojun has seen relative peace for over a thousand years. The kingdom of Aecilia has maintained power over Vojun through its superior military and sheer size. With this power over the entire continent, Aecilia has preserved peace. This has been true for centuries, but of late, an increasingly dangerous enemy has surfaced in the form of the Belial Empire.
The Belial Empire, led by Empress Arya Maven, has quickly gained power by becoming an almost exclusively magic-oriented society, where those without magic only fill the lowest of ranks. Things remained relatively safe for quite a while, but now Belial has assimilated many smaller cities and tribes around them, and they show no signs of ending their expansion on their own. Belial has recently been encroaching on Aecilian territory, and just a few days ago the King and Queen were delivered report of one of Aecilia's outlying settlements razed to the ground
Never willing to throw around accusations without proof, and not wanting to instigate any violence, Eldridge Hadaway, the king of Aecilia has ordered a small cohort gathered to investigate the incident. Eldrige's second son Prince Leon has yet to be acknowledged for any significant deeds, but is if nothing else a competent fighter, so he has been deemed the leader of this cohort as a coming-of-age trial. Leon's only official assistance is an adviser to help him get started on the path to leadership.
Both to make sure the mission is an apt test of his abilities, and so the investigation is not misconstrued as a military declaration Aecilia can not spare many resources to Leon's cohort. The prince will only be provided a small number of warriors and the equipment necessary to arm them, anything more will have to be acquired along the way.
The Belial Empire
The Belial Empire's recent attempts of conquest began with the coronation of Empress Arya Maven. Before her coronation, she had taken the throne by force by using her unusual form of Dark magic to create a legion of undead soldiers to occupy the country's capital. Arya killed the previous Emperor during this raid and affirmed her power over the capital. Soon after she seized Belial's capital, she created an entirely new political system, dubbed as the "Council of Seven." This council featured elites of every type of magic wielders, including Druids, Sages, and even the Valkyries. Their objective was simple: They were to provide counsel for the Empress should she deem it necessary. In addition to the creation of the council, Empress Maven destroyed all relations to those without magical affiliation within Belial, forcing them to live in slums and to perform the most unsavory jobs. It only took a meager three years for this change to affect Belial in the most profound way possible.
After only three years of being Empress, Empress Arya began orchestrating assaults on the countries bordering the Belial Empire. It started with small villages, but soon shifted to larger cities. In time, the attacks became annexations, with the Belial Empire forcibly claiming land within other countries. This seizure of land forced less powerful countries to form alliances or to simply surrender to Belial. With the resulting increase in land paired with the new allegiances, Belial reached a never before seen amount of success within the Empire.
The Empire of Belial developed into one of the single most imposing countries in Vojun after hundreds of years of being relatively stagnant, all thanks to the economic and social focus on mages and their ilk. During this three year span of social and economical growth, the Empress birthed a child named Felix. Her son had no known father, and the Empress herself would give no explanation as to Felix's parentage. The child's birth became a point of focus for those who wanted the Empress removed from the throne. Regardless, not a single person came forward to challenge her rule. In time, what had been a patriarchal society converted to a more neutral hierarchy, though still favoring the matriarch's tendencies.
Even though the patriarchal ideology was abolished, many of the social stigmas remained well into the new regime. And as the illegitimate child of the Empress, Felix was faced with the typical scorn associated with being an illegitimate child in a patriarchal society. Many on the council resented his claim, and argued against Felix's place in the Empire. But undeterred by the disapproval towards her only son, the Empress proposed for him to undergo a series of trials to prepare him for an eventual position on the council of seven as the heir apparent to the Belial Empire. The Empress proposed that the council should devise the task for which Felix would face, to which they obliged. It was decided that Felix would have to seize a neighboring region near Aecilia, arguably Belial's only potential threat to the conquest of Vojun. The council surmised that if Felix could manage such a task, then he would be more than adequate enough to lay claim to the Belial Empire. But more importantly, the council realized that he would either die or they would take the initiative in the impending war, the likes of which Vojun has never seen.
Other Factions:
Vishra: A small and mountainous nation often considered barbaric by bordering nations for their warrior culture and value of strength over intelligence, well known for their large number of wyvern riders.. Because they border the significantly larger and more powerful nation of Belial they are firmly under their sway as little as they would like to admit it. Their relationship with Belial is tense at the best of times as the two value wildly different opinions. This has yet to escalate into anything more than a few small skirmishes as while the Belian's have a significantly stronger army, preventing the Vishran's from invading, the people of Vishra have learned to thrive in the mountainous terrain that makes most invasion attempts fruitless.
Recently, however, skirmishes have become more frequent as the Belians encroach on Vishran soil and the Vishran have been suffering more and more frequent losses. The Vishran royal family have managed to keep the Belian's back with acts of good will, such as offering soldiers and some resources, most notably the youngest son of the Vishran royal family who is currently living as a ward with the Belian royal family. Some even believe that Belial is considering annexing Vishra but their general dislike of the Belian empire means that this is not likely to be a smooth transition.
Vangaster: A small country which shares history with Vishra, but ended with a different fate. Generally starting out as a meritocracy but becoming a monarchy with development, each monarch has to prove they are worthy of the position or be deposed. It's generally mountainous and supplies wood, as well as material for forging from it's mines. Usually regarded as "fierce men with axes," Vangaster has three main concerns: forging, fishing, and military endeavors. Therefore, it's general relationship with it's neighbor, Aecilia, is generally that of good diplomatic relations- in exchange for protection, Vangaster either sends it's best men or general goods and commerce- usually the latter unless Aecilia is in a wartime situation. Which just so happens to be what Vangaster sends now.
Vangaster's fishing industry is ridiculously profitable- the fish near it's ports are regarded as delicacies due to their taste. Their forging skills are no laughing matter, either; generally Vangaster makes high-grade weapons in comparison to other forges from around the world. Vangaster has found itself generally unaffected by the current Belial-Aecilia crisis, but is afraid of the Empire conquering it after witnessing the slow annexation of it's sister nation and has sent it's present prince and multiple squads from it's army to ensure it's protection.
Evrend: A gentle, quiet land known for it's snow, mountains, and harsh winters. More than anything else, however, Evrend is renowned for it's Pegasi. What little military the country has at any given time is made up almost completely of pegasus knights. Evrend's economy relies on exporting pegasi hardier, smarter, and more faithful than anyone else could hope for to other countries. Evrend's lack of military might is balanced out by it's neutral importance, nobody else has it's secrets in pegasus raising, or living in such a cold climate. Evrend is in little danger of being conquered simply because all their value would be lost in the process, not to mention the difficult terrain.
Fyrsang: The home of the Laguz tribes is a dangerous and unforgiving place, with animals like wolves the size of horses dissuading most people from even considering trespassing. Fyrsang encompasses easily as much land as Aecilia or Belial, but, thanks to it's harsh fauna and the Laguz's tribal nature, holds significantly less people. Each tribe in Fyrsang has it's own leader, and when the Laguz need to make a decision as a nation each leader is called in for a neutral council. It takes a truly colossal event just to warrant a gathering of tribal leaders, let alone for any decision to be made. Laguz value their independence, and any tribe can opt out of the council if they can't agree.
Fyrsang is made up of multiple different climates inhabited by their respective tribes, the Bird Tribes usually prefer to stay up in Fyrsang's mountains while the Beast Tribes are spread about the plans, valleys and forests. The Laguz only take a passing interest in the affairs of humans most of the time, as they feel confident that very few humans could survive in Fyrsang, certainly not enough to settle it. But when an entire continent is on the move nobody is unaffected, and a wise man once said "apathy is death." The proud people of Fyrsang may need to make a decision, and pick a side soon, lest the old adage prove true.
Zeln: A land filled with thieves, merchants, and sellswords, a true utopia for those enamored with money. Originally a small settlement in a lush paradise filled with exotic plants, merchants from surrounding nations convened to trade goods. These trades continued to grow larger and larger, requiring the merchants to develop the land into a city, which then became multiple cities, and then finally the nation known today. Zeln can not be considered a nation in the conventional sense. It is not run by any true form of government. No monarchy, no republic, no confederacy, no dictatorship. Instead, an entity known as the Sacred Band of Thieves maintains a semblance of order and military for the entirety of Zeln.
The Sacred Band of Thieves itself is a bit of an unusual system. A brotherhood not bound by honor, but of coin and the understanding that their heaven of gold is best protected by their own hands than those of other nations. Some of the best killers and swordsmen have been known for, at least at some point in their lives, being a part of the Sacred Band of Thieves, truly indicating the success and power held by the organization. Rumors even suggest that they have developed unparalleled blades specifically for killing.
Races:
Human: The most numerous and widespread people on Vojun by far, most of them are relatively plain compared to the other races. Humans' greatest strengths usually lie in what they can accomplish together. Regular humans are often afraid of Laguz and those who look down on them tend to call the Laguz "sub-humans"
Laguz: People who have the ability to transform into various over-sized creatures, such as a sabertooth tiger or a giant Hawk. Most Laguz are territorial, leading to their division into tribes based on what kind of creature they turn into, and some are downright xenophobic. Laguz are not to be underestimated, despite how violent and confrontational many of them can be they are by no mean savages or monsters, and to act like they are would likely be a fatal mistake. Most Laguz can only stay in their animal form for a limited amount of time before being stuck in their human form for a while, only the most powerful Laguz, such as the tribes' monarchs can transform at will and maintain it indefinitely.
Spoiler:
Beasts: Tigers, Cats, Wolves, Rabbits
Birds: Hawks, Ravens, Herons
Birds: Hawks, Ravens, Herons
Branded: Laguz-human half breeds. The title arose because all Branded have a specific mark somewhere on their bodies, otherwise Branded are effectively human and can not transform like full-blooded Laguz. Some societies have social stigmas against Branded.
Manakete: Dragons who can take on a human form, once all Manaketes did not have their human forms, but over time it became clear that the Manaketes were becoming more violent and unstable as a species. For fear of becoming raving feral beasts that would tear apart all of Vojun in their fury, the Manaketes sealed their draconic power in small stones, and now need these stones to take on their true forms. Manaketes age much more slowly than the other races of Vojun, in fact, nobody has ever heard of a Manakete dying of old age. Although they do appear to grow older, Manakete tend to still be in their prime after millenia of life.
Nearly all surviving Manaketes live in a city hidden up in the mountains of Aecilia, keeping their existence a secret from most of the world, for fear that they should get drawn into war and become feral beasts. Only a few very privileged individuals know that the dragons didn't simply disappear, and even fewer know of the Manaketes' secret city: such as the Aecilian royal family.
Manaketes have low fertility rates, and this combined with their prolonged lives leads to few children being born as time goes on, leaving them too small in number to have their own nation. On the rare occasion that a Manakete should fall in love with a human, they have a much easier time having half-blood children, leading some to believe they should integrate more with Aecilia for their own survival, but this is not the most popular ideal among the manaketes. Half-Manaketes can still transform, but must transform occasionally to retain their powers.
You: You are one of the continent of Vojun's many inhabitants. Wherever you call your homeland, whatever you do, eventually you will be drawn into the greatest conflict these lands have ever seen, and you will have to take a side. Once this war begins, nothing in this land will ever again be the same again.
Sign up Sheet:
Name: (If your character has a special title, add it onto the name however you please)Race: (Different races will have slight differences to their SUs)
Age:
Gender:
Class: (Update whenever your character is promoted)
Appearance: (What does your character look like? Please use at least one full paragraph for body and another for clothing. This section and inventory will likely change at least a few times throughout the RP)
Inventory: (What does your character have on their person? Physical fighters start with iron weapons used by their class, while magic units either start with a Heal staff or one of the basic spell tomes (Flux [Dark], Lightning [Light], Fire/Thunder/Wind [Anima]). If your character has items important to them plot/history-wise feel free to add them here too.)
Allegiance: (Which side do you fight for? You may begin neutral if that's what you want, but if so make sure you have the drive to keep yourself going without guidance for a while, and make your way towards one of the factions to join.)
Fighting style: (Lords only: Lords don't have a set fighting style, so if your character is intended to be a Lord please detail their fighting style here.)
Personality: (At least 2-3 paragraphs please)
History: (At Least 3 paragraphs, but unless your character is filling a specific role or some history about their parents is relevant don't bother making it too long either, by the beginning of the story none of these characters have done too much.)
Support: (If your character has any sort of relationship with other player characters describe them here, and give them a letter rating, comrades with stronger bonds fight better together. This section's not really required but it gives everyone else some nice reference and may bring rewards later)
Support descriptions:
Spoiler:
If you aren't in the habit of playing the games but are interested in the support aspect, then here are some basic descriptions of the letter meanings.
D: They have met at one point or another but there's nothing between them.
C: The two have decided they like each other well enough, they're friends.
B: The characters have gotten to know each other and grown close, they're good friends.
A: These two people would trust each other with their lives, they've forged a bond of friendship that can only be experienced by fighting alongside one another.
S: Regardless of how long they've felt it, these two people have confessed feelings of love and are in a romantic relationship.
D: They have met at one point or another but there's nothing between them.
C: The two have decided they like each other well enough, they're friends.
B: The characters have gotten to know each other and grown close, they're good friends.
A: These two people would trust each other with their lives, they've forged a bond of friendship that can only be experienced by fighting alongside one another.
S: Regardless of how long they've felt it, these two people have confessed feelings of love and are in a romantic relationship.
Class List:
Human and Branded:
Spoiler:
Trainee Classes: (It is recommended anybody except pegasus knights and wyvern riders(who have no trainee classes) start as one of these, otherwise your character's potential and room to grow will be hampered.)
Villager: An ordinary villager. They're weak, but capable of great things. Wields swords, and can promote into Mercenary, Soldier, or Archer.
Journeyman: A green fighter who wishes to emulate their idol. They're young but courageous. Wields axes, and can promote into either Fighter or Pirate
Recruit: Fresh recruits who dream of becoming knights. They're inexperienced but eager. Wields lances, and can promote into either Cavalier or Knight.
Pupil: A hardworking apprentice studying magic under a master Sage. Wields Anima magic, and can promote into either Mage or Shaman.
Prince/Princess: The prince or princess of a nation. They're young, but extremely gifted. Unlike most classes, Prince and Princess can wield any single weapon type from a list of swords, axes, or lances. They can promote into Lord. (If you want to start out as this class you must submit a good enough SU, this class cannot be reserved.) [1/3]
1st Tier Classes:
Lord: A noble attached to a ruling house. Has great potential. Wields a single weapon type from a list of sword, axe, and lance. (Nobody can start as a Lord, you must start as a Prince/Princess) [1/3]
Tactician: An aspiring tactician of cryptic origins. Wields swords and Anima magic. (If you want to start out as this class you must submit a good enough SU, this class cannot be reserved.) [0/2] One per side in the war.
Cavalier: A mounted knight with balanced skills. Wields swords and lances.
Soldier: An ordinary soldier. Wields lances.
Fighter: A scrapper with punishingly high strength. Wields axes.
Pirate: Freebooters who carry axes, like fighters. Tough as nails while on the water.
Archer: A unit that can attack enemies from a distance. Wields bows.
Nomad: Wandering nomads who snipe their enemies from horseback. Wields bows.
Pegasus Knight: A graceful flier. Strong against magic, weak against bows. Wields lances.
Wyvern Rider: High-flying knights who wield lances and possess high defense. They are vulnerable to bow attacks and wind magic.
Mercenary: Professional soldiers-for-hire with excellent abilities all around. Wields swords.
Myrmidon: A swift specialist in the blade who makes for a tricky target. Wields swords.
Knight: A heavily armored knight with high defense, but weak against magic. Wields lances.
Priest: Men of the staff who come to the aid of allies. Generally a non-combatant
Cleric: A female healer who uses staves. Generally a non-combatant
Monk: Ascetic wielders of sacred light magic.
Troubadour: Mounted maidens whose sacred staves aid allies. They are swift but will not fight.
Mage: A tome wielder whose magic works well on armored foes. Wields Anima magic.
Shaman: Masters of elder black magic. They are very powerful, but very slow as well. Wields dark magic.
Thief: A shadowy figure who fares better picking locks than fights. Wields swords.
Dancer: Dancers whose grace soothes allies.
Bard: Musicians whose songs inspire allies. Cannot use weapons or attack.
Laguz:
Beast Tribe:
Spoiler:
Cat: Lithe felines with unmatched speed within the beast tribe. They take on the appearance of giant cats.
Tiger: Hulking tigers that out muscle all other laguz. Slower than the rest of the Beast Tribe, but far deadlier.
Wolf: Intelligent canines well endowed in all skills. A jack of all trades, but master of none.
Rabbit: A relatively uncommon tribe known for quick, accurate strikes. Similar to the cat tribe, but more resistant to magic.
Bird Tribe:
Spoiler:
Hawk: Stunningly fast flyers with heightened sight and hearing. There are no equals to their speed in the air.
Raven: Viciously powerful birds known for their dirty tactics. Ravens may be slower than Hawks, but if caught, escape is unlikely.
Heron: Versatile non-combative laguz specializing in song. Able to heal and restore vigor to allies, but are unable to attack.
Manakete: A fabled race said to be able to take dragon form. Once, they ruled the world. Wields dragonstones. (If you want to start out as this class you must submit a good enough SU, this class cannot be reserved.) [1/3]
Rules:
1. As with any other RP worth it's salt, follow all rules of PC and the RP Corner.2. This roleplay's plot will be fairly linear, if you start neutral make sure to head towards one faction or the other.
3. In honor of the universe we're taking inspiration from, and to make sure no one person can kill the RP, character death is a distinct possibility. If you ignore the rules or disappear for too long without any warning your character may be killed off.
4. If you will have to leave for a while we understand, but please let us know. If you do, we can accommodate you instead of pretending your character doesn't exist for a while or possibly killing them off if we have to.
5. There may be player vs. player posts at some points throughout the RP, if you are a part of any try to be fair and balanced in how you go about it, and make sure both parties can agree on the outcome.
6. Everybody will start out with regular weapons, only a select few weapons will not break from use, such as a dragonstone.
Accepted Characters:
Aecilia:
Leon Hadaway (Lord Sephear) Aecilia:
Aster Verona (DLMuerte)
Conrad Folles (Geras32)
Adina Maralyn (Fort Pokepower)
Gerard Kellic (Challenger)
Argath Vennon (Tyler1616)
Belial:
Felix Maven (Colony) Anastasia Chamberlain (Beacon)
Elswin Briten (The Final Watchman)
Esmiel Synir (Vintage Arachnid)
Annet Reash (Zeta Patchouli)
Currently Neutral:
(The once-sir) William (SV) Platina (Midorikawa)
Nonami (Kiklion)
Reserved:
Warship
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