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Pokémon Amethyst

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Tropical Sunlight

The Faltine
3,476
Posts
16
Years
  • Just quickly, before I go :P

    Name: Fear Me
    Type: Psychic
    Atk. Type: Other
    Damage/Acc.: 0/100

    Description: User makes itself scary and shows its power. Foe's Defense goes up, while its Attack and Speed go down.
    _______________________________________________________________

    Name: Ground-Pound
    Type: Ground
    Atk. Type: Physical
    Damage/Acc.: 80/90

    Description: User jumps, then slams down with all its power. Foe may be paralyzed.
    _______________________________________________________________

    Name: Quick Freeze
    Type: Ice
    Atk. Type: Special
    Damage/Acc.: 20/90

    Description: User quickly shoots a weaker, but colder beam than Ice Beam. The opponent may freeze (80%).
     
    Last edited:

    iitZz An Omen

    PokemonPlatinums Brother
    30
    Posts
    14
    Years
  • Your game is brilliant, the sprites are amazing and everthing else is amazing.
    So keep up the good work Wichu and the team!
     
    59
    Posts
    15
    Years
  • Just quickly, before I go :P

    Name: Fear Me
    Type: Psychic
    Atk. Type: Other
    Damage/Acc.: 0/100

    Description: User makes itself scary and shows its power. Foe's Defense goes up, while its Attack and Speed go down.
    _______________________________________________________________

    Name: Ground-Pound
    Type: Ground
    Atk. Type: Physical
    Damage/Acc.: 80/90

    Description: User jumps, then slams down with all its power. Foe may be paralyzed.
    _______________________________________________________________

    Name: Quick Freeze
    Type: Ice
    Atk. Type: Special
    Damage/Acc.: 20/90

    Description: User quickly shoots a weaker, but colder beam than Ice Beam. The opponent may freeze (80%).

    hope u dont mind i comment a bit. the 1st 2 is good, but the 80% is too high for the last one and it will be abuse probably. 30% or 40% would be good.

    Wichu, normally i dont support fakemons, but this's an exception. so pro...so i decide to help u with ideas on move. just tell me which kinda move u need
     

    Zulo

    T3h AwEsoM3
    10
    Posts
    15
    Years
    • Seen Oct 20, 2013
    I haven't actually read through the entire thread, so sorry if these have already been posted, but I think the starters all need their own moves.

    Name: Hydro Skull
    Type: Water
    Damage/Acc.: 100/100
    Description: Causes 1/8 recoil, may make opponent flinch.

    Name: Fire Arm
    Type: Fire
    Damage/Acc.: 100/100
    Description: Causes 1/8 recoil, may inflict burn.

    Name: Power Plant
    Type: Grass
    Damage/Acc.: 120/100
    Description: Causes 1/8 recoil.

    Do they look good?
     

    HirakuNoShadow

    Au contraire mon frère.
    148
    Posts
    14
    Years
  • I would go for a physical moves for the types that lack any physical attacks that actually packs some more power with it like Ice types / electric types

    something like...

    Spoiler:


    I have some more ideas for moves but for now I'll leave it here for now and add more later :X

    This version looks awesome imo - I'd love to see how it turns out.
     

    snap12

    Billie Jean is not my lover
    123
    Posts
    15
    Years
  • First of all, I just want to say WHAT THE HELL??? I have been on PC for a few months now and i cant believe i have never even seen this thread!

    Wichu- this is by and far the best hack i have seen on these forums!!!

    Secondly, I have a few moves i would like to suggest:

    Spoiler:


    ANYONE- comment on these and let me know if they are any good. Thanks!
     
    Last edited:

    Colbex

    Cobalt Black Creator
    169
    Posts
    14
    Years
  • Name: Psy-kick (get it? Psychic! haha)
    Type: Psychic
    Atk. Type: physical
    Damage/Acc/pp.: 60/100/15
    Notable: +1 priority
    Description: The attacker uses psychic waves to confuse the defender while the attacker is free to kick away.

    Name: Tickle
    Type: Dark
    Atk. Type: physical
    Damage/Acc/pp.: 50/100/10
    Notable: 20% chance of confusing opponent
    Description: The attacker uses shadows to tickle the defender into oblivion.

    Name: Dust Ball
    Type: Ground
    Atk. Type: Physical
    Damage/Acc/pp.: 20/100/10
    Notable: a physical counterpart to Mud-Slap - lowers foe's accuracy
    Description: The user kicks up or blows up a ball or cloud of dust, inhibiting the foe's ability to see.

    The 1st and 3rd attacks are decent, but their's already an attack called tickle in the game. It's a normal type move. :S

    Anyway, that game has the potential to rock every other fan game (especially mine) socks off. o.o
    Oh, and I didn't wanna read through 51 pages, but here's some attacks I thought of...
    Spoiler:
     

    Skreamish

    Mhm.
    21
    Posts
    15
    Years
    • Seen Nov 19, 2012
    Just wanted to say that this game looks awesome, and I will defiantly watch out for it![and I think starters are all super-cute x3 Unlike the D/P ones! Aha]
     

    Vyro

    Master Douchelord
    889
    Posts
    16
    Years
    • Seen Jun 8, 2014
    Okay, I have a few ideas for legendary abilities.

    Dialga: Time Tripper.

    Does not have to recherge after using roar of time, hyper beam, etc.
    -----------------------------------------
    Giratina (altered form): Distortion Aura.

    50% chance of switching opponent's attack and sp. attack stats when attacked.
    ------------------------------------------
    Palkia: Spacial Warp

    Lowers opponent's speed and accuracy.
    -------------------------------------------
    Zapdos: Thunderstorm

    creates the weather of the same name (increases the power of electric type moves)
    --------------------------------------------
    Flygon (It has a bad ability): Desert Spirit

    Doubles attack in a sandstorm.
    -------------------------------------------
    Giratina (origin form): Distortion shield

    When not very effective moves are used, 100 damage is done back to the foe.
    -------------------------------------------
    Salamence: Flaming claws

    20% chance of burning the foe with physical attacks
    -------------------------------------------
    Porygon-Z: Viral Corruption

    When the opponent uses a stat altering move, the opponent is badly poisoned.
    -------------------------------------------

    That is all. I hope you like them.
     

    Vanitas~

    Ink Blot
    315
    Posts
    15
    Years
    • Seen May 5, 2013
    Okay, I have a few ideas for legendary abilities.

    Dialga: Time Tripper.

    Does not have to recherge after using roar of time, hyper beam, etc.
    -----------------------------------------
    Giratina (altered form): Distortion Aura.

    50% chance of switching opponent's attack and sp. attack stats when attacked.
    ------------------------------------------
    Palkia: Spacial Warp

    Lowers opponent's speed and accuracy.
    -------------------------------------------
    Zapdos: Thunderstorm

    creates the weather of the same name (increases the power of electric type moves)
    --------------------------------------------
    Flygon (It has a bad ability): Desert Spirit

    Doubles attack in a sandstorm.
    -------------------------------------------
    Giratina (origin form): Distortion shield

    When not very effective moves are used, 100 damage is done back to the foe.
    -------------------------------------------
    Salamence: Flaming claws

    20% chance of burning the foe with physical attacks
    -------------------------------------------
    Porygon-Z: Viral Corruption

    When the opponent uses a stat altering move, the opponent is badly poisoned.
    -------------------------------------------

    That is all. I hope you like them.


    Those are all very interesting, but, with Distortion Shield, don't you think 100 damage is a little excess? I mean, if going against a weaker foe, shouldn't it do like 40 damage, or preferably 1/8 or 1/4 of the opponents total HP? Also, for Time Tripper, if you're gonna allow for Uber moves such as those to be used without consequence, you should make it a double-edged sword. Maybe make the ability also reduce his Special Attack stat, or something like that.


    Also, another move for approval:
    Ancient Burst
    Type: Rock
    Atk. Type: Phys.
    Power/Acc.: 40/80

    The user generates a shockwave from within its body, sending bits of terrain at the foe. Strength varies depending on the terrain.
     
    Last edited:

    Fraot

    Researcher & Game Developer
    322
    Posts
    15
    Years
  • I like this game! The graphics look ver smooth: tiles, sprites, etc.

    But there's something:
    Why ALWAYS the adventure of a pokémon game start from the lower left corner on the Region Map?
    I personally hate that so, in my game, the start is somewhere else. I recommend you to start from somewhere else(like me!), you will be very original.

    Just to point out...
     

    lx_theo

    Game Developer
    958
    Posts
    14
    Years
    • Seen Nov 2, 2013
    But there's something:
    Why ALWAYS the adventure of a pokémon game start from the lower left corner on the Region Map?
    I personally hate that so, in my game, the start is somewhere else. I recommend you to start from somewhere else(like me!), you will be very original.

    Gold, Silver and Crystal don't start there. They start in the lower right corner
     
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