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Pokémon Amethyst

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Tropical Sunlight

The Faltine
3,476
Posts
16
Years
Just quickly, before I go :P

Name: Fear Me
Type: Psychic
Atk. Type: Other
Damage/Acc.: 0/100

Description: User makes itself scary and shows its power. Foe's Defense goes up, while its Attack and Speed go down.
_______________________________________________________________

Name: Ground-Pound
Type: Ground
Atk. Type: Physical
Damage/Acc.: 80/90

Description: User jumps, then slams down with all its power. Foe may be paralyzed.
_______________________________________________________________

Name: Quick Freeze
Type: Ice
Atk. Type: Special
Damage/Acc.: 20/90

Description: User quickly shoots a weaker, but colder beam than Ice Beam. The opponent may freeze (80%).
 
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iitZz An Omen

PokemonPlatinums Brother
30
Posts
14
Years
Your game is brilliant, the sprites are amazing and everthing else is amazing.
So keep up the good work Wichu and the team!
 
59
Posts
15
Years
Just quickly, before I go :P

Name: Fear Me
Type: Psychic
Atk. Type: Other
Damage/Acc.: 0/100

Description: User makes itself scary and shows its power. Foe's Defense goes up, while its Attack and Speed go down.
_______________________________________________________________

Name: Ground-Pound
Type: Ground
Atk. Type: Physical
Damage/Acc.: 80/90

Description: User jumps, then slams down with all its power. Foe may be paralyzed.
_______________________________________________________________

Name: Quick Freeze
Type: Ice
Atk. Type: Special
Damage/Acc.: 20/90

Description: User quickly shoots a weaker, but colder beam than Ice Beam. The opponent may freeze (80%).

hope u dont mind i comment a bit. the 1st 2 is good, but the 80% is too high for the last one and it will be abuse probably. 30% or 40% would be good.

Wichu, normally i dont support fakemons, but this's an exception. so pro...so i decide to help u with ideas on move. just tell me which kinda move u need
 

Zulo

T3h AwEsoM3
10
Posts
15
Years
  • Seen Oct 20, 2013
I haven't actually read through the entire thread, so sorry if these have already been posted, but I think the starters all need their own moves.

Name: Hydro Skull
Type: Water
Damage/Acc.: 100/100
Description: Causes 1/8 recoil, may make opponent flinch.

Name: Fire Arm
Type: Fire
Damage/Acc.: 100/100
Description: Causes 1/8 recoil, may inflict burn.

Name: Power Plant
Type: Grass
Damage/Acc.: 120/100
Description: Causes 1/8 recoil.

Do they look good?
 

HirakuNoShadow

Au contraire mon frère.
148
Posts
14
Years
I would go for a physical moves for the types that lack any physical attacks that actually packs some more power with it like Ice types / electric types

something like...

Spoiler:


I have some more ideas for moves but for now I'll leave it here for now and add more later :X

This version looks awesome imo - I'd love to see how it turns out.
 

snap12

Billie Jean is not my lover
123
Posts
15
Years
First of all, I just want to say WHAT THE HELL??? I have been on PC for a few months now and i cant believe i have never even seen this thread!

Wichu- this is by and far the best hack i have seen on these forums!!!

Secondly, I have a few moves i would like to suggest:

Spoiler:


ANYONE- comment on these and let me know if they are any good. Thanks!
 
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Colbex

Cobalt Black Creator
169
Posts
14
Years
Name: Psy-kick (get it? Psychic! haha)
Type: Psychic
Atk. Type: physical
Damage/Acc/pp.: 60/100/15
Notable: +1 priority
Description: The attacker uses psychic waves to confuse the defender while the attacker is free to kick away.

Name: Tickle
Type: Dark
Atk. Type: physical
Damage/Acc/pp.: 50/100/10
Notable: 20% chance of confusing opponent
Description: The attacker uses shadows to tickle the defender into oblivion.

Name: Dust Ball
Type: Ground
Atk. Type: Physical
Damage/Acc/pp.: 20/100/10
Notable: a physical counterpart to Mud-Slap - lowers foe's accuracy
Description: The user kicks up or blows up a ball or cloud of dust, inhibiting the foe's ability to see.

The 1st and 3rd attacks are decent, but their's already an attack called tickle in the game. It's a normal type move. :S

Anyway, that game has the potential to rock every other fan game (especially mine) socks off. o.o
Oh, and I didn't wanna read through 51 pages, but here's some attacks I thought of...
Spoiler:
 

Skreamish

Mhm.
21
Posts
15
Years
  • Seen Nov 19, 2012
Just wanted to say that this game looks awesome, and I will defiantly watch out for it![and I think starters are all super-cute x3 Unlike the D/P ones! Aha]
 

Vyro

Master Douchelord
889
Posts
16
Years
  • Seen Jun 8, 2014
Okay, I have a few ideas for legendary abilities.

Dialga: Time Tripper.

Does not have to recherge after using roar of time, hyper beam, etc.
-----------------------------------------
Giratina (altered form): Distortion Aura.

50% chance of switching opponent's attack and sp. attack stats when attacked.
------------------------------------------
Palkia: Spacial Warp

Lowers opponent's speed and accuracy.
-------------------------------------------
Zapdos: Thunderstorm

creates the weather of the same name (increases the power of electric type moves)
--------------------------------------------
Flygon (It has a bad ability): Desert Spirit

Doubles attack in a sandstorm.
-------------------------------------------
Giratina (origin form): Distortion shield

When not very effective moves are used, 100 damage is done back to the foe.
-------------------------------------------
Salamence: Flaming claws

20% chance of burning the foe with physical attacks
-------------------------------------------
Porygon-Z: Viral Corruption

When the opponent uses a stat altering move, the opponent is badly poisoned.
-------------------------------------------

That is all. I hope you like them.
 

Vanitas~

Ink Blot
315
Posts
15
Years
  • Seen May 5, 2013
Okay, I have a few ideas for legendary abilities.

Dialga: Time Tripper.

Does not have to recherge after using roar of time, hyper beam, etc.
-----------------------------------------
Giratina (altered form): Distortion Aura.

50% chance of switching opponent's attack and sp. attack stats when attacked.
------------------------------------------
Palkia: Spacial Warp

Lowers opponent's speed and accuracy.
-------------------------------------------
Zapdos: Thunderstorm

creates the weather of the same name (increases the power of electric type moves)
--------------------------------------------
Flygon (It has a bad ability): Desert Spirit

Doubles attack in a sandstorm.
-------------------------------------------
Giratina (origin form): Distortion shield

When not very effective moves are used, 100 damage is done back to the foe.
-------------------------------------------
Salamence: Flaming claws

20% chance of burning the foe with physical attacks
-------------------------------------------
Porygon-Z: Viral Corruption

When the opponent uses a stat altering move, the opponent is badly poisoned.
-------------------------------------------

That is all. I hope you like them.


Those are all very interesting, but, with Distortion Shield, don't you think 100 damage is a little excess? I mean, if going against a weaker foe, shouldn't it do like 40 damage, or preferably 1/8 or 1/4 of the opponents total HP? Also, for Time Tripper, if you're gonna allow for Uber moves such as those to be used without consequence, you should make it a double-edged sword. Maybe make the ability also reduce his Special Attack stat, or something like that.


Also, another move for approval:
Ancient Burst
Type: Rock
Atk. Type: Phys.
Power/Acc.: 40/80

The user generates a shockwave from within its body, sending bits of terrain at the foe. Strength varies depending on the terrain.
 
Last edited:

Fraot

Researcher & Game Developer
322
Posts
15
Years
I like this game! The graphics look ver smooth: tiles, sprites, etc.

But there's something:
Why ALWAYS the adventure of a pokémon game start from the lower left corner on the Region Map?
I personally hate that so, in my game, the start is somewhere else. I recommend you to start from somewhere else(like me!), you will be very original.

Just to point out...
 

lx_theo

Game Developer
958
Posts
14
Years
  • Age 30
  • Seen Nov 2, 2013
But there's something:
Why ALWAYS the adventure of a pokémon game start from the lower left corner on the Region Map?
I personally hate that so, in my game, the start is somewhere else. I recommend you to start from somewhere else(like me!), you will be very original.

Gold, Silver and Crystal don't start there. They start in the lower right corner
 
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