#dynamic 0x800000
#org @start
setvar 0x5000 0x1
checkflag 0x905
if 0x0 goto @stop
release
end
#org @stop
lockall
msgbox @wait MSG_NORMAL
applymovement 0xFF @whoa
waitmovement 0x0
showsprite 0x5
applymovement 0x5 @walking
waitmovement 0x0
msgbox @poke MSG_NORMAL
giveitem 0x4 0x5 MSG_OBTAIN
fanfare 0x13E
waitfanfare
setflag 0x905
msgbox @luck MSG_NORMAL
applymovement 0x5 @goback
waitmovement 0x0
releaseall
end
#org @wait
= Wait, [PLAYER]!
#org @whoa
#raw 0x56 0x02 0xFE
#org @walking
#raw 0x07 0x07 0x05 0x05 0x07 0x07 0x05 0x03 0xFE
#org @poke
= [PLAYER]!\pHow has that Ponyta been working\nout for you?\p... ... ...\n... ... ...\pWell, that's good.\nListen, before you go to\pthe next town, there is\nsomething you should know.\pPonyta won't be your only POKéMON.\pI know, it's crazy, but you can catch\nothers with a tool called aPOKéBALL.\pI have some for you here.\nTry it!
#org @luck
= Just throw one when a POKéMON\nyou want to catch is weak.\pThe ball releases a spell that\nensnares the POKéMON's sprit.\pIf all goes well, the POKéMON\nwill be under your command!\p... ... ...\nAnd a word of advice...\pThe next town is the middle-ground\nbetween Terracasa and Crescent.\pIt might be rough.\pBut, good luck anyways.\nIf you were able to defeat Lord Aspen,\pthis should not be a problem for you.
#org @goback
#raw 0x4 0x6 0x6 0x6 0x4 0x4 0x6 0x6 0xFE